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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
9 // (fix8_32), then convert those to floats.
10 
11 // round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit.
12 
13 // roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with
14 // _mm_packus_epi16() both clamping and narrowing.
15 
SkPMFloat(SkPMColor c)16 inline SkPMFloat::SkPMFloat(SkPMColor c) {
17     SkPMColorAssert(c);
18     const int _ = 255;  // _ means to zero that byte.
19     __m128i fix8    = _mm_set_epi32(0,0,0,c),
20             fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0));
21     fVec = _mm_cvtepi32_ps(fix8_32);
22     SkASSERT(this->isValid());
23 }
24 
trunc()25 inline SkPMColor SkPMFloat::trunc() const {
26     const int _ = 255;  // _ means to zero that byte.
27     __m128i fix8_32 = _mm_cvttps_epi32(fVec),
28             fix8    = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0));
29     SkPMColor c = _mm_cvtsi128_si32(fix8);
30     SkPMColorAssert(c);
31     return c;
32 }
33 
round()34 inline SkPMColor SkPMFloat::round() const {
35     return SkPMFloat(Sk4f(0.5f) + *this).trunc();
36 }
37 
roundClamp()38 inline SkPMColor SkPMFloat::roundClamp() const {
39     // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
40     __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)),
41             fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
42             fix8    = _mm_packus_epi16(fix8_16, fix8_16);
43     SkPMColor c = _mm_cvtsi128_si32(fix8);
44     SkPMColorAssert(c);
45     return c;
46 }
47 
From4PMColors(const SkPMColor colors[4],SkPMFloat * a,SkPMFloat * b,SkPMFloat * c,SkPMFloat * d)48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
49                                      SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
50     // Haven't beaten this yet.
51     *a = FromPMColor(colors[0]);
52     *b = FromPMColor(colors[1]);
53     *c = FromPMColor(colors[2]);
54     *d = FromPMColor(colors[3]);
55 }
56 
RoundTo4PMColors(const SkPMFloat & a,const SkPMFloat & b,const SkPMFloat & c,const SkPMFloat & d,SkPMColor colors[4])57 inline void SkPMFloat::RoundTo4PMColors(
58         const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
59         SkPMColor colors[4]) {
60     // Haven't beaten this yet.  Still faster than RoundClampTo4PMColors?
61     colors[0] = a.round();
62     colors[1] = b.round();
63     colors[2] = c.round();
64     colors[3] = d.round();
65 }
66 
RoundClampTo4PMColors(const SkPMFloat & a,const SkPMFloat & b,const SkPMFloat & c,const SkPMFloat & d,SkPMColor colors[4])67 inline void SkPMFloat::RoundClampTo4PMColors(
68         const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
69         SkPMColor colors[4]) {
70     // Same as _SSE2.h's.  We use 3 _mm_packus_epi16() where the naive loop uses 8.
71     // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
72     __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)),
73             c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)),
74             c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)),
75             c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec));
76     __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
77                                      _mm_packus_epi16(c2, c3));
78     _mm_storeu_si128((__m128i*)colors, c3210);
79     SkPMColorAssert(colors[0]);
80     SkPMColorAssert(colors[1]);
81     SkPMColorAssert(colors[2]);
82     SkPMColorAssert(colors[3]);
83 }
84