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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.model.anim;
34 
35 import com.jme3.animation.AnimChannel;
36 import com.jme3.animation.AnimControl;
37 import com.jme3.app.SimpleApplication;
38 import com.jme3.asset.BlenderKey;
39 import com.jme3.light.DirectionalLight;
40 import com.jme3.math.ColorRGBA;
41 import com.jme3.math.Quaternion;
42 import com.jme3.math.Vector3f;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 
46 public class TestBlenderObjectAnim extends SimpleApplication {
47 
48     private AnimChannel channel;
49     private AnimControl control;
50 
main(String[] args)51     public static void main(String[] args) {
52     	TestBlenderObjectAnim app = new TestBlenderObjectAnim();
53         app.start();
54     }
55 
56     @Override
simpleInitApp()57     public void simpleInitApp() {
58         flyCam.setMoveSpeed(10f);
59         cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
60         cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
61 
62         DirectionalLight dl = new DirectionalLight();
63         dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
64         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
65         rootNode.addLight(dl);
66 
67         BlenderKey blenderKey = new BlenderKey("Blender/2.4x/animtest.blend");
68 
69         Spatial scene = (Spatial) assetManager.loadModel(blenderKey);
70         rootNode.attachChild(scene);
71 
72         Spatial model = this.findNode(rootNode, "TestAnim");
73         model.center();
74 
75         control = model.getControl(AnimControl.class);
76         channel = control.createChannel();
77 
78         channel.setAnim("TestAnim");
79     }
80 
81     /**
82      * This method finds a node of a given name.
83      * @param rootNode the root node to search
84      * @param name the name of the searched node
85      * @return the found node or null
86      */
findNode(Node rootNode, String name)87     private Spatial findNode(Node rootNode, String name) {
88         if (name.equals(rootNode.getName())) {
89             return rootNode;
90         }
91         return rootNode.getChild(name);
92     }
93 }
94