Searched refs:perf_debug (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vs.c | 262 perf_debug("Vertex shader triggered register spilling. " in do_vs_prog() 304 perf_debug(" %s %d->%d\n", name, a, b); in key_debug() 319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name); in brw_vs_debug_recompile() 335 perf_debug(" Didn't find previous compile in the shader cache for " in brw_vs_debug_recompile() 368 perf_debug(" Something else\n"); in brw_vs_debug_recompile()
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D | brw_clear.c | 111 perf_debug("Failed to fast clear depth due to scissor being enabled. " in brw_fast_clear_depth() 121 perf_debug("Failed to fast clear depth due to width/height %d,%d not " in brw_fast_clear_depth()
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D | brw_wm.c | 324 perf_debug("Fragment shader triggered register spilling. " in do_wm_prog() 354 perf_debug(" %s %d->%d\n", name, a, b); in key_debug() 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); in brw_wm_debug_recompile() 410 perf_debug(" Didn't find previous compile in the shader cache for " in brw_wm_debug_recompile() 430 perf_debug(" Something else\n"); in brw_wm_debug_recompile()
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D | intel_buffer_objects.c | 215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " in intel_bufferobj_subdata() 232 perf_debug("Stalling on the GPU in glBufferSubData().\n"); in intel_bufferobj_subdata()
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D | brw_queryobj.c | 147 perf_debug("Stalling on the GPU waiting for a query object.\n"); in brw_queryobj_get_results()
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D | brw_state_cache.c | 379 perf_debug("Exceeded state cache size limit. Clearing the set " in brw_state_cache_check_size()
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D | intel_regions.c | 128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); in intel_region_map()
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D | brw_draw.c | 577 perf_debug("%s render mode not supported in hardware\n", in brw_draw_prims()
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D | brw_fs.cpp | 2108 perf_debug("16-wide shader failed to compile, falling back to " in brw_wm_fs_emit() 2121 perf_debug("FS compile took %.03f ms and stalled the GPU\n", in brw_wm_fs_emit()
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D | brw_vec4_emit.cpp | 1078 perf_debug("VS compile took %.03f ms and stalled the GPU\n", in brw_vs_emit()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_buffer_objects.c | 215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " in intel_bufferobj_subdata() 232 perf_debug("Stalling on the GPU in glBufferSubData().\n"); in intel_bufferobj_subdata()
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D | intel_context.h | 470 #define perf_debug(...) do { \ macro
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D | intel_regions.c | 128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); in intel_region_map()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_buffer_objects.c | 215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " in intel_bufferobj_subdata() 232 perf_debug("Stalling on the GPU in glBufferSubData().\n"); in intel_bufferobj_subdata()
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D | intel_regions.c | 128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); in intel_region_map()
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