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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.model.shape;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.material.Material;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.Vector3f;
39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.Mesh;
41 import com.jme3.scene.debug.Arrow;
42 import com.jme3.scene.debug.Grid;
43 import com.jme3.scene.debug.WireBox;
44 import com.jme3.scene.debug.WireSphere;
45 
46 public class TestDebugShapes extends SimpleApplication {
47 
main(String[] args)48     public static void main(String[] args){
49         TestDebugShapes app = new TestDebugShapes();
50         app.start();
51     }
52 
putShape(Mesh shape, ColorRGBA color)53     public Geometry putShape(Mesh shape, ColorRGBA color){
54         Geometry g = new Geometry("shape", shape);
55         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
56         mat.getAdditionalRenderState().setWireframe(true);
57         mat.setColor("Color", color);
58         g.setMaterial(mat);
59         rootNode.attachChild(g);
60         return g;
61     }
62 
putArrow(Vector3f pos, Vector3f dir, ColorRGBA color)63     public void putArrow(Vector3f pos, Vector3f dir, ColorRGBA color){
64         Arrow arrow = new Arrow(dir);
65         arrow.setLineWidth(4); // make arrow thicker
66         putShape(arrow, color).setLocalTranslation(pos);
67     }
68 
putBox(Vector3f pos, float size, ColorRGBA color)69     public void putBox(Vector3f pos, float size, ColorRGBA color){
70         putShape(new WireBox(size, size, size), color).setLocalTranslation(pos);
71     }
72 
putGrid(Vector3f pos, ColorRGBA color)73     public void putGrid(Vector3f pos, ColorRGBA color){
74         putShape(new Grid(6, 6, 0.2f), color).center().move(pos);
75     }
76 
putSphere(Vector3f pos, ColorRGBA color)77     public void putSphere(Vector3f pos, ColorRGBA color){
78         putShape(new WireSphere(1), color).setLocalTranslation(pos);
79     }
80 
81     @Override
simpleInitApp()82     public void simpleInitApp() {
83         cam.setLocation(new Vector3f(2,1.5f,2));
84         cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
85 
86         putArrow(Vector3f.ZERO, Vector3f.UNIT_X, ColorRGBA.Red);
87         putArrow(Vector3f.ZERO, Vector3f.UNIT_Y, ColorRGBA.Green);
88         putArrow(Vector3f.ZERO, Vector3f.UNIT_Z, ColorRGBA.Blue);
89 
90         putBox(new Vector3f(2, 0, 0), 0.5f, ColorRGBA.Yellow);
91         putGrid(new Vector3f(3.5f, 0, 0), ColorRGBA.White);
92         putSphere(new Vector3f(4.5f, 0, 0), ColorRGBA.Magenta);
93     }
94 
95 }
96