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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 // This test only works with the GPU backend.
10 
11 #include "gm.h"
12 
13 #if SK_SUPPORT_GPU
14 
15 #include "GrContext.h"
16 #include "GrTest.h"
17 #include "SkBitmap.h"
18 #include "SkGradientShader.h"
19 #include "SkImage.h"
20 
21 namespace skiagm {
22 class RectangleTexture : public GM {
23 public:
RectangleTexture()24     RectangleTexture() {
25         this->setBGColor(0xFFFFFFFF);
26     }
27 
28 protected:
onShortName()29     SkString onShortName() override {
30         return SkString("rectangle_texture");
31     }
32 
onISize()33     SkISize onISize() override {
34         return SkISize::Make(1035, 240);
35     }
36 
fillPixels(int width,int height,void * pixels)37     void fillPixels(int width, int height, void *pixels) {
38         SkBitmap bmp;
39         bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
40         bmp.setPixels(pixels);
41         SkPaint paint;
42         SkCanvas canvas(bmp);
43         SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
44         SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
45         paint.setShader(SkGradientShader::CreateLinear(pts, colors0, nullptr, 2,
46                                                        SkShader::kClamp_TileMode))->unref();
47         canvas.drawPaint(paint);
48 
49         SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
50         paint.setAntiAlias(true);
51         paint.setShader(SkGradientShader::CreateLinear(pts, colors1, nullptr, 2,
52                                                        SkShader::kClamp_TileMode))->unref();
53         canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
54                           SkIntToScalar(width + height) / 5, paint);
55     }
56 
createRectangleTextureImg(GrContext * context,int width,int height,void * pixels)57     SkImage* createRectangleTextureImg(GrContext* context, int width, int height, void* pixels) {
58         if (!context) {
59             return nullptr;
60         }
61         GrGpu* gpu = context->getGpu();
62         if (!gpu) {
63             return nullptr;
64         }
65         const GrGLContext* glCtx = gpu->glContextForTesting();
66         if (!glCtx) {
67             return nullptr;
68         }
69 
70         if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
71             !glCtx->hasExtension("GL_ARB_texture_rectangle")) {
72             return nullptr;
73         }
74 
75         // We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
76         // be RGBA or BGRA, depending on how SkPMColor was compiled.
77         GrGLenum format;
78         if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
79             format = GR_GL_BGRA;
80         } else {
81             SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
82             format = GR_GL_RGBA;
83         }
84 
85         const GrGLInterface* gl = glCtx->interface();
86 // Useful for debugging whether errors result from use of RECTANGLE
87 // #define TARGET GR_GL_TEXTURE_2D
88 #define TARGET GR_GL_TEXTURE_RECTANGLE
89         GrGLuint id;
90         GR_GL_CALL(gl, GenTextures(1, &id));
91         GR_GL_CALL(gl, BindTexture(TARGET, id));
92         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
93                                      GR_GL_NEAREST));
94         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
95                                      GR_GL_NEAREST));
96         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
97                                      GR_GL_CLAMP_TO_EDGE));
98         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
99                                      GR_GL_CLAMP_TO_EDGE));
100         GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
101                                   format, GR_GL_UNSIGNED_BYTE, pixels));
102 
103 
104         context->resetContext();
105         GrGLTextureInfo info;
106         info.fID = id;
107         info.fTarget = TARGET;
108         GrBackendTextureDesc desc;
109         desc.fConfig = kRGBA_8888_GrPixelConfig;
110         desc.fWidth = width;
111         desc.fHeight = height;
112         desc.fOrigin = kTopLeft_GrSurfaceOrigin;
113         desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
114         if (SkImage* image = SkImage::NewFromAdoptedTexture(context, desc)) {
115             return image;
116         }
117         GR_GL_CALL(gl, DeleteTextures(1, &id));
118         return nullptr;
119     }
120 
onDraw(SkCanvas * canvas)121     void onDraw(SkCanvas* canvas) override {
122         GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
123         GrContext* context;
124         if (!rt || !(context = rt->getContext())) {
125             skiagm::GM::DrawGpuOnlyMessage(canvas);
126             return;
127         }
128 
129         static const int kWidth = 50;
130         static const int kHeight = 50;
131         static const SkScalar kPad = 5.f;
132 
133         SkPMColor pixels[kWidth * kHeight];
134         this->fillPixels(kWidth, kHeight, pixels);
135         SkAutoTUnref<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight,
136                                                                       pixels));
137 
138         if (!rectImg) {
139             SkPaint paint;
140             paint.setAntiAlias(true);
141             static const char* kMsg = "Could not create rectangle texture image.";
142             canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
143             return;
144         }
145 
146         static const SkFilterQuality kQualities[] = {
147             kNone_SkFilterQuality,
148             kLow_SkFilterQuality,
149             kMedium_SkFilterQuality,
150             kHigh_SkFilterQuality,
151         };
152 
153         static const SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
154 
155         canvas->translate(kPad, kPad);
156         for (auto s : kScales) {
157             canvas->save();
158             canvas->scale(s, s);
159             for (auto q : kQualities) {
160                     SkPaint plainPaint;
161                     plainPaint.setFilterQuality(q);
162                     canvas->drawImage(rectImg, 0, 0, &plainPaint);
163                     canvas->translate(kWidth + kPad, 0);
164 
165                     SkPaint clampPaint;
166                     clampPaint.setFilterQuality(q);
167                     clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode,
168                                                             SkShader::kClamp_TileMode))->unref();
169                     canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
170                     canvas->translate(kWidth * 1.5f + kPad, 0);
171 
172                     SkPaint repeatPaint;
173                     repeatPaint.setFilterQuality(q);
174                     repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode,
175                                                              SkShader::kMirror_TileMode))->unref();
176                     canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
177                     canvas->translate(1.5f * kWidth + kPad, 0);
178             }
179             canvas->restore();
180             canvas->translate(0, kPad + 1.5f * kHeight * s);
181         }
182     }
183 
184 private:
185     typedef GM INHERITED;
186 };
187 
188 DEF_GM(return new RectangleTexture;)
189 }
190 
191 #endif
192