Searched refs:VertexAttribI3uiv (Results 1 – 9 of 9) sorted by relevance
175 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv); in install_vtxfmt()
1239 VertexAttribI3uiv(GLuint index, const GLuint *v) in VertexAttribI3uiv() function1384 (attrib_func) VertexAttribI3uiv,
939 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
711 PFNVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; variable2149 VertexAttribI3uiv = (PFNVERTEXATTRIBI3UIVPROC)IntGetProcAddress("glVertexAttribI3uiv"); in Switch_VertexAttribI3uiv()2150 VertexAttribI3uiv(index, v); in Switch_VertexAttribI3uiv()2699 VertexAttribI3uiv = Switch_VertexAttribI3uiv; in InitializeVariables()
1314 extern void (CODEGEN_FUNCPTR *VertexAttribI3uiv)(GLuint index, const GLuint *v);
707 TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) in TAG() argument
1007 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv; in vbo_exec_vtxfmt_init()
1397 vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv; in _save_vtxfmt_init()
2101 #define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)