1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "imports.h"
31 #include "mfeatures.h"
32 #include "mtypes.h"
33 #include "hash.h"
34 #if FEATURE_ATI_fragment_shader
35 #include "atifragshader.h"
36 #endif
37 #include "bufferobj.h"
38 #include "shared.h"
39 #include "program/program.h"
40 #include "dlist.h"
41 #if FEATURE_ARB_sampler_objects
42 #include "samplerobj.h"
43 #endif
44 #include "shaderobj.h"
45 #include "syncobj.h"
46
47
48 /**
49 * Allocate and initialize a shared context state structure.
50 * Initializes the display list, texture objects and vertex programs hash
51 * tables, allocates the texture objects. If it runs out of memory, frees
52 * everything already allocated before returning NULL.
53 *
54 * \return pointer to a gl_shared_state structure on success, or NULL on
55 * failure.
56 */
57 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)58 _mesa_alloc_shared_state(struct gl_context *ctx)
59 {
60 struct gl_shared_state *shared;
61 GLuint i;
62
63 shared = CALLOC_STRUCT(gl_shared_state);
64 if (!shared)
65 return NULL;
66
67 _glthread_INIT_MUTEX(shared->Mutex);
68
69 shared->DisplayList = _mesa_NewHashTable();
70 shared->TexObjects = _mesa_NewHashTable();
71 shared->Programs = _mesa_NewHashTable();
72
73 #if FEATURE_ARB_vertex_program
74 shared->DefaultVertexProgram =
75 gl_vertex_program(ctx->Driver.NewProgram(ctx,
76 GL_VERTEX_PROGRAM_ARB, 0));
77 #endif
78
79 #if FEATURE_ARB_fragment_program
80 shared->DefaultFragmentProgram =
81 gl_fragment_program(ctx->Driver.NewProgram(ctx,
82 GL_FRAGMENT_PROGRAM_ARB, 0));
83 #endif
84
85 #if FEATURE_ATI_fragment_shader
86 shared->ATIShaders = _mesa_NewHashTable();
87 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
88 #endif
89
90 #if FEATURE_ARB_shader_objects
91 shared->ShaderObjects = _mesa_NewHashTable();
92 #endif
93
94 shared->BufferObjects = _mesa_NewHashTable();
95
96 #if FEATURE_ARB_sampler_objects
97 /* GL_ARB_sampler_objects */
98 shared->SamplerObjects = _mesa_NewHashTable();
99 #endif
100
101 /* Allocate the default buffer object */
102 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
103
104 /* Create default texture objects */
105 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
106 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
107 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
108 GL_TEXTURE_BUFFER,
109 GL_TEXTURE_2D_ARRAY_EXT,
110 GL_TEXTURE_1D_ARRAY_EXT,
111 GL_TEXTURE_EXTERNAL_OES,
112 GL_TEXTURE_CUBE_MAP,
113 GL_TEXTURE_3D,
114 GL_TEXTURE_RECTANGLE_NV,
115 GL_TEXTURE_2D,
116 GL_TEXTURE_1D
117 };
118 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
119 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
120 }
121
122 /* sanity check */
123 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
124
125 /* Mutex and timestamp for texobj state validation */
126 _glthread_INIT_MUTEX(shared->TexMutex);
127 shared->TextureStateStamp = 0;
128
129 #if FEATURE_EXT_framebuffer_object
130 shared->FrameBuffers = _mesa_NewHashTable();
131 shared->RenderBuffers = _mesa_NewHashTable();
132 #endif
133
134 make_empty_list(& shared->SyncObjects);
135
136 return shared;
137 }
138
139
140 /**
141 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
142 */
143 static void
delete_displaylist_cb(GLuint id,void * data,void * userData)144 delete_displaylist_cb(GLuint id, void *data, void *userData)
145 {
146 struct gl_display_list *list = (struct gl_display_list *) data;
147 struct gl_context *ctx = (struct gl_context *) userData;
148 _mesa_delete_list(ctx, list);
149 }
150
151
152 /**
153 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
154 */
155 static void
delete_texture_cb(GLuint id,void * data,void * userData)156 delete_texture_cb(GLuint id, void *data, void *userData)
157 {
158 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
159 struct gl_context *ctx = (struct gl_context *) userData;
160 ctx->Driver.DeleteTexture(ctx, texObj);
161 }
162
163
164 /**
165 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
166 */
167 static void
delete_program_cb(GLuint id,void * data,void * userData)168 delete_program_cb(GLuint id, void *data, void *userData)
169 {
170 struct gl_program *prog = (struct gl_program *) data;
171 struct gl_context *ctx = (struct gl_context *) userData;
172 if(prog != &_mesa_DummyProgram) {
173 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
174 prog->RefCount = 0; /* now going away */
175 ctx->Driver.DeleteProgram(ctx, prog);
176 }
177 }
178
179
180 #if FEATURE_ATI_fragment_shader
181 /**
182 * Callback for deleting an ATI fragment shader object.
183 * Called by _mesa_HashDeleteAll().
184 */
185 static void
delete_fragshader_cb(GLuint id,void * data,void * userData)186 delete_fragshader_cb(GLuint id, void *data, void *userData)
187 {
188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
189 struct gl_context *ctx = (struct gl_context *) userData;
190 _mesa_delete_ati_fragment_shader(ctx, shader);
191 }
192 #endif
193
194
195 /**
196 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
197 */
198 static void
delete_bufferobj_cb(GLuint id,void * data,void * userData)199 delete_bufferobj_cb(GLuint id, void *data, void *userData)
200 {
201 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
202 struct gl_context *ctx = (struct gl_context *) userData;
203 if (_mesa_bufferobj_mapped(bufObj)) {
204 ctx->Driver.UnmapBuffer(ctx, bufObj);
205 bufObj->Pointer = NULL;
206 }
207 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
208 }
209
210
211 /**
212 * Callback for freeing shader program data. Call it before delete_shader_cb
213 * to avoid memory access error.
214 */
215 static void
free_shader_program_data_cb(GLuint id,void * data,void * userData)216 free_shader_program_data_cb(GLuint id, void *data, void *userData)
217 {
218 struct gl_context *ctx = (struct gl_context *) userData;
219 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
220
221 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
222 _mesa_free_shader_program_data(ctx, shProg);
223 }
224 }
225
226
227 /**
228 * Callback for deleting shader and shader programs objects.
229 * Called by _mesa_HashDeleteAll().
230 */
231 static void
delete_shader_cb(GLuint id,void * data,void * userData)232 delete_shader_cb(GLuint id, void *data, void *userData)
233 {
234 struct gl_context *ctx = (struct gl_context *) userData;
235 struct gl_shader *sh = (struct gl_shader *) data;
236 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
237 ctx->Driver.DeleteShader(ctx, sh);
238 }
239 else {
240 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
241 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
242 ctx->Driver.DeleteShaderProgram(ctx, shProg);
243 }
244 }
245
246
247 /**
248 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
249 */
250 static void
delete_framebuffer_cb(GLuint id,void * data,void * userData)251 delete_framebuffer_cb(GLuint id, void *data, void *userData)
252 {
253 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
254 /* The fact that the framebuffer is in the hashtable means its refcount
255 * is one, but we're removing from the hashtable now. So clear refcount.
256 */
257 /*assert(fb->RefCount == 1);*/
258 fb->RefCount = 0;
259
260 /* NOTE: Delete should always be defined but there are two reports
261 * of it being NULL (bugs 13507, 14293). Work-around for now.
262 */
263 if (fb->Delete)
264 fb->Delete(fb);
265 }
266
267
268 /**
269 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
270 */
271 static void
delete_renderbuffer_cb(GLuint id,void * data,void * userData)272 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
273 {
274 struct gl_context *ctx = (struct gl_context *) userData;
275 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
276 rb->RefCount = 0; /* see comment for FBOs above */
277 if (rb->Delete)
278 rb->Delete(ctx, rb);
279 }
280
281
282 #if FEATURE_ARB_sampler_objects
283 /**
284 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
285 */
286 static void
delete_sampler_object_cb(GLuint id,void * data,void * userData)287 delete_sampler_object_cb(GLuint id, void *data, void *userData)
288 {
289 struct gl_context *ctx = (struct gl_context *) userData;
290 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
291 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
292 }
293 #endif
294
295
296 /**
297 * Deallocate a shared state object and all children structures.
298 *
299 * \param ctx GL context.
300 * \param shared shared state pointer.
301 *
302 * Frees the display lists, the texture objects (calling the driver texture
303 * deletion callback to free its private data) and the vertex programs, as well
304 * as their hash tables.
305 *
306 * \sa alloc_shared_state().
307 */
308 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)309 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
310 {
311 GLuint i;
312
313 /* Free the dummy/fallback texture objects */
314 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
315 if (shared->FallbackTex[i])
316 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
317 }
318
319 /*
320 * Free display lists
321 */
322 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
323 _mesa_DeleteHashTable(shared->DisplayList);
324
325 #if FEATURE_ARB_shader_objects
326 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
327 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
328 _mesa_DeleteHashTable(shared->ShaderObjects);
329 #endif
330
331 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
332 _mesa_DeleteHashTable(shared->Programs);
333
334 #if FEATURE_ARB_vertex_program
335 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
336 #endif
337
338 #if FEATURE_ARB_fragment_program
339 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
340 #endif
341
342 #if FEATURE_ATI_fragment_shader
343 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
344 _mesa_DeleteHashTable(shared->ATIShaders);
345 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
346 #endif
347
348 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
349 _mesa_DeleteHashTable(shared->BufferObjects);
350
351 #if FEATURE_EXT_framebuffer_object
352 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
353 _mesa_DeleteHashTable(shared->FrameBuffers);
354 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
355 _mesa_DeleteHashTable(shared->RenderBuffers);
356 #endif
357
358 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
359
360 {
361 struct simple_node *node;
362 struct simple_node *temp;
363
364 foreach_s(node, temp, & shared->SyncObjects) {
365 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
366 }
367 }
368
369 #if FEATURE_ARB_sampler_objects
370 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
371 _mesa_DeleteHashTable(shared->SamplerObjects);
372 #endif
373
374 /*
375 * Free texture objects (after FBOs since some textures might have
376 * been bound to FBOs).
377 */
378 ASSERT(ctx->Driver.DeleteTexture);
379 /* the default textures */
380 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
381 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
382 }
383
384 /* all other textures */
385 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
386 _mesa_DeleteHashTable(shared->TexObjects);
387
388 _glthread_DESTROY_MUTEX(shared->Mutex);
389 _glthread_DESTROY_MUTEX(shared->TexMutex);
390
391 free(shared);
392 }
393
394
395 /**
396 * gl_shared_state objects are ref counted.
397 * If ptr's refcount goes to zero, free the shared state.
398 */
399 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)400 _mesa_reference_shared_state(struct gl_context *ctx,
401 struct gl_shared_state **ptr,
402 struct gl_shared_state *state)
403 {
404 if (*ptr == state)
405 return;
406
407 if (*ptr) {
408 /* unref old state */
409 struct gl_shared_state *old = *ptr;
410 GLboolean delete;
411
412 _glthread_LOCK_MUTEX(old->Mutex);
413 assert(old->RefCount >= 1);
414 old->RefCount--;
415 delete = (old->RefCount == 0);
416 _glthread_UNLOCK_MUTEX(old->Mutex);
417
418 if (delete) {
419 free_shared_state(ctx, old);
420 }
421
422 *ptr = NULL;
423 }
424
425 if (state) {
426 /* reference new state */
427 _glthread_LOCK_MUTEX(state->Mutex);
428 state->RefCount++;
429 *ptr = state;
430 _glthread_UNLOCK_MUTEX(state->Mutex);
431 }
432 }
433