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/external/opencv3/3rdparty/openexr/Imath/
DImathEuler.h633 Vec3<T> angles; in toMatrix33() local
635 if ( _frameStatic ) angles = (*this); in toMatrix33()
636 else angles = Vec3<T>(z,y,x); in toMatrix33()
638 if ( !_parityEven ) angles *= -1.0; in toMatrix33()
640 T ci = Math<T>::cos(angles.x); in toMatrix33()
641 T cj = Math<T>::cos(angles.y); in toMatrix33()
642 T ch = Math<T>::cos(angles.z); in toMatrix33()
643 T si = Math<T>::sin(angles.x); in toMatrix33()
644 T sj = Math<T>::sin(angles.y); in toMatrix33()
645 T sh = Math<T>::sin(angles.z); in toMatrix33()
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/external/vulkan-validation-layers/libs/glm/gtx/
Deuler_angles.inl250 detail::tvec3<T, P> const & angles argument
253 return detail::tmat3x3<T, P>(yawPitchRoll(angles.x, angles.y, angles.z));
259 detail::tvec3<T, P> const & angles argument
262 return yawPitchRoll(angles.z, angles.x, angles.y);
Deuler_angles.hpp143 GLM_FUNC_DECL detail::tmat3x3<T, P> orientate3(detail::tvec3<T, P> const & angles);
148 GLM_FUNC_DECL detail::tmat4x4<T, P> orientate4(detail::tvec3<T, P> const & angles);
/external/chromium-trace/catapult/telemetry/telemetry/internal/image_processing/
Dcv_util.py57 angles = np.arctan2(lines[:, 1] - lines[:, 3], lines[:, 0] - lines[:, 2])
58 xoffsets = half_length * np.cos(angles)
59 yoffsets = half_length * np.sin(angles)
Dscreen_finder.py456 angles = np.arctan2(vectors[:, 1], vectors[:, 0]) + np.pi
457 self._anglesp5 = angles + self.SMALL_ANGLE
458 self._anglesm5 = angles - self.SMALL_ANGLE
/external/opencv3/modules/python/test/
Dtransformations.py744 angles = [0, 0, 0]
775 angles[1] = math.asin(-row[0, 2])
776 if math.cos(angles[1]):
777 angles[0] = math.atan2(row[1, 2], row[2, 2])
778 angles[2] = math.atan2(row[0, 1], row[0, 0])
781 angles[0] = math.atan2(-row[2, 1], row[1, 1])
782 angles[2] = 0.0
784 return scale, shear, angles, translate, perspective
787 def compose_matrix(scale=None, shear=None, angles=None, translate=None, argument
821 if angles is not None:
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/external/mesa3d/src/gallium/state_trackers/vega/
Dbezier.c447 float angles[2]; in make_circle() local
480 angles[i] = acos(cos_a)/M_PI; in make_circle()
483 if (angles[0] + angles[1] > 1.) { in make_circle()
487 angles[0] = 1. - angles[0]; in make_circle()
488 angles[1] = 1. - angles[1]; in make_circle()
502 float kappa = 2.*KAPPA * sign * offset * angles[i]; in make_circle()
/external/opencv3/doc/py_tutorials/py_gui/py_drawing_functions/
Dpy_drawing_functions.markdown107 -# The angles used in ellipse function is not our circular angles. For more details, visit [this
108 discussion](http://answers.opencv.org/question/14541/angles-in-ellipse-function/).
/external/opencv3/modules/imgproc/src/
Dlsd.cpp235 Mat_<double> angles; // in rads member in cv::LineSegmentDetectorImpl
541 angles = Mat_<double>(scaled_image.size()); in ll_angle()
544 angles_data = angles.ptr<double>(0); in ll_angle()
552 angles.row(img_height - 1).setTo(NOTDEF); in ll_angle()
553 angles.col(img_width - 1).setTo(NOTDEF); in ll_angle()
558 angles.isContinuous()); // Accessing image data linearly in ll_angle()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp59 static const float angles [10] = { in FancySpheres() local
83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres()
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()
/external/skia/site/user/sample/
Dsampleapp.md12 * Look at different angles - pressing the 'r' slowley rotates the slide.
/external/eigen/bench/btl/data/
Dgnuplot_common_settings.hh18 set angles radians
/external/eigen/doc/
DTutorialGeometry.dox226 <a href="#" class="top">top</a>\section TutorialGeoEulerAngles Euler angles
229 Euler angles might be convenient to create rotation objects.
DTutorialAdvancedInitialization.dox91 with angles in degrees, the corresponding angle in radians, and their sine and cosine.
/external/opencv3/3rdparty/openexr/
DChangeLog.ilmbase78 * Made Quat<T>::angle() more accurate for small angles.
/external/opencv3/doc/py_tutorials/py_imgproc/py_canny/
Dpy_canny.markdown34 Gradient direction is always perpendicular to edges. It is rounded to one of four angles
/external/opencv3/doc/tutorials/calib3d/real_time_pose/
Dreal_time_pose.markdown556 … of three euler angles (roll, pitch, jaw) together with their first and second derivatives (angular
691 angles](http://euclideanspace.com/maths/geometry/rotations/conversions/matrixToEuler/index.htm)
697 // Convert rotation matrix to euler angles
712 comes from the estimated [Euler angles to Rotation
730 // Estimated euler angles
/external/opencv3/doc/tutorials/imgproc/imgtrans/canny_detector/
Dcanny_detector.markdown51 The direction is rounded to one of four possible angles (namely 0, 45, 90 or 135)
/external/opencv3/modules/calib3d/src/
Dcirclesgrid.cpp194 std::vector<float> angles; in findCorners() local
200 angles.push_back(angle); in findCorners()
205 Mat anglesMat = Mat(angles); in findCorners()
/external/opencv3/doc/py_tutorials/py_imgproc/py_houghlines/
Dpy_houghlines.markdown35 array depends on the accuracy you need. Suppose you want the accuracy of angles to be 1 degree, you
/external/skia/src/pathops/
DSkPathOpsDebug.cpp1095 SkTDArray<const SkOpAngle*>(angles); in debugValidateNext()
1098 angles.push(next); in debugValidateNext()
1103 SkASSERT_RELEASE(!angles.contains(next)); in debugValidateNext()
/external/opencv3/doc/tutorials/objdetect/
Dtraincascade.markdown139 Maximum rotation angles must be given in radians.
/external/opencv3/doc/
Dopencv.bib682 title = {Computing Euler angles from a rotation matrix},
/external/ceres-solver/docs/source/
Dmodeling.rst1598 The {pitch,roll,yaw} Euler angles are rotations around the {x,y,z}
/external/skia/src/animator/
DSkAnimateSchema.xsd1985 <!-- @attribute strokeMiter StrokeMiter limits the pen's joins on narrow angles. -->

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