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1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright 2009, 2012 Intel Corporation.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/condrender.h"
32 #include "swrast/swrast.h"
33 #include "drivers/common/meta.h"
34 
35 #include "intel_batchbuffer.h"
36 #include "intel_context.h"
37 #include "intel_blit.h"
38 #include "intel_clear.h"
39 #include "intel_fbo.h"
40 #include "intel_mipmap_tree.h"
41 #include "intel_regions.h"
42 
43 #define FILE_DEBUG_FLAG DEBUG_BLIT
44 
45 static const char *buffer_names[] = {
46    [BUFFER_FRONT_LEFT] = "front",
47    [BUFFER_BACK_LEFT] = "back",
48    [BUFFER_FRONT_RIGHT] = "front right",
49    [BUFFER_BACK_RIGHT] = "back right",
50    [BUFFER_DEPTH] = "depth",
51    [BUFFER_STENCIL] = "stencil",
52    [BUFFER_ACCUM] = "accum",
53    [BUFFER_AUX0] = "aux0",
54    [BUFFER_COLOR0] = "color0",
55    [BUFFER_COLOR1] = "color1",
56    [BUFFER_COLOR2] = "color2",
57    [BUFFER_COLOR3] = "color3",
58    [BUFFER_COLOR4] = "color4",
59    [BUFFER_COLOR5] = "color5",
60    [BUFFER_COLOR6] = "color6",
61    [BUFFER_COLOR7] = "color7",
62 };
63 
64 static void
debug_mask(const char * name,GLbitfield mask)65 debug_mask(const char *name, GLbitfield mask)
66 {
67    GLuint i;
68 
69    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
70       DBG("%s clear:", name);
71       for (i = 0; i < BUFFER_COUNT; i++) {
72 	 if (mask & (1 << i))
73 	    DBG(" %s", buffer_names[i]);
74       }
75       DBG("\n");
76    }
77 }
78 
79 /**
80  * Implements fast depth clears on gen6+.
81  *
82  * Fast clears basically work by setting a flag in each of the subspans
83  * represented in the HiZ buffer that says "When you need the depth values for
84  * this subspan, it's the hardware's current clear value."  Then later rendering
85  * can just use the static clear value instead of referencing memory.
86  *
87  * The tricky part of the implementation is that you have to have the clear
88  * value that was used on the depth buffer in place for all further rendering,
89  * at least until a resolve to the real depth buffer happens.
90  */
91 static bool
brw_fast_clear_depth(struct gl_context * ctx)92 brw_fast_clear_depth(struct gl_context *ctx)
93 {
94    struct intel_context *intel = intel_context(ctx);
95    struct gl_framebuffer *fb = ctx->DrawBuffer;
96    struct intel_renderbuffer *depth_irb =
97       intel_get_renderbuffer(fb, BUFFER_DEPTH);
98    struct intel_mipmap_tree *mt = depth_irb->mt;
99 
100    if (intel->gen < 6)
101       return false;
102 
103    if (!mt->hiz_mt)
104       return false;
105 
106    /* We only handle full buffer clears -- otherwise you'd have to track whether
107     * a previous clear had happened at a different clear value and resolve it
108     * first.
109     */
110    if (ctx->Scissor.Enabled) {
111       perf_debug("Failed to fast clear depth due to scissor being enabled.  "
112                  "Possible 5%% performance win if avoided.\n");
113       return false;
114    }
115 
116    /* The rendered area has to be 8x4 samples, not resolved pixels, so we look
117     * at the miptree slice dimensions instead of renderbuffer size.
118     */
119    if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
120        mt->level[depth_irb->mt_level].height % 4 != 0) {
121       perf_debug("Failed to fast clear depth due to width/height %d,%d not "
122                  "being aligned to 8,4.  Possible 5%% performance win if "
123                  "avoided\n",
124                  mt->level[depth_irb->mt_level].width,
125                  mt->level[depth_irb->mt_level].height);
126       return false;
127    }
128 
129    uint32_t depth_clear_value;
130    switch (mt->format) {
131    case MESA_FORMAT_Z32_FLOAT_X24S8:
132    case MESA_FORMAT_S8_Z24:
133       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
134        *
135        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
136        *      enabled (the legacy method of clearing must be performed):
137        *
138        *      - If the depth buffer format is D32_FLOAT_S8X24_UINT or
139        *        D24_UNORM_S8_UINT.
140        */
141       return false;
142 
143    case MESA_FORMAT_Z32_FLOAT:
144       depth_clear_value = float_as_int(ctx->Depth.Clear);
145       break;
146 
147    case MESA_FORMAT_Z16:
148       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
149        *
150        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
151        *      enabled (the legacy method of clearing must be performed):
152        *
153        *      - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
154        *        width of the map (LOD0) is not multiple of 16, fast clear
155        *        optimization must be disabled.
156        */
157       if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
158 	 return false;
159       /* FALLTHROUGH */
160 
161    default:
162       depth_clear_value = fb->_DepthMax * ctx->Depth.Clear;
163       break;
164    }
165 
166    /* If we're clearing to a new clear value, then we need to resolve any clear
167     * flags out of the HiZ buffer into the real depth buffer.
168     */
169    if (mt->depth_clear_value != depth_clear_value) {
170       intel_miptree_all_slices_resolve_depth(intel, mt);
171       mt->depth_clear_value = depth_clear_value;
172    }
173 
174    /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
175     *
176     *     "If other rendering operations have preceded this clear, a
177     *      PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
178     *      must be issued before the rectangle primitive used for the depth
179     *      buffer clear operation.
180     */
181    intel_batchbuffer_emit_mi_flush(intel);
182 
183    intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
184 		  GEN6_HIZ_OP_DEPTH_CLEAR);
185 
186    if (intel->gen == 6) {
187       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
188        *
189        *     "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
190        *      by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
191        *      followed by Depth FLUSH'
192       */
193       intel_batchbuffer_emit_mi_flush(intel);
194    }
195 
196    /* Now, the HiZ buffer contains data that needs to be resolved to the depth
197     * buffer.
198     */
199    intel_renderbuffer_set_needs_depth_resolve(depth_irb);
200 
201    return true;
202 }
203 
204 /**
205  * Called by ctx->Driver.Clear.
206  */
207 static void
brw_clear(struct gl_context * ctx,GLbitfield mask)208 brw_clear(struct gl_context *ctx, GLbitfield mask)
209 {
210    struct intel_context *intel = intel_context(ctx);
211 
212    if (!_mesa_check_conditional_render(ctx))
213       return;
214 
215    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
216       intel->front_buffer_dirty = true;
217    }
218 
219    intel_prepare_render(intel);
220 
221    if (mask & BUFFER_BIT_DEPTH) {
222       if (brw_fast_clear_depth(ctx)) {
223 	 DBG("fast clear: depth\n");
224 	 mask &= ~BUFFER_BIT_DEPTH;
225       }
226    }
227 
228    GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
229 				 BUFFER_BIT_STENCIL |
230 				 BUFFER_BIT_DEPTH);
231 
232    if (tri_mask) {
233       debug_mask("tri", tri_mask);
234       mask &= ~tri_mask;
235 
236       if (ctx->API == API_OPENGLES) {
237          _mesa_meta_Clear(&intel->ctx, tri_mask);
238       } else {
239          _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
240       }
241    }
242 
243    /* Any strange buffers get passed off to swrast */
244    if (mask) {
245       debug_mask("swrast", mask);
246       _swrast_Clear(ctx, mask);
247    }
248 }
249 
250 
251 void
intelInitClearFuncs(struct dd_function_table * functions)252 intelInitClearFuncs(struct dd_function_table *functions)
253 {
254    functions->Clear = brw_clear;
255 }
256