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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jme3test.model;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.PointLight;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.FastMath;
39 import com.jme3.math.Vector3f;
40 import com.jme3.scene.Geometry;
41 import com.jme3.scene.Spatial;
42 import com.jme3.scene.shape.Sphere;
43 
44 public class TestOgreLoading extends SimpleApplication {
45 
46     float angle1;
47     float angle2;
48     PointLight pl;
49     PointLight p2;
50     Spatial lightMdl;
51     Spatial lightMd2;
52 
main(String[] args)53     public static void main(String[] args) {
54         TestOgreLoading app = new TestOgreLoading();
55         app.start();
56     }
57 
simpleInitApp()58     public void simpleInitApp() {
59 //        PointLight pl = new PointLight();
60 //        pl.setPosition(new Vector3f(10, 10, -10));
61 //        rootNode.addLight(pl);
62         flyCam.setMoveSpeed(10f);
63 
64         // sunset light
65         DirectionalLight dl = new DirectionalLight();
66         dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
67         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
68         rootNode.addLight(dl);
69 
70 
71         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
72         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
73         rootNode.attachChild(lightMdl);
74 
75         lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
76         lightMd2.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
77         rootNode.attachChild(lightMd2);
78 
79 
80         pl = new PointLight();
81         pl.setColor(new ColorRGBA(1, 0.9f, 0.9f, 0));
82         pl.setPosition(new Vector3f(0f, 0f, 4f));
83         rootNode.addLight(pl);
84 
85         p2 = new PointLight();
86         p2.setColor(new ColorRGBA(0.9f, 1, 0.9f, 0));
87         p2.setPosition(new Vector3f(0f, 0f, 3f));
88         rootNode.addLight(p2);
89 
90 
91         // create the geometry and attach it
92         Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
93         float scale = 0.05f;
94         elephant.scale(scale, scale, scale);
95         rootNode.attachChild(elephant);
96     }
97 
98     @Override
simpleUpdate(float tpf)99     public void simpleUpdate(float tpf) {
100         angle1 += tpf * 0.25f;
101         angle1 %= FastMath.TWO_PI;
102 
103         angle2 += tpf * 0.50f;
104         angle2 %= FastMath.TWO_PI;
105 
106         pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f));
107         p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f));
108         lightMdl.setLocalTranslation(pl.getPosition());
109         lightMd2.setLocalTranslation(p2.getPosition());
110     }
111 }
112