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Searched refs:IsDead (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dssa_phi_elimination.cc41 if (phi->IsDead()) { in MarkDeadPhis()
72 if (input != nullptr && input->IsDead()) { in MarkDeadPhis()
95 if (phi->IsDead()) { in EliminateDeadPhis()
101 DCHECK(user->AsPhi()->IsDead()); in EliminateDeadPhis()
148 if (phi->IsDead()) { in Run()
Dssa_builder.cc87 if (!phi->IsDead() || !phi->HasEnvironmentUses()) continue; in FixEnvironmentPhis()
90 if (next->AsPhi()->IsDead()) { in FixEnvironmentPhis()
96 if (next->AsPhi()->IsDead()) continue; in FixEnvironmentPhis()
110 bool add_all_live_phis = instruction->IsPhi() && instruction->AsPhi()->IsDead(); in AddDependentInstructionsToWorklist()
128 if (input->IsPhi() && input->AsPhi()->IsDead()) { in TypePhiFromInputs()
Dreference_type_propagation.cc664 if (phi->IsDead() || phi->GetType() != Primitive::kPrimNot) { in VisitPhi()
Dnodes.h2392 bool IsDead() const { return !IsLive(); } in IsDead() function