1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "SkIntersections.h"
8 #include "SkPathOpsConic.h"
9 #include "SkPathOpsLine.h"
10
11 class LineConicIntersections {
12 public:
13 enum PinTPoint {
14 kPointUninitialized,
15 kPointInitialized
16 };
17
LineConicIntersections(const SkDConic & c,const SkDLine & l,SkIntersections * i)18 LineConicIntersections(const SkDConic& c, const SkDLine& l, SkIntersections* i)
19 : fConic(c)
20 , fLine(&l)
21 , fIntersections(i)
22 , fAllowNear(true) {
23 i->setMax(3); // allow short partial coincidence plus discrete intersection
24 }
25
LineConicIntersections(const SkDConic & c)26 LineConicIntersections(const SkDConic& c)
27 : fConic(c)
28 SkDEBUGPARAMS(fLine(NULL))
29 SkDEBUGPARAMS(fIntersections(NULL))
30 SkDEBUGPARAMS(fAllowNear(false)) {
31 }
32
allowNear(bool allow)33 void allowNear(bool allow) {
34 fAllowNear = allow;
35 }
36
checkCoincident()37 void checkCoincident() {
38 int last = fIntersections->used() - 1;
39 for (int index = 0; index < last; ) {
40 double conicMidT = ((*fIntersections)[0][index] + (*fIntersections)[0][index + 1]) / 2;
41 SkDPoint conicMidPt = fConic.ptAtT(conicMidT);
42 double t = fLine->nearPoint(conicMidPt, NULL);
43 if (t < 0) {
44 ++index;
45 continue;
46 }
47 if (fIntersections->isCoincident(index)) {
48 fIntersections->removeOne(index);
49 --last;
50 } else if (fIntersections->isCoincident(index + 1)) {
51 fIntersections->removeOne(index + 1);
52 --last;
53 } else {
54 fIntersections->setCoincident(index++);
55 }
56 fIntersections->setCoincident(index);
57 }
58 }
59
60 #ifdef SK_DEBUG
close_to(double a,double b,const double c[3])61 static bool close_to(double a, double b, const double c[3]) {
62 double max = SkTMax(-SkTMin(SkTMin(c[0], c[1]), c[2]), SkTMax(SkTMax(c[0], c[1]), c[2]));
63 return approximately_zero_when_compared_to(a - b, max);
64 }
65 #endif
horizontalIntersect(double axisIntercept,double roots[2])66 int horizontalIntersect(double axisIntercept, double roots[2]) {
67 double conicVals[] = { fConic[0].fY, fConic[1].fY, fConic[2].fY };
68 return this->validT(conicVals, axisIntercept, roots);
69 }
70
horizontalIntersect(double axisIntercept,double left,double right,bool flipped)71 int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) {
72 this->addExactHorizontalEndPoints(left, right, axisIntercept);
73 if (fAllowNear) {
74 this->addNearHorizontalEndPoints(left, right, axisIntercept);
75 }
76 double roots[2];
77 int count = this->horizontalIntersect(axisIntercept, roots);
78 for (int index = 0; index < count; ++index) {
79 double conicT = roots[index];
80 SkDPoint pt = fConic.ptAtT(conicT);
81 SkDEBUGCODE_(double conicVals[] = { fConic[0].fY, fConic[1].fY, fConic[2].fY });
82 SkASSERT(close_to(pt.fY, axisIntercept, conicVals));
83 double lineT = (pt.fX - left) / (right - left);
84 if (this->pinTs(&conicT, &lineT, &pt, kPointInitialized)
85 && this->uniqueAnswer(conicT, pt)) {
86 fIntersections->insert(conicT, lineT, pt);
87 }
88 }
89 if (flipped) {
90 fIntersections->flip();
91 }
92 this->checkCoincident();
93 return fIntersections->used();
94 }
95
intersect()96 int intersect() {
97 this->addExactEndPoints();
98 if (fAllowNear) {
99 this->addNearEndPoints();
100 }
101 double rootVals[2];
102 int roots = this->intersectRay(rootVals);
103 for (int index = 0; index < roots; ++index) {
104 double conicT = rootVals[index];
105 double lineT = this->findLineT(conicT);
106 SkDEBUGCODE(SkDPoint conicPt = fConic.ptAtT(conicT));
107 SkDEBUGCODE(SkDPoint linePt = fLine->ptAtT(lineT));
108 SkASSERT(conicPt.approximatelyEqual(linePt));
109 SkDPoint pt;
110 if (this->pinTs(&conicT, &lineT, &pt, kPointUninitialized)
111 && this->uniqueAnswer(conicT, pt)) {
112 fIntersections->insert(conicT, lineT, pt);
113 }
114 }
115 this->checkCoincident();
116 return fIntersections->used();
117 }
118
intersectRay(double roots[2])119 int intersectRay(double roots[2]) {
120 double adj = (*fLine)[1].fX - (*fLine)[0].fX;
121 double opp = (*fLine)[1].fY - (*fLine)[0].fY;
122 double r[3];
123 for (int n = 0; n < 3; ++n) {
124 r[n] = (fConic[n].fY - (*fLine)[0].fY) * adj - (fConic[n].fX - (*fLine)[0].fX) * opp;
125 }
126 return this->validT(r, 0, roots);
127 }
128
validT(double r[3],double axisIntercept,double roots[2])129 int validT(double r[3], double axisIntercept, double roots[2]) {
130 double A = r[2];
131 double B = r[1] * fConic.fWeight - axisIntercept * fConic.fWeight + axisIntercept;
132 double C = r[0];
133 A += C - 2 * B; // A = a + c - 2*(b*w - xCept*w + xCept)
134 B -= C; // B = b*w - w * xCept + xCept - a
135 C -= axisIntercept;
136 return SkDQuad::RootsValidT(A, 2 * B, C, roots);
137 }
138
verticalIntersect(double axisIntercept,double roots[2])139 int verticalIntersect(double axisIntercept, double roots[2]) {
140 double conicVals[] = { fConic[0].fX, fConic[1].fX, fConic[2].fX };
141 return this->validT(conicVals, axisIntercept, roots);
142 }
143
verticalIntersect(double axisIntercept,double top,double bottom,bool flipped)144 int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) {
145 this->addExactVerticalEndPoints(top, bottom, axisIntercept);
146 if (fAllowNear) {
147 this->addNearVerticalEndPoints(top, bottom, axisIntercept);
148 }
149 double roots[2];
150 int count = this->verticalIntersect(axisIntercept, roots);
151 for (int index = 0; index < count; ++index) {
152 double conicT = roots[index];
153 SkDPoint pt = fConic.ptAtT(conicT);
154 SkDEBUGCODE_(double conicVals[] = { fConic[0].fX, fConic[1].fX, fConic[2].fX });
155 SkASSERT(close_to(pt.fX, axisIntercept, conicVals));
156 double lineT = (pt.fY - top) / (bottom - top);
157 if (this->pinTs(&conicT, &lineT, &pt, kPointInitialized)
158 && this->uniqueAnswer(conicT, pt)) {
159 fIntersections->insert(conicT, lineT, pt);
160 }
161 }
162 if (flipped) {
163 fIntersections->flip();
164 }
165 this->checkCoincident();
166 return fIntersections->used();
167 }
168
169 protected:
170 // OPTIMIZE: Functions of the form add .. points are indentical to the conic routines.
171 // add endpoints first to get zero and one t values exactly
addExactEndPoints()172 void addExactEndPoints() {
173 for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) {
174 double lineT = fLine->exactPoint(fConic[cIndex]);
175 if (lineT < 0) {
176 continue;
177 }
178 double conicT = (double) (cIndex >> 1);
179 fIntersections->insert(conicT, lineT, fConic[cIndex]);
180 }
181 }
182
addNearEndPoints()183 void addNearEndPoints() {
184 for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) {
185 double conicT = (double) (cIndex >> 1);
186 if (fIntersections->hasT(conicT)) {
187 continue;
188 }
189 double lineT = fLine->nearPoint(fConic[cIndex], NULL);
190 if (lineT < 0) {
191 continue;
192 }
193 fIntersections->insert(conicT, lineT, fConic[cIndex]);
194 }
195 // FIXME: see if line end is nearly on conic
196 }
197
addExactHorizontalEndPoints(double left,double right,double y)198 void addExactHorizontalEndPoints(double left, double right, double y) {
199 for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) {
200 double lineT = SkDLine::ExactPointH(fConic[cIndex], left, right, y);
201 if (lineT < 0) {
202 continue;
203 }
204 double conicT = (double) (cIndex >> 1);
205 fIntersections->insert(conicT, lineT, fConic[cIndex]);
206 }
207 }
208
addNearHorizontalEndPoints(double left,double right,double y)209 void addNearHorizontalEndPoints(double left, double right, double y) {
210 for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) {
211 double conicT = (double) (cIndex >> 1);
212 if (fIntersections->hasT(conicT)) {
213 continue;
214 }
215 double lineT = SkDLine::NearPointH(fConic[cIndex], left, right, y);
216 if (lineT < 0) {
217 continue;
218 }
219 fIntersections->insert(conicT, lineT, fConic[cIndex]);
220 }
221 // FIXME: see if line end is nearly on conic
222 }
223
addExactVerticalEndPoints(double top,double bottom,double x)224 void addExactVerticalEndPoints(double top, double bottom, double x) {
225 for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) {
226 double lineT = SkDLine::ExactPointV(fConic[cIndex], top, bottom, x);
227 if (lineT < 0) {
228 continue;
229 }
230 double conicT = (double) (cIndex >> 1);
231 fIntersections->insert(conicT, lineT, fConic[cIndex]);
232 }
233 }
234
addNearVerticalEndPoints(double top,double bottom,double x)235 void addNearVerticalEndPoints(double top, double bottom, double x) {
236 for (int cIndex = 0; cIndex < SkDConic::kPointCount; cIndex += SkDConic::kPointLast) {
237 double conicT = (double) (cIndex >> 1);
238 if (fIntersections->hasT(conicT)) {
239 continue;
240 }
241 double lineT = SkDLine::NearPointV(fConic[cIndex], top, bottom, x);
242 if (lineT < 0) {
243 continue;
244 }
245 fIntersections->insert(conicT, lineT, fConic[cIndex]);
246 }
247 // FIXME: see if line end is nearly on conic
248 }
249
findLineT(double t)250 double findLineT(double t) {
251 SkDPoint xy = fConic.ptAtT(t);
252 double dx = (*fLine)[1].fX - (*fLine)[0].fX;
253 double dy = (*fLine)[1].fY - (*fLine)[0].fY;
254 if (fabs(dx) > fabs(dy)) {
255 return (xy.fX - (*fLine)[0].fX) / dx;
256 }
257 return (xy.fY - (*fLine)[0].fY) / dy;
258 }
259
pinTs(double * conicT,double * lineT,SkDPoint * pt,PinTPoint ptSet)260 bool pinTs(double* conicT, double* lineT, SkDPoint* pt, PinTPoint ptSet) {
261 if (!approximately_one_or_less_double(*lineT)) {
262 return false;
263 }
264 if (!approximately_zero_or_more_double(*lineT)) {
265 return false;
266 }
267 double qT = *conicT = SkPinT(*conicT);
268 double lT = *lineT = SkPinT(*lineT);
269 if (lT == 0 || lT == 1 || (ptSet == kPointUninitialized && qT != 0 && qT != 1)) {
270 *pt = (*fLine).ptAtT(lT);
271 } else if (ptSet == kPointUninitialized) {
272 *pt = fConic.ptAtT(qT);
273 }
274 SkPoint gridPt = pt->asSkPoint();
275 if (SkDPoint::ApproximatelyEqual(gridPt, (*fLine)[0].asSkPoint())) {
276 *pt = (*fLine)[0];
277 *lineT = 0;
278 } else if (SkDPoint::ApproximatelyEqual(gridPt, (*fLine)[1].asSkPoint())) {
279 *pt = (*fLine)[1];
280 *lineT = 1;
281 }
282 if (fIntersections->used() > 0 && approximately_equal((*fIntersections)[1][0], *lineT)) {
283 return false;
284 }
285 if (gridPt == fConic[0].asSkPoint()) {
286 *pt = fConic[0];
287 *conicT = 0;
288 } else if (gridPt == fConic[2].asSkPoint()) {
289 *pt = fConic[2];
290 *conicT = 1;
291 }
292 return true;
293 }
294
uniqueAnswer(double conicT,const SkDPoint & pt)295 bool uniqueAnswer(double conicT, const SkDPoint& pt) {
296 for (int inner = 0; inner < fIntersections->used(); ++inner) {
297 if (fIntersections->pt(inner) != pt) {
298 continue;
299 }
300 double existingConicT = (*fIntersections)[0][inner];
301 if (conicT == existingConicT) {
302 return false;
303 }
304 // check if midway on conic is also same point. If so, discard this
305 double conicMidT = (existingConicT + conicT) / 2;
306 SkDPoint conicMidPt = fConic.ptAtT(conicMidT);
307 if (conicMidPt.approximatelyEqual(pt)) {
308 return false;
309 }
310 }
311 #if ONE_OFF_DEBUG
312 SkDPoint qPt = fConic.ptAtT(conicT);
313 SkDebugf("%s pt=(%1.9g,%1.9g) cPt=(%1.9g,%1.9g)\n", __FUNCTION__, pt.fX, pt.fY,
314 qPt.fX, qPt.fY);
315 #endif
316 return true;
317 }
318
319 private:
320 const SkDConic& fConic;
321 const SkDLine* fLine;
322 SkIntersections* fIntersections;
323 bool fAllowNear;
324 };
325
horizontal(const SkDConic & conic,double left,double right,double y,bool flipped)326 int SkIntersections::horizontal(const SkDConic& conic, double left, double right, double y,
327 bool flipped) {
328 SkDLine line = {{{ left, y }, { right, y }}};
329 LineConicIntersections c(conic, line, this);
330 return c.horizontalIntersect(y, left, right, flipped);
331 }
332
vertical(const SkDConic & conic,double top,double bottom,double x,bool flipped)333 int SkIntersections::vertical(const SkDConic& conic, double top, double bottom, double x,
334 bool flipped) {
335 SkDLine line = {{{ x, top }, { x, bottom }}};
336 LineConicIntersections c(conic, line, this);
337 return c.verticalIntersect(x, top, bottom, flipped);
338 }
339
intersect(const SkDConic & conic,const SkDLine & line)340 int SkIntersections::intersect(const SkDConic& conic, const SkDLine& line) {
341 LineConicIntersections c(conic, line, this);
342 c.allowNear(fAllowNear);
343 return c.intersect();
344 }
345
intersectRay(const SkDConic & conic,const SkDLine & line)346 int SkIntersections::intersectRay(const SkDConic& conic, const SkDLine& line) {
347 LineConicIntersections c(conic, line, this);
348 fUsed = c.intersectRay(fT[0]);
349 for (int index = 0; index < fUsed; ++index) {
350 fPt[index] = conic.ptAtT(fT[0][index]);
351 }
352 return fUsed;
353 }
354
HorizontalIntercept(const SkDConic & conic,SkScalar y,double * roots)355 int SkIntersections::HorizontalIntercept(const SkDConic& conic, SkScalar y, double* roots) {
356 LineConicIntersections c(conic);
357 return c.horizontalIntersect(y, roots);
358 }
359
VerticalIntercept(const SkDConic & conic,SkScalar x,double * roots)360 int SkIntersections::VerticalIntercept(const SkDConic& conic, SkScalar x, double* roots) {
361 LineConicIntersections c(conic);
362 return c.verticalIntersect(x, roots);
363 }
364