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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.6
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * (C) Copyright IBM Corporation 2006
7  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a
10  * copy of this software and associated documentation files (the "Software"),
11  * to deal in the Software without restriction, including without limitation
12  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13  * and/or sell copies of the Software, and to permit persons to whom the
14  * Software is furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included
17  * in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22  * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
23  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
24  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25  * SOFTWARE.
26  */
27 
28 
29 /**
30  * \file arrayobj.c
31  * Functions for the GL_APPLE_vertex_array_object extension.
32  *
33  * \todo
34  * The code in this file borrows a lot from bufferobj.c.  There's a certain
35  * amount of cruft left over from that origin that may be unnecessary.
36  *
37  * \author Ian Romanick <idr@us.ibm.com>
38  * \author Brian Paul
39  */
40 
41 
42 #include "glheader.h"
43 #include "hash.h"
44 #include "image.h"
45 #include "imports.h"
46 #include "context.h"
47 #include "mfeatures.h"
48 #include "bufferobj.h"
49 #include "arrayobj.h"
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "varray.h"
53 #include "main/dispatch.h"
54 
55 
56 /**
57  * Look up the array object for the given ID.
58  *
59  * \returns
60  * Either a pointer to the array object with the specified ID or \c NULL for
61  * a non-existent ID.  The spec defines ID 0 as being technically
62  * non-existent.
63  */
64 
65 static inline struct gl_array_object *
lookup_arrayobj(struct gl_context * ctx,GLuint id)66 lookup_arrayobj(struct gl_context *ctx, GLuint id)
67 {
68    if (id == 0)
69       return NULL;
70    else
71       return (struct gl_array_object *)
72          _mesa_HashLookup(ctx->Array.Objects, id);
73 }
74 
75 
76 /**
77  * For all the vertex arrays in the array object, unbind any pointers
78  * to any buffer objects (VBOs).
79  * This is done just prior to array object destruction.
80  */
81 static void
unbind_array_object_vbos(struct gl_context * ctx,struct gl_array_object * obj)82 unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
83 {
84    GLuint i;
85 
86    for (i = 0; i < Elements(obj->VertexAttrib); i++)
87       _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj, NULL);
88 }
89 
90 
91 /**
92  * Allocate and initialize a new vertex array object.
93  *
94  * This function is intended to be called via
95  * \c dd_function_table::NewArrayObject.
96  */
97 struct gl_array_object *
_mesa_new_array_object(struct gl_context * ctx,GLuint name)98 _mesa_new_array_object( struct gl_context *ctx, GLuint name )
99 {
100    struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
101    if (obj)
102       _mesa_initialize_array_object(ctx, obj, name);
103    return obj;
104 }
105 
106 
107 /**
108  * Delete an array object.
109  *
110  * This function is intended to be called via
111  * \c dd_function_table::DeleteArrayObject.
112  */
113 void
_mesa_delete_array_object(struct gl_context * ctx,struct gl_array_object * obj)114 _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
115 {
116    (void) ctx;
117    unbind_array_object_vbos(ctx, obj);
118    _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, NULL);
119    _glthread_DESTROY_MUTEX(obj->Mutex);
120    free(obj);
121 }
122 
123 
124 /**
125  * Set ptr to arrayObj w/ reference counting.
126  * Note: this should only be called from the _mesa_reference_array_object()
127  * inline function.
128  */
129 void
_mesa_reference_array_object_(struct gl_context * ctx,struct gl_array_object ** ptr,struct gl_array_object * arrayObj)130 _mesa_reference_array_object_(struct gl_context *ctx,
131                               struct gl_array_object **ptr,
132                               struct gl_array_object *arrayObj)
133 {
134    assert(*ptr != arrayObj);
135 
136    if (*ptr) {
137       /* Unreference the old array object */
138       GLboolean deleteFlag = GL_FALSE;
139       struct gl_array_object *oldObj = *ptr;
140 
141       _glthread_LOCK_MUTEX(oldObj->Mutex);
142       ASSERT(oldObj->RefCount > 0);
143       oldObj->RefCount--;
144 #if 0
145       printf("ArrayObj %p %d DECR to %d\n",
146              (void *) oldObj, oldObj->Name, oldObj->RefCount);
147 #endif
148       deleteFlag = (oldObj->RefCount == 0);
149       _glthread_UNLOCK_MUTEX(oldObj->Mutex);
150 
151       if (deleteFlag) {
152 	 ASSERT(ctx->Driver.DeleteArrayObject);
153          ctx->Driver.DeleteArrayObject(ctx, oldObj);
154       }
155 
156       *ptr = NULL;
157    }
158    ASSERT(!*ptr);
159 
160    if (arrayObj) {
161       /* reference new array object */
162       _glthread_LOCK_MUTEX(arrayObj->Mutex);
163       if (arrayObj->RefCount == 0) {
164          /* this array's being deleted (look just above) */
165          /* Not sure this can every really happen.  Warn if it does. */
166          _mesa_problem(NULL, "referencing deleted array object");
167          *ptr = NULL;
168       }
169       else {
170          arrayObj->RefCount++;
171 #if 0
172          printf("ArrayObj %p %d INCR to %d\n",
173                 (void *) arrayObj, arrayObj->Name, arrayObj->RefCount);
174 #endif
175          *ptr = arrayObj;
176       }
177       _glthread_UNLOCK_MUTEX(arrayObj->Mutex);
178    }
179 }
180 
181 
182 
183 static void
init_array(struct gl_context * ctx,struct gl_client_array * array,GLint size,GLint type)184 init_array(struct gl_context *ctx,
185            struct gl_client_array *array, GLint size, GLint type)
186 {
187    array->Size = size;
188    array->Type = type;
189    array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
190    array->Stride = 0;
191    array->StrideB = 0;
192    array->Ptr = NULL;
193    array->Enabled = GL_FALSE;
194    array->Normalized = GL_FALSE;
195    array->Integer = GL_FALSE;
196    array->_ElementSize = size * _mesa_sizeof_type(type);
197    /* Vertex array buffers */
198    _mesa_reference_buffer_object(ctx, &array->BufferObj,
199                                  ctx->Shared->NullBufferObj);
200 }
201 
202 
203 /**
204  * Initialize a gl_array_object's arrays.
205  */
206 void
_mesa_initialize_array_object(struct gl_context * ctx,struct gl_array_object * obj,GLuint name)207 _mesa_initialize_array_object( struct gl_context *ctx,
208 			       struct gl_array_object *obj,
209 			       GLuint name )
210 {
211    GLuint i;
212 
213    obj->Name = name;
214 
215    _glthread_INIT_MUTEX(obj->Mutex);
216    obj->RefCount = 1;
217 
218    /* Init the individual arrays */
219    for (i = 0; i < Elements(obj->VertexAttrib); i++) {
220       switch (i) {
221       case VERT_ATTRIB_WEIGHT:
222          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_WEIGHT], 1, GL_FLOAT);
223          break;
224       case VERT_ATTRIB_NORMAL:
225          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_NORMAL], 3, GL_FLOAT);
226          break;
227       case VERT_ATTRIB_COLOR1:
228          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR1], 3, GL_FLOAT);
229          break;
230       case VERT_ATTRIB_FOG:
231          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_FOG], 1, GL_FLOAT);
232          break;
233       case VERT_ATTRIB_COLOR_INDEX:
234          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX], 1, GL_FLOAT);
235          break;
236       case VERT_ATTRIB_EDGEFLAG:
237          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_EDGEFLAG], 1, GL_BOOL);
238          break;
239 #if FEATURE_point_size_array
240       case VERT_ATTRIB_POINT_SIZE:
241          init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT);
242          break;
243 #endif
244       default:
245          init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
246          break;
247       }
248    }
249 
250    _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj,
251                                  ctx->Shared->NullBufferObj);
252 }
253 
254 
255 /**
256  * Add the given array object to the array object pool.
257  */
258 static void
save_array_object(struct gl_context * ctx,struct gl_array_object * obj)259 save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
260 {
261    if (obj->Name > 0) {
262       /* insert into hash table */
263       _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
264    }
265 }
266 
267 
268 /**
269  * Remove the given array object from the array object pool.
270  * Do not deallocate the array object though.
271  */
272 static void
remove_array_object(struct gl_context * ctx,struct gl_array_object * obj)273 remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
274 {
275    if (obj->Name > 0) {
276       /* remove from hash table */
277       _mesa_HashRemove(ctx->Array.Objects, obj->Name);
278    }
279 }
280 
281 
282 
283 /**
284  * Helper for _mesa_update_array_object_max_element().
285  * \return  min(arrayObj->VertexAttrib[*]._MaxElement).
286  */
287 static GLuint
compute_max_element(struct gl_array_object * arrayObj,GLbitfield64 enabled)288 compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
289 {
290    GLuint min = ~((GLuint)0);
291 
292    while (enabled) {
293       struct gl_client_array *client_array;
294       GLint attrib = ffsll(enabled) - 1;
295       enabled ^= BITFIELD64_BIT(attrib);
296 
297       client_array = &arrayObj->VertexAttrib[attrib];
298       assert(client_array->Enabled);
299       _mesa_update_array_max_element(client_array);
300       min = MIN2(min, client_array->_MaxElement);
301    }
302 
303    return min;
304 }
305 
306 
307 /**
308  * Examine vertex arrays to update the gl_array_object::_MaxElement field.
309  */
310 void
_mesa_update_array_object_max_element(struct gl_context * ctx,struct gl_array_object * arrayObj)311 _mesa_update_array_object_max_element(struct gl_context *ctx,
312                                       struct gl_array_object *arrayObj)
313 {
314    GLbitfield64 enabled;
315 
316    if (!ctx->VertexProgram._Current ||
317        ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
318       enabled = _mesa_array_object_get_enabled_ff(arrayObj);
319    } else if (ctx->VertexProgram._Current->IsNVProgram) {
320       enabled = _mesa_array_object_get_enabled_nv(arrayObj);
321    } else {
322       enabled = _mesa_array_object_get_enabled_arb(arrayObj);
323    }
324 
325    /* _MaxElement is one past the last legal array element */
326    arrayObj->_MaxElement = compute_max_element(arrayObj, enabled);
327 }
328 
329 
330 /**********************************************************************/
331 /* API Functions                                                      */
332 /**********************************************************************/
333 
334 
335 /**
336  * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
337  * \param genRequired  specifies behavour when id was not generated with
338  *                     glGenVertexArrays().
339  */
340 static void
bind_vertex_array(struct gl_context * ctx,GLuint id,GLboolean genRequired)341 bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
342 {
343    struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
344    struct gl_array_object *newObj = NULL;
345    ASSERT_OUTSIDE_BEGIN_END(ctx);
346 
347    ASSERT(oldObj != NULL);
348 
349    if ( oldObj->Name == id )
350       return;   /* rebinding the same array object- no change */
351 
352    /*
353     * Get pointer to new array object (newObj)
354     */
355    if (id == 0) {
356       /* The spec says there is no array object named 0, but we use
357        * one internally because it simplifies things.
358        */
359       newObj = ctx->Array.DefaultArrayObj;
360    }
361    else {
362       /* non-default array object */
363       newObj = lookup_arrayobj(ctx, id);
364       if (!newObj) {
365          if (genRequired) {
366             _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)");
367             return;
368          }
369 
370          /* For APPLE version, generate a new array object now */
371 	 newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
372          if (!newObj) {
373             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
374             return;
375          }
376 
377          save_array_object(ctx, newObj);
378       }
379 
380       if (!newObj->_Used) {
381          /* The "Interactions with APPLE_vertex_array_object" section of the
382           * GL_ARB_vertex_array_object spec says:
383           *
384           *     "The first bind call, either BindVertexArray or
385           *     BindVertexArrayAPPLE, determines the semantic of the object."
386           */
387          newObj->ARBsemantics = genRequired;
388          newObj->_Used = GL_TRUE;
389       }
390    }
391 
392    ctx->NewState |= _NEW_ARRAY;
393    _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
394 
395    /* Pass BindVertexArray call to device driver */
396    if (ctx->Driver.BindArrayObject && newObj)
397       ctx->Driver.BindArrayObject(ctx, newObj);
398 }
399 
400 
401 /**
402  * ARB version of glBindVertexArray()
403  * This function behaves differently from glBindVertexArrayAPPLE() in
404  * that this function requires all ids to have been previously generated
405  * by glGenVertexArrays[APPLE]().
406  */
407 void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)408 _mesa_BindVertexArray( GLuint id )
409 {
410    GET_CURRENT_CONTEXT(ctx);
411    bind_vertex_array(ctx, id, GL_TRUE);
412 }
413 
414 
415 /**
416  * Bind a new array.
417  *
418  * \todo
419  * The binding could be done more efficiently by comparing the non-NULL
420  * pointers in the old and new objects.  The only arrays that are "dirty" are
421  * the ones that are non-NULL in either object.
422  */
423 void GLAPIENTRY
_mesa_BindVertexArrayAPPLE(GLuint id)424 _mesa_BindVertexArrayAPPLE( GLuint id )
425 {
426    GET_CURRENT_CONTEXT(ctx);
427    bind_vertex_array(ctx, id, GL_FALSE);
428 }
429 
430 
431 /**
432  * Delete a set of array objects.
433  *
434  * \param n      Number of array objects to delete.
435  * \param ids    Array of \c n array object IDs.
436  */
437 void GLAPIENTRY
_mesa_DeleteVertexArraysAPPLE(GLsizei n,const GLuint * ids)438 _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
439 {
440    GET_CURRENT_CONTEXT(ctx);
441    GLsizei i;
442    ASSERT_OUTSIDE_BEGIN_END(ctx);
443 
444    if (n < 0) {
445       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
446       return;
447    }
448 
449    for (i = 0; i < n; i++) {
450       struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
451 
452       if ( obj != NULL ) {
453 	 ASSERT( obj->Name == ids[i] );
454 
455 	 /* If the array object is currently bound, the spec says "the binding
456 	  * for that object reverts to zero and the default vertex array
457 	  * becomes current."
458 	  */
459 	 if ( obj == ctx->Array.ArrayObj ) {
460 	    _mesa_BindVertexArray(0);
461 	 }
462 
463 	 /* The ID is immediately freed for re-use */
464 	 remove_array_object(ctx, obj);
465 
466          /* Unreference the array object.
467           * If refcount hits zero, the object will be deleted.
468           */
469          _mesa_reference_array_object(ctx, &obj, NULL);
470       }
471    }
472 }
473 
474 
475 /**
476  * Generate a set of unique array object IDs and store them in \c arrays.
477  * Helper for _mesa_GenVertexArrays[APPLE]() functions below.
478  * \param n       Number of IDs to generate.
479  * \param arrays  Array of \c n locations to store the IDs.
480  * \param vboOnly Will arrays have to reside in VBOs?
481  */
482 static void
gen_vertex_arrays(struct gl_context * ctx,GLsizei n,GLuint * arrays)483 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
484 {
485    GLuint first;
486    GLint i;
487    ASSERT_OUTSIDE_BEGIN_END(ctx);
488 
489    if (n < 0) {
490       _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
491       return;
492    }
493 
494    if (!arrays) {
495       return;
496    }
497 
498    first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
499 
500    /* Allocate new, empty array objects and return identifiers */
501    for (i = 0; i < n; i++) {
502       struct gl_array_object *obj;
503       GLuint name = first + i;
504 
505       obj = (*ctx->Driver.NewArrayObject)( ctx, name );
506       if (!obj) {
507          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
508          return;
509       }
510       save_array_object(ctx, obj);
511       arrays[i] = first + i;
512    }
513 }
514 
515 
516 /**
517  * ARB version of glGenVertexArrays()
518  * All arrays will be required to live in VBOs.
519  */
520 void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n,GLuint * arrays)521 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
522 {
523    GET_CURRENT_CONTEXT(ctx);
524    gen_vertex_arrays(ctx, n, arrays);
525 }
526 
527 
528 /**
529  * APPLE version of glGenVertexArraysAPPLE()
530  * Arrays may live in VBOs or ordinary memory.
531  */
532 void GLAPIENTRY
_mesa_GenVertexArraysAPPLE(GLsizei n,GLuint * arrays)533 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
534 {
535    GET_CURRENT_CONTEXT(ctx);
536    gen_vertex_arrays(ctx, n, arrays);
537 }
538 
539 
540 /**
541  * Determine if ID is the name of an array object.
542  *
543  * \param id  ID of the potential array object.
544  * \return  \c GL_TRUE if \c id is the name of a array object,
545  *          \c GL_FALSE otherwise.
546  */
547 GLboolean GLAPIENTRY
_mesa_IsVertexArrayAPPLE(GLuint id)548 _mesa_IsVertexArrayAPPLE( GLuint id )
549 {
550    struct gl_array_object * obj;
551    GET_CURRENT_CONTEXT(ctx);
552    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
553 
554    if (id == 0)
555       return GL_FALSE;
556 
557    obj = lookup_arrayobj(ctx, id);
558 
559    return (obj != NULL) ? GL_TRUE : GL_FALSE;
560 }
561