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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_VERTEX_H
18 #define ANDROID_HWUI_VERTEX_H
19 
20 #include "Vector.h"
21 
22 #include "utils/Macros.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
27 /**
28  * Simple structure to describe a vertex with a position and a texture.
29  */
30 struct Vertex {
31     /**
32      * Fudge-factor used to disambiguate geometry pixel positioning.
33      *
34      * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
35      * Program::set()), and used to make geometry damage rect calculation conservative (see
36      * Rect::snapGeometryToPixelBoundaries())
37      */
GeometryFudgeFactorVertex38     static float GeometryFudgeFactor() { return 0.0656f; }
39 
40 
41     float x, y;
42 
setVertex43     static inline void set(Vertex* vertex, float x, float y) {
44         vertex->x = x;
45         vertex->y = y;
46     }
47 
setVertex48     static inline void set(Vertex* vertex, Vector2 val) {
49         set(vertex, val.x, val.y);
50     }
51 
copyWithOffsetVertex52     static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
53         set(vertex, src.x + x, src.y + y);
54     }
55 
56 }; // struct Vertex
57 
58 REQUIRE_COMPATIBLE_LAYOUT(Vertex);
59 
60 /**
61  * Simple structure to describe a vertex with a position and texture UV.
62  */
63 struct TextureVertex {
64     float x, y;
65     float u, v;
66 
setTextureVertex67     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
68         *vertex = { x, y, u, v };
69     }
70 
setUVTextureVertex71     static inline void setUV(TextureVertex* vertex, float u, float v) {
72         vertex[0].u = u;
73         vertex[0].v = v;
74     }
75 }; // struct TextureVertex
76 
77 REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
78 
79 /**
80  * Simple structure to describe a vertex with a position, texture UV and ARGB color.
81  */
82 struct ColorTextureVertex {
83     float x, y;
84     float u, v;
85     float r, g, b, a;
86 
setColorTextureVertex87     static inline void set(ColorTextureVertex* vertex, float x, float y,
88             float u, float v, int color) {
89 
90         float a =     ((color >> 24) & 0xff) / 255.0f;
91         float r = a * ((color >> 16) & 0xff) / 255.0f;
92         float g = a * ((color >>  8) & 0xff) / 255.0f;
93         float b = a * ((color) & 0xff) / 255.0f;
94         *vertex = { x, y, u, v, r, g, b, a };
95     }
96 }; // struct ColorTextureVertex
97 
98 REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
99 
100 /**
101  * Simple structure to describe a vertex with a position and an alpha value.
102  */
103 struct AlphaVertex {
104     float x, y;
105     float alpha;
106 
setAlphaVertex107     static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
108         *vertex = { x, y, alpha };
109     }
110 
copyWithOffsetAlphaVertex111     static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
112             float x, float y) {
113         AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha);
114     }
115 
setColorAlphaVertex116     static inline void setColor(AlphaVertex* vertex, float alpha) {
117         vertex[0].alpha = alpha;
118     }
119 }; // struct AlphaVertex
120 
121 REQUIRE_COMPATIBLE_LAYOUT(AlphaVertex);
122 
123 }; // namespace uirenderer
124 }; // namespace android
125 
126 #endif // ANDROID_HWUI_VERTEX_H
127