1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.scene; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator; 38 import com.jme3.light.AmbientLight; 39 import com.jme3.light.DirectionalLight; 40 import com.jme3.math.ColorRGBA; 41 import com.jme3.math.Vector3f; 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Spatial; 44 import com.jme3.scene.shape.Sphere; 45 import com.jme3.util.SkyFactory; 46 import java.io.File; 47 48 public class TestSceneLoading extends SimpleApplication { 49 50 private Sphere sphereMesh = new Sphere(32, 32, 10, false, true); 51 private Geometry sphere = new Geometry("Sky", sphereMesh); 52 private static boolean useHttp = false; 53 main(String[] args)54 public static void main(String[] args) { 55 56 TestSceneLoading app = new TestSceneLoading(); 57 app.start(); 58 } 59 60 @Override simpleUpdate(float tpf)61 public void simpleUpdate(float tpf){ 62 sphere.setLocalTranslation(cam.getLocation()); 63 } 64 simpleInitApp()65 public void simpleInitApp() { 66 this.flyCam.setMoveSpeed(10); 67 68 // load sky 69 rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); 70 71 File file = new File("wildhouse.zip"); 72 if (!file.exists()) { 73 useHttp = true; 74 } 75 // create the geometry and attach it 76 // load the level from zip or http zip 77 if (useHttp) { 78 assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); 79 } else { 80 assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); 81 } 82 Spatial scene = assetManager.loadModel("main.scene"); 83 84 AmbientLight al = new AmbientLight(); 85 scene.addLight(al); 86 87 DirectionalLight sun = new DirectionalLight(); 88 sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); 89 sun.setColor(ColorRGBA.White.clone().multLocal(2)); 90 scene.addLight(sun); 91 92 rootNode.attachChild(scene); 93 } 94 } 95