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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrBicubicTextureEffect_DEFINED
9 #define GrBicubicTextureEffect_DEFINED
10 
11 #include "GrSingleTextureEffect.h"
12 #include "GrTextureDomain.h"
13 #include "gl/GrGLProcessor.h"
14 
15 class GrGLBicubicEffect;
16 class GrInvariantOutput;
17 
18 class GrBicubicEffect : public GrSingleTextureEffect {
19 public:
20     enum {
21         kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of
22                              // surrounding texels are needed by the kernel in x and y.
23     };
24     virtual ~GrBicubicEffect();
25 
coefficients()26     const float* coefficients() const { return fCoefficients; }
27 
name()28     const char* name() const override { return "Bicubic"; }
29 
30     void getGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
31 
32     GrGLFragmentProcessor* createGLInstance() const override;
33 
domain()34     const GrTextureDomain& domain() const { return fDomain; }
35 
36     /**
37      * Create a simple filter effect with custom bicubic coefficients and optional domain.
38      */
39     static GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
40                             const SkRect* domain = NULL) {
41         if (NULL == domain) {
42             static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode,
43                                                              SkShader::kClamp_TileMode };
44             return Create(tex, coefficients, GrCoordTransform::MakeDivByTextureWHMatrix(tex),
45                           kTileModes);
46         } else {
47             return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients,
48                                                 GrCoordTransform::MakeDivByTextureWHMatrix(tex),
49                                                 *domain));
50         }
51     }
52 
53     /**
54      * Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
55      */
Create(GrTexture * tex,const SkMatrix & matrix,SkShader::TileMode tileModes[2])56     static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
57                             SkShader::TileMode tileModes[2]) {
58         return Create(tex, gMitchellCoefficients, matrix, tileModes);
59     }
60 
61     /**
62      * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
63      * tilemodes.
64      */
Create(GrTexture * tex,const SkScalar coefficients[16],const SkMatrix & matrix,const SkShader::TileMode tileModes[2])65     static GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
66                                        const SkMatrix& matrix,
67                                        const SkShader::TileMode tileModes[2]) {
68         return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes));
69     }
70 
71     /**
72      * Create a Mitchell filter effect with a texture matrix and a domain.
73      */
Create(GrTexture * tex,const SkMatrix & matrix,const SkRect & domain)74     static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
75                                        const SkRect& domain) {
76         return SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix, domain));
77     }
78 
79     /**
80      * Determines whether the bicubic effect should be used based on the transformation from the
81      * local coords to the device. Returns true if the bicubic effect should be used. filterMode
82      * is set to appropriate filtering mode to use regardless of the return result (e.g. when this
83      * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or
84      * kNearest).
85      */
86     static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice,
87                                  GrTextureParams::FilterMode* filterMode);
88 
89 private:
90     GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
91                     const SkMatrix &matrix, const SkShader::TileMode tileModes[2]);
92     GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
93                     const SkMatrix &matrix, const SkRect& domain);
94     bool onIsEqual(const GrFragmentProcessor&) const override;
95 
96     void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
97 
98     float           fCoefficients[16];
99     GrTextureDomain fDomain;
100 
101     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
102 
103     static const SkScalar gMitchellCoefficients[16];
104 
105     typedef GrSingleTextureEffect INHERITED;
106 };
107 
108 #endif
109