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Searched refs:GR_GL_TEXTURE_WRAP_T (Results 1 – 6 of 6) sorted by relevance

/external/skia/tests/
DTextureStorageAllocator.cpp35 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in allocateTextureStorage()
/external/skia/bench/
DGLBench.cpp118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
/external/skia/src/gpu/gl/
DSkGLContext.cpp181 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, in createTextureRectangle()
DGrGLDefines.h505 #define GR_GL_TEXTURE_WRAP_T 0x2803 macro
DGrGLGpu.cpp1359 GR_GL_TEXTURE_WRAP_T, in onCreateCompressedTexture()
1424 GR_GL_TEXTURE_WRAP_T, in getCompatibleStencilIndex()
1560 GR_GL_TEXTURE_WRAP_T, in createTextureImpl()
3065 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); in bindTexture()
3883 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
/external/skia/gm/
Drectangletexture.cpp98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T, in createRectangleTextureImg()