Searched refs:GR_GL_TEXTURE_WRAP_T (Results 1 – 6 of 6) sorted by relevance
/external/skia/tests/ |
D | TextureStorageAllocator.cpp | 35 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in allocateTextureStorage()
|
/external/skia/bench/ |
D | GLBench.cpp | 118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in SetupFramebuffer()
|
/external/skia/src/gpu/gl/ |
D | SkGLContext.cpp | 181 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, in createTextureRectangle()
|
D | GrGLDefines.h | 505 #define GR_GL_TEXTURE_WRAP_T 0x2803 macro
|
D | GrGLGpu.cpp | 1359 GR_GL_TEXTURE_WRAP_T, in onCreateCompressedTexture() 1424 GR_GL_TEXTURE_WRAP_T, in getCompatibleStencilIndex() 1560 GR_GL_TEXTURE_WRAP_T, in createTextureImpl() 3065 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); in bindTexture() 3883 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
|
/external/skia/gm/ |
D | rectangletexture.cpp | 98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T, in createRectangleTextureImg()
|