1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #include "GpuTimer.h"
9 #include "gl/SkGLContext.h"
10 #include "gl/GrGLUtil.h"
11
GpuTimer(const SkGLContext * glctx)12 GpuTimer::GpuTimer(const SkGLContext* glctx) : fContext(glctx) {
13 if (fContext) {
14 fContext->ref();
15 fContext->makeCurrent();
16 fStarted = false;
17 fSupported = GrGLGetVersion(fContext->gl()) > GR_GL_VER(3,3) ||
18 fContext->gl()->hasExtension("GL_ARB_timer_query") ||
19 fContext->gl()->hasExtension("GL_EXT_timer_query");
20
21 if (fSupported) {
22 SK_GL(*fContext, GenQueries(1, &fQuery));
23 }
24 }
25 }
26
~GpuTimer()27 GpuTimer::~GpuTimer() {
28 if (fContext) {
29 if (fSupported) {
30 fContext->makeCurrent();
31 SK_GL(*fContext, DeleteQueries(1, &fQuery));
32 }
33 fContext->unref();
34 }
35 }
36
start()37 void GpuTimer::start() {
38 if (fContext && fSupported) {
39 fContext->makeCurrent();
40 fStarted = true;
41 SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery));
42 }
43 }
44
45 /**
46 * It is important to stop the cpu clocks first,
47 * as this will cpu wait for the gpu to finish.
48 */
end()49 double GpuTimer::end() {
50 if (fContext && fSupported) {
51 fStarted = false;
52 fContext->makeCurrent();
53 SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED));
54
55 GrGLint available = 0;
56 while (!available) {
57 SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery,
58 GR_GL_QUERY_RESULT_AVAILABLE,
59 &available));
60 // If GetQueryObjectiv is erroring out we need some alternative
61 // means of breaking out of this loop
62 GrGLenum error;
63 SK_GL_RET_NOERRCHECK(*fContext, error, GetError());
64 if (GR_GL_NO_ERROR != error) {
65 break;
66 }
67 }
68 GrGLuint64 totalGPUTimeElapsed = 0;
69 SK_GL(*fContext, GetQueryObjectui64v(fQuery,
70 GR_GL_QUERY_RESULT,
71 &totalGPUTimeElapsed));
72
73 return totalGPUTimeElapsed / 1000000.0;
74 } else {
75 return 0;
76 }
77 }
78