Searched refs:appendU32 (Results 1 – 12 of 12) sorted by relevance
89 atom.appendU32(rand->nextRangeU(0, 1)); in MakeRandomParsePathPiece()91 atom.appendU32(rand->nextRangeU(0, 1)); in MakeRandomParsePathPiece()
94 atom.appendU32(fuzz->nextRangeU(0, 1)); in MakeRandomParsePathPiece()96 atom.appendU32(fuzz->nextRangeU(0, 1)); in MakeRandomParsePathPiece()
36 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
41 renderbuffer_id.appendU32(this->renderbufferID()); in setMemoryBacking()
48 buffer_id.appendU32(this->bufferID()); in setMemoryBacking()
57 buffer_id.appendU32(this->bufferID()); in setMemoryBacking()
70 texture_id.appendU32(this->textureID()); in setMemoryBacking()
173 renderbuffer_id.appendU32(fMSColorRenderbufferID); in dumpMemoryStatistics()
113 a.appendU32(0x7FFFFFFFUL); in DEF_TEST()116 a.appendU32(0x80000001UL); in DEF_TEST()119 a.appendU32(0xFFFFFFFFUL); in DEF_TEST()
98 modeString.appendU32(fSizeScale); in onDrawContent()
208 void appendU32(uint32_t value) { this->insertU32((size_t)-1, value); } in appendU32() function