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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit components in 16 bits
9 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally convert those to floats.
10 
11 // round() and roundClamp() do the opposite, working from floats to 8-bit-in-32-bit,
12 // to 8-bit-in-16-bit, back down to 8-bit components.
13 // roundClamp() uses vqmovn to clamp while narrowing instead of just narrowing with vmovn.
14 
SkPMFloat(SkPMColor c)15 inline SkPMFloat::SkPMFloat(SkPMColor c) {
16     SkPMColorAssert(c);
17     uint8x8_t   fix8    = (uint8x8_t)vdup_n_u32(c);
18     uint16x8_t  fix8_16 = vmovl_u8(fix8);
19     uint32x4_t  fix8_32 = vmovl_u16(vget_low_u16(fix8_16));
20     fVec = vcvtq_f32_u32(fix8_32);
21     SkASSERT(this->isValid());
22 }
23 
trunc()24 inline SkPMColor SkPMFloat::trunc() const {
25     uint32x4_t  fix8_32  = vcvtq_u32_f32(fVec);  // vcvtq_u32_f32 truncates
26     uint16x4_t  fix8_16  = vmovn_u32(fix8_32);
27     uint8x8_t   fix8     = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
28     SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
29     SkPMColorAssert(c);
30     return c;
31 }
32 
round()33 inline SkPMColor SkPMFloat::round() const {
34     return SkPMFloat(Sk4f(0.5f) + *this).trunc();
35 }
36 
roundClamp()37 inline SkPMColor SkPMFloat::roundClamp() const {
38     float32x4_t add_half = vaddq_f32(fVec, vdupq_n_f32(0.5f));
39     uint32x4_t  fix8_32  = vcvtq_u32_f32(add_half);  // vcvtq_u32_f32 truncates, so round manually
40     uint16x4_t  fix8_16  = vqmovn_u32(fix8_32);
41     uint8x8_t   fix8     = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
42     SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
43     SkPMColorAssert(c);
44     return c;
45 }
46 
47 // TODO: we should be able to beat these loops on all three methods.
From4PMColors(const SkPMColor colors[4],SkPMFloat * a,SkPMFloat * b,SkPMFloat * c,SkPMFloat * d)48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
49                                      SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
50     *a = FromPMColor(colors[0]);
51     *b = FromPMColor(colors[1]);
52     *c = FromPMColor(colors[2]);
53     *d = FromPMColor(colors[3]);
54 }
55 
RoundTo4PMColors(const SkPMFloat & a,const SkPMFloat & b,const SkPMFloat & c,const SkPMFloat & d,SkPMColor colors[4])56 inline void SkPMFloat::RoundTo4PMColors(
57         const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
58         SkPMColor colors[4]) {
59     colors[0] = a.round();
60     colors[1] = b.round();
61     colors[2] = c.round();
62     colors[3] = d.round();
63 }
64 
RoundClampTo4PMColors(const SkPMFloat & a,const SkPMFloat & b,const SkPMFloat & c,const SkPMFloat & d,SkPMColor colors[4])65 inline void SkPMFloat::RoundClampTo4PMColors(
66         const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
67         SkPMColor colors[4]) {
68     colors[0] = a.roundClamp();
69     colors[1] = b.roundClamp();
70     colors[2] = c.roundClamp();
71     colors[3] = d.roundClamp();
72 }
73