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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLSL.h"
9 #include "GrGLShaderVar.h"
10 #include "SkString.h"
11 
GrGetGLSLGeneration(const GrGLInterface * gl,GrGLSLGeneration * generation)12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
13     SkASSERT(generation);
14     GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
15     if (GR_GLSL_INVALID_VER == ver) {
16         return false;
17     }
18     switch (gl->fStandard) {
19         case kGL_GrGLStandard:
20             SkASSERT(ver >= GR_GLSL_VER(1,10));
21             if (ver >= GR_GLSL_VER(3,30)) {
22                 *generation = k330_GrGLSLGeneration;
23             } else if (ver >= GR_GLSL_VER(1,50)) {
24                 *generation = k150_GrGLSLGeneration;
25             } else if (ver >= GR_GLSL_VER(1,40)) {
26                 *generation = k140_GrGLSLGeneration;
27             } else if (ver >= GR_GLSL_VER(1,30)) {
28                 *generation = k130_GrGLSLGeneration;
29             } else {
30                 *generation = k110_GrGLSLGeneration;
31             }
32             return true;
33         case kGLES_GrGLStandard:
34             SkASSERT(ver >= GR_GL_VER(1,00));
35             if (ver >= GR_GLSL_VER(3,1)) {
36                 *generation = k310es_GrGLSLGeneration;
37             }
38             else if (ver >= GR_GLSL_VER(3,0)) {
39                 *generation = k330_GrGLSLGeneration;
40             } else {
41                 *generation = k110_GrGLSLGeneration;
42             }
43             return true;
44         default:
45             SkFAIL("Unknown GL Standard");
46             return false;
47     }
48 }
49 
GrGetGLSLVersionDecl(const GrGLContextInfo & info)50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
51     switch (info.glslGeneration()) {
52         case k110_GrGLSLGeneration:
53             if (kGLES_GrGLStandard == info.standard()) {
54                 // ES2s shader language is based on version 1.20 but is version
55                 // 1.00 of the ES language.
56                 return "#version 100\n";
57             } else {
58                 SkASSERT(kGL_GrGLStandard == info.standard());
59                 return "#version 110\n";
60             }
61         case k130_GrGLSLGeneration:
62             SkASSERT(kGL_GrGLStandard == info.standard());
63             return "#version 130\n";
64         case k140_GrGLSLGeneration:
65             SkASSERT(kGL_GrGLStandard == info.standard());
66             return "#version 140\n";
67         case k150_GrGLSLGeneration:
68             SkASSERT(kGL_GrGLStandard == info.standard());
69             if (info.caps()->isCoreProfile()) {
70                 return "#version 150\n";
71             } else {
72                 return "#version 150 compatibility\n";
73             }
74         case k330_GrGLSLGeneration:
75             if (kGLES_GrGLStandard == info.standard()) {
76                 return "#version 300 es\n";
77             } else {
78                 SkASSERT(kGL_GrGLStandard == info.standard());
79                 if (info.caps()->isCoreProfile()) {
80                     return "#version 330\n";
81                 } else {
82                     return "#version 330 compatibility\n";
83                 }
84             }
85         case k310es_GrGLSLGeneration:
86             SkASSERT(kGLES_GrGLStandard == info.standard());
87             return "#version 310 es\n";
88         default:
89             SkFAIL("Unknown GL version.");
90             return ""; // suppress warning
91     }
92 }
93 
GrGLSLMulVarBy4f(SkString * outAppend,const char * vec4VarName,const GrGLSLExpr4 & mulFactor)94 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
95     if (mulFactor.isOnes()) {
96         *outAppend = SkString();
97     }
98 
99     if (mulFactor.isZeros()) {
100         outAppend->appendf("%s = vec4(0);", vec4VarName);
101     } else {
102         outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
103     }
104 }
105