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Searched refs:frustum (Results 1 – 14 of 14) sorted by relevance

/external/opencv3/3rdparty/openexr/Imath/
DImathFrustumTest.h136 FrustumTest(Frustum<T> &frustum, const Matrix44<T> &cameraMat) in FrustumTest() argument
138 setFrustum(frustum, cameraMat); in FrustumTest()
145 void setFrustum(Frustum<T> &frustum, const Matrix44<T> &cameraMat);
191 void FrustumTest<T>::setFrustum(Frustum<T> &frustum, in setFrustum() argument
195 frustum.planes(frustumPlanes, cameraMat); in setFrustum()
227 currFrustum = frustum; in setFrustum()
/external/skia/gm/
Dlightingshader.cpp25 SkBitmap frustum; in make_frustum_normalmap() local
26 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap()
28 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap()
29 return frustum; in make_frustum_normalmap()
/external/opencv3/doc/tutorials/viz/transformations/
Dtransformations.markdown11 - How to visualize camera position by axes and by viewing frustum
56 - If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
62 viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.hpp168 GLM_FUNC_DECL detail::tmat4x4<T, P> frustum(
Dmatrix_transform.inl196 GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> frustum function
/external/opencv3/modules/viz/src/
Dshapes.cpp856 …vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scal… in WCameraPosition() local
860 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()
888 …vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scal… in WCameraPosition() local
892 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()
/external/mesa3d/docs/
DRELNOTES-3.193 Allows one to disable clip volume (frustum) testing.
/external/opencv3/3rdparty/openexr/
DChangeLog.ilmbase23 * Added Imath::FrustumTest for frustum visibility testing.
DChangeLog.openexr151 if the frustum is orthogonal.
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/
Dmat4-spec.js510 beforeEach(function() { result = mat4.frustum(out, -1, 1, -1, 1, -1, 1); });
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) method in J3DIMatrix4
675 this.frustum(left, right, bottom, top, zNear, zFar);
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
Dmat4.js1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { function
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/dist/
Dgl-matrix.js2429 mat4.frustum = function (out, left, right, bottom, top, near, far) {
Dgl-matrix-min.js28 …8]=M+p,t[9]=l-m,t[10]=1-f-h,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.frustum=function(t,n,r,a,…