• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.3
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef STATE_H
27 #define STATE_H
28 
29 #include "mtypes.h"
30 
31 extern void
32 _mesa_update_state(struct gl_context *ctx);
33 
34 /* As above but can only be called between _mesa_lock_context_textures() and
35  * _mesa_unlock_context_textures().
36  */
37 extern void
38 _mesa_update_state_locked(struct gl_context *ctx);
39 
40 
41 extern void
42 _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
43 
44 
45 extern void
46 _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
47 
48 
49 /**
50  * Is the secondary color needed?
51  */
52 static inline GLboolean
_mesa_need_secondary_color(const struct gl_context * ctx)53 _mesa_need_secondary_color(const struct gl_context *ctx)
54 {
55    if (ctx->Light.Enabled &&
56        ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
57        return GL_TRUE;
58 
59    if (ctx->Fog.ColorSumEnabled)
60       return GL_TRUE;
61 
62    if (ctx->VertexProgram._Current &&
63        (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
64        (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1))
65       return GL_TRUE;
66 
67    if (ctx->FragmentProgram._Current &&
68        (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
69        (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1))
70       return GL_TRUE;
71 
72    return GL_FALSE;
73 }
74 
75 #endif
76