Searched refs:resetContext (Results 1 – 18 of 18) sorted by relevance
79 resetContext(); in engineInit()82 private final void resetContext() { in resetContext() method in OpenSSLMac146 resetContext(); in engineDoFinal()152 resetContext(); in engineReset()
86 private final void resetContext() { in resetContext() method in OpenSSLSignature199 resetContext(); in initInternal()248 resetContext(); in engineSign()264 resetContext(); in engineVerify()
34 void reset() { this->resetContext(); } in reset()48 void resetContext();
98 this->resetContext(); in setupBackend()102 void VisualBench::resetContext() { in resetContext() function in VisualBench
35 resetContext(interpreter); in includeMethodFromExpression()61 private void resetContext(Interpreter interpreter) { in resetContext() method in Bsh
56 fCurContext->resetContext(); in createRenderTarget()78 fCurContext->resetContext(); in paintGL()
109 context->resetContext(); in createYUVTextures()123 context->resetContext(); in deleteYUVTextures()
104 context->resetContext(); in createRectangleTextureImg()
41 void resetContext();
82 void GrGLPathRendering::resetContext() { in resetContext() function in GrGLPathRendering
501 this->glPathRendering()->resetContext(); in onResetContext()
491 this->resetContext(); in handleDirtyContext()576 void resetContext() { in resetContext() function
150 void GrContext::resetContext(uint32_t state) { in resetContext() function in GrContext
72 void resetContext(uint32_t state = kAll_GrBackendState);
191 context->resetContext(); in getGpuStats()
156 context1->resetContext(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
161 context->resetContext(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
204 context->resetContext(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()238 context->resetContext(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()