Searched refs:arrayMask (Results 1 – 21 of 21) sorted by relevance
225 ASSERT(!(span->arrayMask & SPAN_RGBA)); in interpolate_int_colors()311 span->arrayMask |= SPAN_RGBA; in interpolate_int_colors()327 if (span->arrayMask & SPAN_RGBA) { in interpolate_float_colors()385 ASSERT(!(span->arrayMask & SPAN_Z)); in _swrast_span_interpolate_z()405 span->arrayMask |= SPAN_Z; in _swrast_span_interpolate_z()561 span->arrayMask |= SPAN_LAMBDA; in interpolate_texcoords()629 if (span->arrayMask & SPAN_XY) { in interpolate_wpos()662 if (span->arrayMask & SPAN_XY) { in stipple_polygon_span()710 if (span->arrayMask & SPAN_XY) { in clip_span()718 if (span->arrayMask & SPAN_MASK) { in clip_span()[all …]
298 if (span->arrayMask & SPAN_XY) in _swrast_depth_test_span()303 if (rb->Format == MESA_FORMAT_Z16 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()308 else if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()318 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()375 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()431 if (span->arrayMask & SPAN_XY) in _swrast_depth_bounds_test()436 if (rb->Format == MESA_FORMAT_Z32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_bounds_test()442 if (span->arrayMask & SPAN_XY) { in _swrast_depth_bounds_test()
130 line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; in NAME()136 line.span.arrayMask |= SPAN_Z; in NAME()140 line.span.arrayMask |= SPAN_RGBA; in NAME()161 line.span.arrayMask |= SPAN_LAMBDA; in NAME()
157 GLbitfield arrayMask; member177 (S).arrayMask = 0x0; \
315 span.arrayMask = SPAN_Z; in draw_depth_pixels()431 span.arrayMask = SPAN_RGBA; in draw_rgba_pixels()449 const GLbitfield arrayMask = span.arrayMask; in draw_rgba_pixels() local477 span.arrayMask = arrayMask; in draw_rgba_pixels()
156 ASSERT((span->arrayMask & SPAN_XY) == 0); in zoom_span()185 zoomed.arrayMask |= SPAN_RGBA; in zoom_span()187 ASSERT(span->arrayMask & SPAN_RGBA); in zoom_span()201 zoomed.arrayMask |= SPAN_Z; in zoom_span()202 ASSERT(span->arrayMask & SPAN_Z); in zoom_span()
74 span.arrayMask = SPAN_XY; in _swrast_Bitmap()167 span.arrayMask = SPAN_MASK;
130 span.arrayMask |= SPAN_MASK; \149 span.arrayMask |= SPAN_MASK; \
278 span.arrayMask = SPAN_COVERAGE | SPAN_MASK; in smooth_point()382 span.arrayMask = SPAN_XY; in large_point()467 span->arrayMask = SPAN_XY | SPAN_Z; in pixel_point()468 span->arrayMask |= SPAN_RGBA; in pixel_point()
66 span.arrayMask = SPAN_COVERAGE;120 span.arrayMask |= SPAN_Z;134 span.arrayMask |= SPAN_RGBA;
288 span->arrayMask |= SPAN_RGBA; in _swrast_exec_fragment_program()293 span->arrayMask |= SPAN_Z; in _swrast_exec_fragment_program()
362 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()383 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()432 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
111 if (span->arrayMask & SPAN_RGBA) { in _swrast_alpha_test()
50 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_mask_rgba_span()
197 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_logicop_rgba_span()
515 ASSERT(span->arrayMask & SPAN_RGBA); in affine_span()560 span.arrayMask |= SPAN_RGBA; \785 ASSERT(span->arrayMask & SPAN_RGBA); in fast_persp_span()855 span.arrayMask |= SPAN_RGBA; \
138 span.arrayMask = SPAN_RGBA; in copy_rgba_pixels()263 span.arrayMask = SPAN_Z; in copy_depth_pixels()
138 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_fog_rgba_span()
292 span.arrayMask = SPAN_XY; in NAME()
666 if (span->arrayMask & SPAN_LAMBDA) { in _swrast_texture_span()724 if (span->arrayMask & SPAN_LAMBDA) { in _swrast_texture_span()
1002 ASSERT(span->arrayMask & SPAN_RGBA); in _swrast_blend_span()