Searched refs:PointSprite (Results 1 – 21 of 21) sorted by relevance
162 if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) in update_raster_state()167 if (ctx->Point.PointSprite) { in update_raster_state()
175 key.do_point_sprite = ctx->Point.PointSprite; in brw_upload_sf_prog()
81 if (ctx->Point.PointSprite && in upload_sbe_state()
283 if (ctx->Point.PointSprite && in upload_sf_state()
273 sf->sf7.sprite_point = ctx->Point.PointSprite; in upload_sf_unit()
413 if (ctx->Point.PointSprite) { in brw_upload_vs_prog()
262 ctx->Point.PointSprite = (ctx->API == API_OPENGL_CORE); in _mesa_init_point()
136 GLboolean PointSprite; member305 attr->PointSprite = ctx->Point.PointSprite; in _mesa_PushAttrib()586 TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, in pop_enable_group()1161 _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); in _mesa_PopAttrib()
820 if (ctx->Point.PointSprite == state) in _mesa_set_enable()823 ctx->Point.PointSprite = state; in _mesa_set_enable()1540 return ctx->Point.PointSprite; in _mesa_IsEnabled()
348 if (ctx->Point.PointSprite) in get_fp_input_mask()398 if (ctx->Point.PointSprite) in get_fp_input_mask()
1040 ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ in _mesa_initialize_context()
1072 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ member
248 if (ctx->Point.PointSprite) in make_state_key()
677 CONTEXT_BOOL(Point.PointSprite),
350 if (ctx->Point.PointSprite) { in r200TexEnv()
272 if ((prim & PRIM_MODE_MASK) == GL_POINTS && ctx->Point.PointSprite) { in r200TclPrimitive()
619 if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) { in r200RasterPrimitive()
550 if (ctx->Point.PointSprite) { in _swrast_choose_point()
989 ctx->Point.PointSprite) { in shade_texture_span()
481 if (ctx->Point.PointSprite) { in _mesa_fetch_state()
672 if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite) in i915_update_sprite_point_enable()