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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.stress;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.material.Material;
38 import com.jme3.math.Quaternion;
39 import com.jme3.math.Vector3f;
40 import com.jme3.scene.Geometry;
41 import com.jme3.scene.Node;
42 import com.jme3.scene.control.LodControl;
43 
44 public class TestLodStress extends SimpleApplication {
45 
main(String[] args)46     public static void main(String[] args){
47         TestLodStress app = new TestLodStress();
48         app.setShowSettings(false);
49         app.setPauseOnLostFocus(false);
50         app.start();
51     }
52 
simpleInitApp()53     public void simpleInitApp() {
54         DirectionalLight dl = new DirectionalLight();
55         dl.setDirection(new Vector3f(-1,-1,-1).normalizeLocal());
56         rootNode.addLight(dl);
57 
58         Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
59         Geometry teapot = (Geometry) teapotNode.getChild(0);
60 
61 //        Sphere sph = new Sphere(16, 16, 4);
62 //        Geometry teapot = new Geometry("teapot", sph);
63 
64         Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
65         mat.setFloat("Shininess", 16f);
66         mat.setBoolean("VertexLighting", true);
67         teapot.setMaterial(mat);
68 
69        // show normals as material
70         //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
71 
72         for (int y = -10; y < 10; y++){
73             for (int x = -10; x < 10; x++){
74                 Geometry clonePot = teapot.clone();
75 
76                 //clonePot.setMaterial(mat);
77                 clonePot.setLocalTranslation(x * .5f, 0, y * .5f);
78                 clonePot.setLocalScale(.15f);
79 
80                 LodControl control = new LodControl();
81                 clonePot.addControl(control);
82                 rootNode.attachChild(clonePot);
83             }
84         }
85 
86         cam.setLocation(new Vector3f(8.378951f, 5.4324f, 8.795956f));
87         cam.setRotation(new Quaternion(-0.083419204f, 0.90370524f, -0.20599906f, -0.36595422f));
88     }
89 
90 }
91