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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.scene;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
38 import com.jme3.light.AmbientLight;
39 import com.jme3.light.DirectionalLight;
40 import com.jme3.math.ColorRGBA;
41 import com.jme3.math.Vector3f;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.shape.Sphere;
45 import com.jme3.util.SkyFactory;
46 import java.io.File;
47 
48 public class TestSceneLoading extends SimpleApplication {
49 
50     private Sphere sphereMesh = new Sphere(32, 32, 10, false, true);
51     private Geometry sphere = new Geometry("Sky", sphereMesh);
52     private static boolean useHttp = false;
53 
main(String[] args)54     public static void main(String[] args) {
55 
56         TestSceneLoading app = new TestSceneLoading();
57         app.start();
58     }
59 
60     @Override
simpleUpdate(float tpf)61     public void simpleUpdate(float tpf){
62         sphere.setLocalTranslation(cam.getLocation());
63     }
64 
simpleInitApp()65     public void simpleInitApp() {
66         this.flyCam.setMoveSpeed(10);
67 
68         // load sky
69         rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
70 
71         File file = new File("wildhouse.zip");
72         if (!file.exists()) {
73             useHttp = true;
74         }
75         // create the geometry and attach it
76         // load the level from zip or http zip
77         if (useHttp) {
78             assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
79         } else {
80             assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
81         }
82         Spatial scene = assetManager.loadModel("main.scene");
83 
84         AmbientLight al = new AmbientLight();
85         scene.addLight(al);
86 
87         DirectionalLight sun = new DirectionalLight();
88         sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal());
89         sun.setColor(ColorRGBA.White.clone().multLocal(2));
90         scene.addLight(sun);
91 
92         rootNode.attachChild(scene);
93     }
94 }
95