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Searched refs:GL_SEPARATE_SPECULAR_COLOR (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.h56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color()
Dlight.c493 else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) in _mesa_LightModelfv()
494 newenum = GL_SEPARATE_SPECULAR_COLOR; in _mesa_LightModelfv()
899 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || in _mesa_update_lighting()
Dff_fragment_shader.cpp85 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) in texenv_doing_secondary_color()
Dffvertex_prog.c172 GL_SEPARATE_SPECULAR_COLOR); in make_state_key()
/external/mesa3d/src/mesa/swrast/
Ds_lines.c230 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); in _swrast_choose_line()
Ds_context.c289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); in _swrast_update_specular_vertex_add()
522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_update_active_attribs()
Ds_aaline.c484 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _swrast_choose_aa_line_function()
Ds_span.c1281 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_write_rgba_span()
/external/mesa3d/src/mesa/tnl/
Dt_vb_light.c392 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in validate_lighting()
Dt_rasterpos.c222 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c182 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv20_emit_light_model()
Dnv10_state_tnl.c202 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv10_emit_light_model()
/external/mesa3d/docs/
DRELNOTES-3.595 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in radeonUpdateSpecular()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c778 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in r200UpdateSpecular()
/external/mesa3d/include/GL/
Dgl.h1499 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro
Dglext.h94 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA macro