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1Transformations {#tutorial_transformations}
2===============
3
4Goal
5----
6
7In this tutorial you will learn how to
8
9-   How to use makeTransformToGlobal to compute pose
10-   How to use makeCameraPose and Viz3d::setViewerPose
11-   How to visualize camera position by axes and by viewing frustum
12
13Code
14----
15
16You can download the code from [here ](https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/viz/transformations.cpp).
17@include samples/cpp/tutorial_code/viz/transformations.cpp
18
19Explanation
20-----------
21
22Here is the general structure of the program:
23
24-   Create a visualization window.
25    @code{.cpp}
26    /// Create a window
27    viz::Viz3d myWindow("Transformations");
28    @endcode
29-   Get camera pose from camera position, camera focal point and y direction.
30    @code{.cpp}
31    /// Let's assume camera has the following properties
32    Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
33
34    /// We can get the pose of the cam using makeCameraPose
35    Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
36    @endcode
37-   Obtain transform matrix knowing the axes of camera coordinate system.
38    @code{.cpp}
39    /// We can get the transformation matrix from camera coordinate system to global using
40    /// - makeTransformToGlobal. We need the axes of the camera
41    Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
42    @endcode
43-   Create a cloud widget from bunny.ply file
44    @code{.cpp}
45    /// Create a cloud widget.
46    Mat bunny_cloud = cvcloud_load();
47    viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
48    @endcode
49-   Given the pose in camera coordinate system, estimate the global pose.
50    @code{.cpp}
51    /// Pose of the widget in camera frame
52    Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
53    /// Pose of the widget in global frame
54    Affine3f cloud_pose_global = transform * cloud_pose;
55    @endcode
56-   If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
57    @code{.cpp}
58    /// Visualize camera frame
59    if (!camera_pov)
60    {
61        viz::WCameraPosition cpw(0.5); // Coordinate axes
62        viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
63        myWindow.showWidget("CPW", cpw, cam_pose);
64        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
65    }
66    @endcode
67-   Visualize the cloud widget with the estimated global pose
68    @code{.cpp}
69    /// Visualize widget
70    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
71    @endcode
72-   If the view point is set to be camera's, set viewer pose to **cam_pose**.
73    @code{.cpp}
74    /// Set the viewer pose to that of camera
75    if (camera_pov)
76        myWindow.setViewerPose(cam_pose);
77    @endcode
78
79Results
80-------
81
82-#  Here is the result from the camera point of view.
83
84    ![](images/camera_view_point.png)
85
86-#  Here is the result from global point of view.
87
88    ![](images/global_view_point.png)
89