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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 
10 #include "Resources.h"
11 #include "SkCanvas.h"
12 #include "SkGradientShader.h"
13 #include "SkStream.h"
14 #include "SkTextBlob.h"
15 #include "SkTypeface.h"
16 
17 namespace skiagm {
18 class TextBlobColorTrans : public GM {
19 public:
20     // This gm tests that textblobs can be translated and have their colors regenerated
21     // correctly.  With smaller atlas sizes, it can also trigger regeneration of texture coords on
22     // the GPU backend
TextBlobColorTrans()23     TextBlobColorTrans() { }
24 
25 protected:
onOnceBeforeDraw()26     void onOnceBeforeDraw() override {
27         SkTextBlobBuilder builder;
28 
29         // make textblob
30         // Large text is used to trigger atlas eviction
31         SkPaint paint;
32         paint.setTextSize(256);
33         const char* text = "AB";
34         sk_tool_utils::set_portable_typeface(&paint);
35 
36         SkRect bounds;
37         paint.measureText(text, strlen(text), &bounds);
38 
39         SkScalar yOffset = bounds.height();
40         sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 30);
41 
42         // A8
43         paint.setTextSize(28);
44         text = "The quick brown fox jumps over the lazy dog.";
45         paint.setSubpixelText(false);
46         paint.setLCDRenderText(false);
47         paint.measureText(text, strlen(text), &bounds);
48         sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 8);
49 
50         // build
51         fBlob.reset(builder.build());
52     }
53 
onShortName()54     SkString onShortName() override {
55         return SkString("textblobcolortrans");
56     }
57 
onISize()58     SkISize onISize() override {
59         return SkISize::Make(kWidth, kHeight);
60     }
61 
onDraw(SkCanvas * canvas)62     void onDraw(SkCanvas* canvas) override {
63 
64         canvas->drawColor(SK_ColorGRAY);
65 
66         SkPaint paint;
67         canvas->translate(10, 40);
68 
69         SkRect bounds = fBlob->bounds();
70 
71         // Colors were chosen to map to pairs of canonical colors.  The GPU Backend will cache A8
72         // Texture Blobs based on the canonical color they map to.  Canonical colors are used to
73         // create masks.  For A8 there are 8 of them.
74         SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE};
75 
76         size_t count = SK_ARRAY_COUNT(colors);
77         size_t colorIndex = 0;
78         for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight;
79              y += SkScalarFloorToInt(bounds.height())) {
80             paint.setColor(colors[colorIndex++ % count]);
81             canvas->save();
82             canvas->translate(0, SkIntToScalar(y));
83             canvas->drawTextBlob(fBlob, 0, 0, paint);
84             canvas->restore();
85         }
86     }
87 
88 private:
89     SkAutoTUnref<const SkTextBlob> fBlob;
90 
91     static const int kWidth = 675;
92     static const int kHeight = 1600;
93 
94     typedef GM INHERITED;
95 };
96 
97 //////////////////////////////////////////////////////////////////////////////
98 
99 DEF_GM( return SkNEW(TextBlobColorTrans); )
100 }
101