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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.material;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.PointLight;
37 import com.jme3.material.Material;
38 import com.jme3.math.ColorRGBA;
39 import com.jme3.math.FastMath;
40 import com.jme3.math.Vector3f;
41 import com.jme3.scene.Geometry;
42 import com.jme3.scene.Spatial;
43 import com.jme3.scene.shape.Sphere;
44 import com.jme3.util.TangentBinormalGenerator;
45 
46 public class TestNormalMapping extends SimpleApplication {
47 
48     float angle;
49     PointLight pl;
50     Spatial lightMdl;
51 
main(String[] args)52     public static void main(String[] args){
53         TestNormalMapping app = new TestNormalMapping();
54         app.start();
55     }
56 
57     @Override
simpleInitApp()58     public void simpleInitApp() {
59         Sphere sphMesh = new Sphere(32, 32, 1);
60         sphMesh.setTextureMode(Sphere.TextureMode.Projected);
61         sphMesh.updateGeometry(32, 32, 1, false, false);
62         TangentBinormalGenerator.generate(sphMesh);
63 
64         Geometry sphere = new Geometry("Rock Ball", sphMesh);
65         Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
66         sphere.setMaterial(mat);
67         rootNode.attachChild(sphere);
68 
69         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
70         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
71         rootNode.attachChild(lightMdl);
72 
73         pl = new PointLight();
74         pl.setColor(ColorRGBA.White);
75         pl.setPosition(new Vector3f(0f, 0f, 4f));
76         rootNode.addLight(pl);
77 
78 //        DirectionalLight dl = new DirectionalLight();
79 //        dl.setDirection(new Vector3f(1,-1,1).normalizeLocal());
80 //        dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
81 //        rootNode.addLight(dl);
82     }
83 
84     @Override
simpleUpdate(float tpf)85     public void simpleUpdate(float tpf){
86         angle += tpf * 0.25f;
87         angle %= FastMath.TWO_PI;
88 
89         pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
90         lightMdl.setLocalTranslation(pl.getPosition());
91     }
92 
93 }
94