/external/opencv3/3rdparty/openexr/Imath/ |
D | ImathFrustumTest.h | 136 FrustumTest(Frustum<T> &frustum, const Matrix44<T> &cameraMat) in FrustumTest() argument 138 setFrustum(frustum, cameraMat); in FrustumTest() 145 void setFrustum(Frustum<T> &frustum, const Matrix44<T> &cameraMat); 191 void FrustumTest<T>::setFrustum(Frustum<T> &frustum, in setFrustum() argument 195 frustum.planes(frustumPlanes, cameraMat); in setFrustum() 227 currFrustum = frustum; in setFrustum()
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/external/skia/gm/ |
D | lightingshader.cpp | 25 SkBitmap frustum; in make_frustum_normalmap() local 26 frustum.allocN32Pixels(texSize, texSize); in make_frustum_normalmap() 28 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); in make_frustum_normalmap() 29 return frustum; in make_frustum_normalmap()
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/external/opencv3/doc/tutorials/viz/transformations/ |
D | transformations.markdown | 11 - How to visualize camera position by axes and by viewing frustum 56 - If the view point is set to be global, visualize camera coordinate frame and viewing frustum. 62 viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.hpp | 168 GLM_FUNC_DECL detail::tmat4x4<T, P> frustum(
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D | matrix_transform.inl | 196 GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> frustum function
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/external/opencv3/modules/viz/src/ |
D | shapes.cpp | 856 …vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scal… in WCameraPosition() local 860 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition() 888 …vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scal… in WCameraPosition() local 892 VtkUtils::SetInputData(frustum_texture, frustum); in WCameraPosition()
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/external/mesa3d/docs/ |
D | RELNOTES-3.1 | 93 Allows one to disable clip volume (frustum) testing.
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/external/opencv3/3rdparty/openexr/ |
D | ChangeLog.ilmbase | 23 * Added Imath::FrustumTest for frustum visibility testing.
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D | ChangeLog.openexr | 151 if the frustum is orthogonal.
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/ |
D | mat4-spec.js | 510 beforeEach(function() { result = mat4.frustum(out, -1, 1, -1, 1, -1, 1); });
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) method in J3DIMatrix4 675 this.frustum(left, right, bottom, top, zNear, zFar);
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { function
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/dist/ |
D | gl-matrix.js | 2429 mat4.frustum = function (out, left, right, bottom, top, near, far) {
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D | gl-matrix-min.js | 28 …8]=M+p,t[9]=l-m,t[10]=1-f-h,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.frustum=function(t,n,r,a,…
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