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Searched refs:perf_debug (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vs.c262 perf_debug("Vertex shader triggered register spilling. " in do_vs_prog()
304 perf_debug(" %s %d->%d\n", name, a, b); in key_debug()
319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name); in brw_vs_debug_recompile()
335 perf_debug(" Didn't find previous compile in the shader cache for " in brw_vs_debug_recompile()
368 perf_debug(" Something else\n"); in brw_vs_debug_recompile()
Dbrw_clear.c111 perf_debug("Failed to fast clear depth due to scissor being enabled. " in brw_fast_clear_depth()
121 perf_debug("Failed to fast clear depth due to width/height %d,%d not " in brw_fast_clear_depth()
Dbrw_wm.c324 perf_debug("Fragment shader triggered register spilling. " in do_wm_prog()
354 perf_debug(" %s %d->%d\n", name, a, b); in key_debug()
394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); in brw_wm_debug_recompile()
410 perf_debug(" Didn't find previous compile in the shader cache for " in brw_wm_debug_recompile()
430 perf_debug(" Something else\n"); in brw_wm_debug_recompile()
Dintel_buffer_objects.c215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " in intel_bufferobj_subdata()
232 perf_debug("Stalling on the GPU in glBufferSubData().\n"); in intel_bufferobj_subdata()
Dbrw_queryobj.c147 perf_debug("Stalling on the GPU waiting for a query object.\n"); in brw_queryobj_get_results()
Dbrw_state_cache.c379 perf_debug("Exceeded state cache size limit. Clearing the set " in brw_state_cache_check_size()
Dintel_regions.c128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); in intel_region_map()
Dbrw_draw.c577 perf_debug("%s render mode not supported in hardware\n", in brw_draw_prims()
Dbrw_fs.cpp2108 perf_debug("16-wide shader failed to compile, falling back to " in brw_wm_fs_emit()
2121 perf_debug("FS compile took %.03f ms and stalled the GPU\n", in brw_wm_fs_emit()
Dbrw_vec4_emit.cpp1078 perf_debug("VS compile took %.03f ms and stalled the GPU\n", in brw_vs_emit()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_buffer_objects.c215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " in intel_bufferobj_subdata()
232 perf_debug("Stalling on the GPU in glBufferSubData().\n"); in intel_bufferobj_subdata()
Dintel_context.h470 #define perf_debug(...) do { \ macro
Dintel_regions.c128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); in intel_region_map()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_buffer_objects.c215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " in intel_bufferobj_subdata()
232 perf_debug("Stalling on the GPU in glBufferSubData().\n"); in intel_bufferobj_subdata()
Dintel_regions.c128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); in intel_region_map()