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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.5
4  *
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file shared.c
27  * Shared-context state
28  */
29 
30 #include "imports.h"
31 #include "mfeatures.h"
32 #include "mtypes.h"
33 #include "hash.h"
34 #if FEATURE_ATI_fragment_shader
35 #include "atifragshader.h"
36 #endif
37 #include "bufferobj.h"
38 #include "shared.h"
39 #include "program/program.h"
40 #include "dlist.h"
41 #if FEATURE_ARB_sampler_objects
42 #include "samplerobj.h"
43 #endif
44 #include "shaderobj.h"
45 #include "syncobj.h"
46 
47 
48 /**
49  * Allocate and initialize a shared context state structure.
50  * Initializes the display list, texture objects and vertex programs hash
51  * tables, allocates the texture objects. If it runs out of memory, frees
52  * everything already allocated before returning NULL.
53  *
54  * \return pointer to a gl_shared_state structure on success, or NULL on
55  * failure.
56  */
57 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)58 _mesa_alloc_shared_state(struct gl_context *ctx)
59 {
60    struct gl_shared_state *shared;
61    GLuint i;
62 
63    shared = CALLOC_STRUCT(gl_shared_state);
64    if (!shared)
65       return NULL;
66 
67    _glthread_INIT_MUTEX(shared->Mutex);
68 
69    shared->DisplayList = _mesa_NewHashTable();
70    shared->TexObjects = _mesa_NewHashTable();
71    shared->Programs = _mesa_NewHashTable();
72 
73 #if FEATURE_ARB_vertex_program
74    shared->DefaultVertexProgram =
75       gl_vertex_program(ctx->Driver.NewProgram(ctx,
76                                                GL_VERTEX_PROGRAM_ARB, 0));
77 #endif
78 
79 #if FEATURE_ARB_fragment_program
80    shared->DefaultFragmentProgram =
81       gl_fragment_program(ctx->Driver.NewProgram(ctx,
82                                                  GL_FRAGMENT_PROGRAM_ARB, 0));
83 #endif
84 
85 #if FEATURE_ATI_fragment_shader
86    shared->ATIShaders = _mesa_NewHashTable();
87    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
88 #endif
89 
90 #if FEATURE_ARB_shader_objects
91    shared->ShaderObjects = _mesa_NewHashTable();
92 #endif
93 
94    shared->BufferObjects = _mesa_NewHashTable();
95 
96 #if FEATURE_ARB_sampler_objects
97    /* GL_ARB_sampler_objects */
98    shared->SamplerObjects = _mesa_NewHashTable();
99 #endif
100 
101    /* Allocate the default buffer object */
102    shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
103 
104    /* Create default texture objects */
105    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
106       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
107       static const GLenum targets[NUM_TEXTURE_TARGETS] = {
108          GL_TEXTURE_BUFFER,
109          GL_TEXTURE_2D_ARRAY_EXT,
110          GL_TEXTURE_1D_ARRAY_EXT,
111          GL_TEXTURE_EXTERNAL_OES,
112          GL_TEXTURE_CUBE_MAP,
113          GL_TEXTURE_3D,
114          GL_TEXTURE_RECTANGLE_NV,
115          GL_TEXTURE_2D,
116          GL_TEXTURE_1D
117       };
118       STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
119       shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
120    }
121 
122    /* sanity check */
123    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
124 
125    /* Mutex and timestamp for texobj state validation */
126    _glthread_INIT_MUTEX(shared->TexMutex);
127    shared->TextureStateStamp = 0;
128 
129 #if FEATURE_EXT_framebuffer_object
130    shared->FrameBuffers = _mesa_NewHashTable();
131    shared->RenderBuffers = _mesa_NewHashTable();
132 #endif
133 
134    make_empty_list(& shared->SyncObjects);
135 
136    return shared;
137 }
138 
139 
140 /**
141  * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
142  */
143 static void
delete_displaylist_cb(GLuint id,void * data,void * userData)144 delete_displaylist_cb(GLuint id, void *data, void *userData)
145 {
146    struct gl_display_list *list = (struct gl_display_list *) data;
147    struct gl_context *ctx = (struct gl_context *) userData;
148    _mesa_delete_list(ctx, list);
149 }
150 
151 
152 /**
153  * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
154  */
155 static void
delete_texture_cb(GLuint id,void * data,void * userData)156 delete_texture_cb(GLuint id, void *data, void *userData)
157 {
158    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
159    struct gl_context *ctx = (struct gl_context *) userData;
160    ctx->Driver.DeleteTexture(ctx, texObj);
161 }
162 
163 
164 /**
165  * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
166  */
167 static void
delete_program_cb(GLuint id,void * data,void * userData)168 delete_program_cb(GLuint id, void *data, void *userData)
169 {
170    struct gl_program *prog = (struct gl_program *) data;
171    struct gl_context *ctx = (struct gl_context *) userData;
172    if(prog != &_mesa_DummyProgram) {
173       ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
174       prog->RefCount = 0;  /* now going away */
175       ctx->Driver.DeleteProgram(ctx, prog);
176    }
177 }
178 
179 
180 #if FEATURE_ATI_fragment_shader
181 /**
182  * Callback for deleting an ATI fragment shader object.
183  * Called by _mesa_HashDeleteAll().
184  */
185 static void
delete_fragshader_cb(GLuint id,void * data,void * userData)186 delete_fragshader_cb(GLuint id, void *data, void *userData)
187 {
188    struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
189    struct gl_context *ctx = (struct gl_context *) userData;
190    _mesa_delete_ati_fragment_shader(ctx, shader);
191 }
192 #endif
193 
194 
195 /**
196  * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
197  */
198 static void
delete_bufferobj_cb(GLuint id,void * data,void * userData)199 delete_bufferobj_cb(GLuint id, void *data, void *userData)
200 {
201    struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
202    struct gl_context *ctx = (struct gl_context *) userData;
203    if (_mesa_bufferobj_mapped(bufObj)) {
204       ctx->Driver.UnmapBuffer(ctx, bufObj);
205       bufObj->Pointer = NULL;
206    }
207    _mesa_reference_buffer_object(ctx, &bufObj, NULL);
208 }
209 
210 
211 /**
212  * Callback for freeing shader program data. Call it before delete_shader_cb
213  * to avoid memory access error.
214  */
215 static void
free_shader_program_data_cb(GLuint id,void * data,void * userData)216 free_shader_program_data_cb(GLuint id, void *data, void *userData)
217 {
218    struct gl_context *ctx = (struct gl_context *) userData;
219    struct gl_shader_program *shProg = (struct gl_shader_program *) data;
220 
221    if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
222        _mesa_free_shader_program_data(ctx, shProg);
223    }
224 }
225 
226 
227 /**
228  * Callback for deleting shader and shader programs objects.
229  * Called by _mesa_HashDeleteAll().
230  */
231 static void
delete_shader_cb(GLuint id,void * data,void * userData)232 delete_shader_cb(GLuint id, void *data, void *userData)
233 {
234    struct gl_context *ctx = (struct gl_context *) userData;
235    struct gl_shader *sh = (struct gl_shader *) data;
236    if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
237       ctx->Driver.DeleteShader(ctx, sh);
238    }
239    else {
240       struct gl_shader_program *shProg = (struct gl_shader_program *) data;
241       ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
242       ctx->Driver.DeleteShaderProgram(ctx, shProg);
243    }
244 }
245 
246 
247 /**
248  * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
249  */
250 static void
delete_framebuffer_cb(GLuint id,void * data,void * userData)251 delete_framebuffer_cb(GLuint id, void *data, void *userData)
252 {
253    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
254    /* The fact that the framebuffer is in the hashtable means its refcount
255     * is one, but we're removing from the hashtable now.  So clear refcount.
256     */
257    /*assert(fb->RefCount == 1);*/
258    fb->RefCount = 0;
259 
260    /* NOTE: Delete should always be defined but there are two reports
261     * of it being NULL (bugs 13507, 14293).  Work-around for now.
262     */
263    if (fb->Delete)
264       fb->Delete(fb);
265 }
266 
267 
268 /**
269  * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
270  */
271 static void
delete_renderbuffer_cb(GLuint id,void * data,void * userData)272 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
273 {
274    struct gl_context *ctx = (struct gl_context *) userData;
275    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
276    rb->RefCount = 0;  /* see comment for FBOs above */
277    if (rb->Delete)
278       rb->Delete(ctx, rb);
279 }
280 
281 
282 #if FEATURE_ARB_sampler_objects
283 /**
284  * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
285  */
286 static void
delete_sampler_object_cb(GLuint id,void * data,void * userData)287 delete_sampler_object_cb(GLuint id, void *data, void *userData)
288 {
289    struct gl_context *ctx = (struct gl_context *) userData;
290    struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
291    _mesa_reference_sampler_object(ctx, &sampObj, NULL);
292 }
293 #endif
294 
295 
296 /**
297  * Deallocate a shared state object and all children structures.
298  *
299  * \param ctx GL context.
300  * \param shared shared state pointer.
301  *
302  * Frees the display lists, the texture objects (calling the driver texture
303  * deletion callback to free its private data) and the vertex programs, as well
304  * as their hash tables.
305  *
306  * \sa alloc_shared_state().
307  */
308 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)309 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
310 {
311    GLuint i;
312 
313    /* Free the dummy/fallback texture objects */
314    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
315       if (shared->FallbackTex[i])
316          ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
317    }
318 
319    /*
320     * Free display lists
321     */
322    _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
323    _mesa_DeleteHashTable(shared->DisplayList);
324 
325 #if FEATURE_ARB_shader_objects
326    _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
327    _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
328    _mesa_DeleteHashTable(shared->ShaderObjects);
329 #endif
330 
331    _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
332    _mesa_DeleteHashTable(shared->Programs);
333 
334 #if FEATURE_ARB_vertex_program
335    _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
336 #endif
337 
338 #if FEATURE_ARB_fragment_program
339    _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
340 #endif
341 
342 #if FEATURE_ATI_fragment_shader
343    _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
344    _mesa_DeleteHashTable(shared->ATIShaders);
345    _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
346 #endif
347 
348    _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
349    _mesa_DeleteHashTable(shared->BufferObjects);
350 
351 #if FEATURE_EXT_framebuffer_object
352    _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
353    _mesa_DeleteHashTable(shared->FrameBuffers);
354    _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
355    _mesa_DeleteHashTable(shared->RenderBuffers);
356 #endif
357 
358    _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
359 
360    {
361       struct simple_node *node;
362       struct simple_node *temp;
363 
364       foreach_s(node, temp, & shared->SyncObjects) {
365 	 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
366       }
367    }
368 
369 #if FEATURE_ARB_sampler_objects
370    _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
371    _mesa_DeleteHashTable(shared->SamplerObjects);
372 #endif
373 
374    /*
375     * Free texture objects (after FBOs since some textures might have
376     * been bound to FBOs).
377     */
378    ASSERT(ctx->Driver.DeleteTexture);
379    /* the default textures */
380    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
381       ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
382    }
383 
384    /* all other textures */
385    _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
386    _mesa_DeleteHashTable(shared->TexObjects);
387 
388    _glthread_DESTROY_MUTEX(shared->Mutex);
389    _glthread_DESTROY_MUTEX(shared->TexMutex);
390 
391    free(shared);
392 }
393 
394 
395 /**
396  * gl_shared_state objects are ref counted.
397  * If ptr's refcount goes to zero, free the shared state.
398  */
399 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)400 _mesa_reference_shared_state(struct gl_context *ctx,
401                              struct gl_shared_state **ptr,
402                              struct gl_shared_state *state)
403 {
404    if (*ptr == state)
405       return;
406 
407    if (*ptr) {
408       /* unref old state */
409       struct gl_shared_state *old = *ptr;
410       GLboolean delete;
411 
412       _glthread_LOCK_MUTEX(old->Mutex);
413       assert(old->RefCount >= 1);
414       old->RefCount--;
415       delete = (old->RefCount == 0);
416       _glthread_UNLOCK_MUTEX(old->Mutex);
417 
418       if (delete) {
419          free_shared_state(ctx, old);
420       }
421 
422       *ptr = NULL;
423    }
424 
425    if (state) {
426       /* reference new state */
427       _glthread_LOCK_MUTEX(state->Mutex);
428       state->RefCount++;
429       *ptr = state;
430       _glthread_UNLOCK_MUTEX(state->Mutex);
431    }
432 }
433