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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.model.anim;
34 
35 import com.jme3.animation.*;
36 import com.jme3.app.SimpleApplication;
37 import com.jme3.input.KeyInput;
38 import com.jme3.input.controls.ActionListener;
39 import com.jme3.input.controls.KeyTrigger;
40 import com.jme3.light.DirectionalLight;
41 import com.jme3.math.ColorRGBA;
42 import com.jme3.math.Quaternion;
43 import com.jme3.math.Vector3f;
44 import com.jme3.scene.Geometry;
45 import com.jme3.scene.Node;
46 import com.jme3.scene.Spatial;
47 import com.jme3.scene.shape.Box;
48 
49 public class TestOgreAnim extends SimpleApplication
50         implements AnimEventListener, ActionListener {
51 
52     private AnimChannel channel;
53     private AnimControl control;
54 
main(String[] args)55     public static void main(String[] args) {
56         TestOgreAnim app = new TestOgreAnim();
57         app.start();
58     }
59 
60     @Override
simpleInitApp()61     public void simpleInitApp() {
62         flyCam.setMoveSpeed(10f);
63         cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
64         cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
65 
66         DirectionalLight dl = new DirectionalLight();
67         dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
68         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
69         rootNode.addLight(dl);
70 
71         Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
72         model.center();
73 
74         control = model.getControl(AnimControl.class);
75         control.addListener(this);
76         channel = control.createChannel();
77 
78         for (String anim : control.getAnimationNames())
79             System.out.println(anim);
80 
81         channel.setAnim("stand");
82 
83         SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
84 
85         Box b = new Box(.25f,3f,.25f);
86         Geometry item = new Geometry("Item", b);
87         item.move(0, 1.5f, 0);
88         item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
89         Node n = skeletonControl.getAttachmentsNode("hand.right");
90         n.attachChild(item);
91 
92         rootNode.attachChild(model);
93 
94         inputManager.addListener(this, "Attack");
95         inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
96     }
97 
onAnimCycleDone(AnimControl control, AnimChannel channel, String animName)98     public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
99         if (animName.equals("Dodge")){
100             channel.setAnim("stand", 0.50f);
101             channel.setLoopMode(LoopMode.DontLoop);
102             channel.setSpeed(1f);
103         }
104     }
105 
onAnimChange(AnimControl control, AnimChannel channel, String animName)106     public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
107     }
108 
onAction(String binding, boolean value, float tpf)109     public void onAction(String binding, boolean value, float tpf) {
110         if (binding.equals("Attack") && value){
111             if (!channel.getAnimationName().equals("Dodge")){
112                 channel.setAnim("Dodge", 0.50f);
113                 channel.setLoopMode(LoopMode.Cycle);
114                 channel.setSpeed(0.10f);
115             }
116         }
117     }
118 
119 }
120