1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "i915_surface.h"
29 #include "i915_resource.h"
30 #include "i915_state.h"
31 #include "i915_blit.h"
32 #include "i915_reg.h"
33 #include "i915_screen.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_math.h"
37 #include "util/u_format.h"
38 #include "util/u_memory.h"
39 #include "util/u_pack_color.h"
40 #include "util/u_surface.h"
41
42 /*
43 * surface functions using the render engine
44 */
45
46 static void
i915_surface_copy_render(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)47 i915_surface_copy_render(struct pipe_context *pipe,
48 struct pipe_resource *dst, unsigned dst_level,
49 unsigned dstx, unsigned dsty, unsigned dstz,
50 struct pipe_resource *src, unsigned src_level,
51 const struct pipe_box *src_box)
52 {
53 struct i915_context *i915 = i915_context(pipe);
54
55 /* Fallback for buffers. */
56 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
57 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
58 src, src_level, src_box);
59 return;
60 }
61
62 if (!util_blitter_is_copy_supported(i915->blitter, dst, src,
63 PIPE_MASK_RGBAZS)) {
64 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
65 src, src_level, src_box);
66 return;
67 }
68
69 util_blitter_save_blend(i915->blitter, (void *)i915->blend);
70 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
71 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
72 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
73 util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs);
74 util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs);
75 util_blitter_save_viewport(i915->blitter, &i915->viewport);
76 util_blitter_save_vertex_elements(i915->blitter, i915->saved_velems);
77 util_blitter_save_vertex_buffers(i915->blitter, i915->saved_nr_vertex_buffers,
78 i915->saved_vertex_buffers);
79
80 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
81
82 util_blitter_save_fragment_sampler_states(i915->blitter,
83 i915->saved_nr_samplers,
84 i915->saved_samplers);
85 util_blitter_save_fragment_sampler_views(i915->blitter,
86 i915->saved_nr_sampler_views,
87 i915->saved_sampler_views);
88
89 util_blitter_copy_texture(i915->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
90 src, src_level, 0, src_box);
91 }
92
93 static void
i915_clear_render_target_render(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height)94 i915_clear_render_target_render(struct pipe_context *pipe,
95 struct pipe_surface *dst,
96 const union pipe_color_union *color,
97 unsigned dstx, unsigned dsty,
98 unsigned width, unsigned height)
99 {
100 struct i915_context *i915 = i915_context(pipe);
101 struct pipe_framebuffer_state fb_state;
102
103 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
104
105 fb_state.width = dst->width;
106 fb_state.height = dst->height;
107 fb_state.nr_cbufs = 1;
108 fb_state.cbufs[0] = dst;
109 fb_state.zsbuf = NULL;
110 pipe->set_framebuffer_state(pipe, &fb_state);
111
112 if (i915->dirty)
113 i915_update_derived(i915);
114
115 i915_clear_emit(pipe, PIPE_CLEAR_COLOR, color, 0.0, 0x0,
116 dstx, dsty, width, height);
117
118 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
119 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
120 i915->blitter->saved_fb_state.nr_cbufs = ~0;
121 }
122
123 static void
i915_clear_depth_stencil_render(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height)124 i915_clear_depth_stencil_render(struct pipe_context *pipe,
125 struct pipe_surface *dst,
126 unsigned clear_flags,
127 double depth,
128 unsigned stencil,
129 unsigned dstx, unsigned dsty,
130 unsigned width, unsigned height)
131 {
132 struct i915_context *i915 = i915_context(pipe);
133 struct pipe_framebuffer_state fb_state;
134
135 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
136
137 fb_state.width = dst->width;
138 fb_state.height = dst->height;
139 fb_state.nr_cbufs = 0;
140 fb_state.zsbuf = dst;
141 pipe->set_framebuffer_state(pipe, &fb_state);
142
143 if (i915->dirty)
144 i915_update_derived(i915);
145
146 i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
147 NULL, depth, stencil,
148 dstx, dsty, width, height);
149
150 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
151 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
152 i915->blitter->saved_fb_state.nr_cbufs = ~0;
153 }
154
155 /*
156 * surface functions using the blitter
157 */
158
159 /* Assumes all values are within bounds -- no checking at this level -
160 * do it higher up if required.
161 */
162 static void
i915_surface_copy_blitter(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)163 i915_surface_copy_blitter(struct pipe_context *pipe,
164 struct pipe_resource *dst, unsigned dst_level,
165 unsigned dstx, unsigned dsty, unsigned dstz,
166 struct pipe_resource *src, unsigned src_level,
167 const struct pipe_box *src_box)
168 {
169 struct i915_texture *dst_tex = i915_texture(dst);
170 struct i915_texture *src_tex = i915_texture(src);
171 struct pipe_resource *dpt = &dst_tex->b.b;
172 struct pipe_resource *spt = &src_tex->b.b;
173 unsigned dst_offset, src_offset; /* in bytes */
174
175 /* Fallback for buffers. */
176 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
177 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
178 src, src_level, src_box);
179 return;
180 }
181
182 /* XXX cannot copy 3d regions at this time */
183 assert(src_box->depth == 1);
184 if (dst->target != PIPE_TEXTURE_CUBE &&
185 dst->target != PIPE_TEXTURE_3D)
186 assert(dstz == 0);
187 dst_offset = i915_texture_offset(dst_tex, dst_level, dstz);
188
189 if (src->target != PIPE_TEXTURE_CUBE &&
190 src->target != PIPE_TEXTURE_3D)
191 assert(src_box->z == 0);
192 src_offset = i915_texture_offset(src_tex, src_level, src_box->z);
193
194 assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) );
195 assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) );
196 assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) );
197 assert( util_format_get_blockwidth(dpt->format) == 1 );
198 assert( util_format_get_blockheight(dpt->format) == 1 );
199
200 i915_copy_blit( i915_context(pipe),
201 util_format_get_blocksize(dpt->format),
202 (unsigned short) src_tex->stride, src_tex->buffer, src_offset,
203 (unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset,
204 (short) src_box->x, (short) src_box->y, (short) dstx, (short) dsty,
205 (short) src_box->width, (short) src_box->height );
206 }
207
208 static void
i915_clear_render_target_blitter(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height)209 i915_clear_render_target_blitter(struct pipe_context *pipe,
210 struct pipe_surface *dst,
211 const union pipe_color_union *color,
212 unsigned dstx, unsigned dsty,
213 unsigned width, unsigned height)
214 {
215 struct i915_texture *tex = i915_texture(dst->texture);
216 struct pipe_resource *pt = &tex->b.b;
217 union util_color uc;
218 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
219
220 assert(util_format_get_blockwidth(pt->format) == 1);
221 assert(util_format_get_blockheight(pt->format) == 1);
222
223 util_pack_color(color->f, dst->format, &uc);
224 i915_fill_blit( i915_context(pipe),
225 util_format_get_blocksize(pt->format),
226 XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB,
227 (unsigned short) tex->stride,
228 tex->buffer, offset,
229 (short) dstx, (short) dsty,
230 (short) width, (short) height,
231 uc.ui );
232 }
233
234 static void
i915_clear_depth_stencil_blitter(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height)235 i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
236 struct pipe_surface *dst,
237 unsigned clear_flags,
238 double depth,
239 unsigned stencil,
240 unsigned dstx, unsigned dsty,
241 unsigned width, unsigned height)
242 {
243 struct i915_texture *tex = i915_texture(dst->texture);
244 struct pipe_resource *pt = &tex->b.b;
245 unsigned packedds;
246 unsigned mask = 0;
247 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
248
249 assert(util_format_get_blockwidth(pt->format) == 1);
250 assert(util_format_get_blockheight(pt->format) == 1);
251
252 packedds = util_pack_z_stencil(dst->format, depth, stencil);
253
254 if (clear_flags & PIPE_CLEAR_DEPTH)
255 mask |= XY_COLOR_BLT_WRITE_RGB;
256 /* XXX presumably this does read-modify-write
257 (otherwise this won't work anyway). Hence will only want to
258 do it if really have stencil and it isn't cleared */
259 if ((clear_flags & PIPE_CLEAR_STENCIL) ||
260 (dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT))
261 mask |= XY_COLOR_BLT_WRITE_ALPHA;
262
263 i915_fill_blit( i915_context(pipe),
264 util_format_get_blocksize(pt->format),
265 mask,
266 (unsigned short) tex->stride,
267 tex->buffer, offset,
268 (short) dstx, (short) dsty,
269 (short) width, (short) height,
270 packedds );
271 }
272
273 /*
274 * Screen surface functions
275 */
276
277
278 static struct pipe_surface *
i915_create_surface(struct pipe_context * ctx,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl)279 i915_create_surface(struct pipe_context *ctx,
280 struct pipe_resource *pt,
281 const struct pipe_surface *surf_tmpl)
282 {
283 struct pipe_surface *ps;
284
285 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
286 if (pt->target != PIPE_TEXTURE_CUBE &&
287 pt->target != PIPE_TEXTURE_3D)
288 assert(surf_tmpl->u.tex.first_layer == 0);
289
290 ps = CALLOC_STRUCT(pipe_surface);
291 if (ps) {
292 /* could subclass pipe_surface and store offset as it used to do */
293 pipe_reference_init(&ps->reference, 1);
294 pipe_resource_reference(&ps->texture, pt);
295 ps->format = surf_tmpl->format;
296 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
297 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
298 ps->u.tex.level = surf_tmpl->u.tex.level;
299 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
300 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
301 ps->usage = surf_tmpl->usage;
302 ps->context = ctx;
303 }
304 return ps;
305 }
306
307 static void
i915_surface_destroy(struct pipe_context * ctx,struct pipe_surface * surf)308 i915_surface_destroy(struct pipe_context *ctx,
309 struct pipe_surface *surf)
310 {
311 pipe_resource_reference(&surf->texture, NULL);
312 FREE(surf);
313 }
314
315
316 void
i915_init_surface_functions(struct i915_context * i915)317 i915_init_surface_functions(struct i915_context *i915)
318 {
319 if (i915_screen(i915->base.screen)->debug.use_blitter) {
320 i915->base.resource_copy_region = i915_surface_copy_blitter;
321 i915->base.clear_render_target = i915_clear_render_target_blitter;
322 i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
323 } else {
324 i915->base.resource_copy_region = i915_surface_copy_render;
325 i915->base.clear_render_target = i915_clear_render_target_render;
326 i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
327 }
328 i915->base.create_surface = i915_create_surface;
329 i915->base.surface_destroy = i915_surface_destroy;
330 }
331