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Searched refs:SPAN_Z (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_points.c105 span.interpMask = SPAN_Z | SPAN_RGBA; in sprite_point()
277 span.interpMask = SPAN_Z | SPAN_RGBA; in smooth_point()
385 span.interpMask = SPAN_Z | SPAN_RGBA; in large_point()
467 span->arrayMask = SPAN_XY | SPAN_Z; in pixel_point()
Ds_fragprog.c292 span->interpMask &= ~SPAN_Z; in _swrast_exec_fragment_program()
293 span->arrayMask |= SPAN_Z; in _swrast_exec_fragment_program()
Ds_zoom.c200 zoomed.interpMask = span->interpMask & ~SPAN_Z; in zoom_span()
201 zoomed.arrayMask |= SPAN_Z; in zoom_span()
202 ASSERT(span->arrayMask & SPAN_Z); in zoom_span()
Ds_span.h52 #define SPAN_Z 0x02 /**< interpMask and arrayMask */ macro
Ds_span.c78 span->interpMask |= SPAN_Z; in _swrast_span_default_attribs()
385 ASSERT(!(span->arrayMask & SPAN_Z)); in _swrast_span_interpolate_z()
404 span->interpMask &= ~SPAN_Z; in _swrast_span_interpolate_z()
405 span->arrayMask |= SPAN_Z; in _swrast_span_interpolate_z()
995 if (!(span->arrayMask & SPAN_Z)) in shade_texture_span()
1216 if (!(span->arrayMask & SPAN_Z)) in _swrast_write_rgba_span()
1232 ASSERT(span->arrayMask & SPAN_Z); in _swrast_write_rgba_span()
Ds_linetemp.h245 interpFlags |= SPAN_Z; in NAME()
Ds_aalinetemp.h136 line.span.arrayMask |= SPAN_Z; in NAME()
Ds_aatritemp.h120 span.arrayMask |= SPAN_Z;
Ds_copypix.c263 span.arrayMask = SPAN_Z; in copy_depth_pixels()
Ds_drawpix.c315 span.arrayMask = SPAN_Z; in draw_depth_pixels()
Ds_tritemp.h334 span.interpMask |= SPAN_Z; in NAME()