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Searched refs:CreateShader (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm84 GLuint CreateShader(GLenum type, const GLchar *source) { function
267 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
270 CreateShader(GL_FRAGMENT_SHADER, kFragmentShaderSource);
/external/skia/bench/
DGLBench.cpp64 GR_GL_CALL_RET(gl, shader, CreateShader(type)); in CompileShader()
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm105 GLuint CreateShader(GLenum type, const GLchar* source) { function
286 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
289 CreateShader(GL_FRAGMENT_SHADER, kFragmentShaderSource);
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1334 class CreateShader : public Operation class
1337 CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync);
1345 CreateShader::CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync) in CreateShader() function in deqp::egl::GLES2ThreadTest::CreateShader
1355 void CreateShader::exec (tcu::ThreadUtil::Thread& t) in exec()
2682 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, shader, m_c… in addRandomOperation()
2690 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m… in addRandomOperation()
3155 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_con… in addBufferOperations()
3159 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m… in addBufferOperations()
3243 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_con… in addTextureOperations()
3247 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m… in addTextureOperations()
[all …]
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp127 GET_PROC(CreateShader); in GrGLAssembleGLInterface()
574 GET_PROC(CreateShader); in GrGLAssembleGLESInterface()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp589 PFNCREATESHADERPROC CreateShader; variable
1467 CreateShader = (PFNCREATESHADERPROC)IntGetProcAddress("glCreateShader"); in Switch_CreateShader()
1468 return CreateShader(type); in Switch_CreateShader()
2577 CreateShader = Switch_CreateShader; in InitializeVariables()
Dgl_core_3_1.hpp1192 extern GLuint (CODEGEN_FUNCPTR *CreateShader)(GLenum type);
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp976 { "glCreateShader", _O(CreateShader) },
/external/mesa3d/include/GL/
Dgl_mangle.h327 #define glCreateShader MANGLE(CreateShader)