/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle); 31 vec2 asin(vec2 angle); 36 vec2 acos(vec2 angle); 41 vec2 atan(vec2 y, vec2 x); 46 vec2 atan(vec2 y_over_x); 54 vec2 pow(vec2 x, vec2 y); [all …]
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D | 110.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle); 31 vec2 asin(vec2 angle); 36 vec2 acos(vec2 angle); 41 vec2 atan(vec2 y, vec2 x); 46 vec2 atan(vec2 y_over_x); 54 vec2 pow(vec2 x, vec2 y); [all …]
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D | 120.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle); 31 vec2 asin(vec2 angle); 36 vec2 acos(vec2 angle); 41 vec2 atan(vec2 y, vec2 x); 46 vec2 atan(vec2 y_over_x); 54 vec2 pow(vec2 x, vec2 y); [all …]
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D | 140.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle); 31 vec2 asin(vec2 angle); 36 vec2 acos(vec2 angle); 41 vec2 atan(vec2 y, vec2 x); 46 vec2 atan(vec2 y_over_x); 51 vec2 sinh(vec2 x); [all …]
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D | 130.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle); 31 vec2 asin(vec2 angle); 36 vec2 acos(vec2 angle); 41 vec2 atan(vec2 y, vec2 x); 46 vec2 atan(vec2 y_over_x); 51 vec2 sinh(vec2 x); [all …]
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D | ARB_shader_texture_lod.glsl | 5 vec2 P, float dPdx, float dPdy); 10 vec2 P, vec2 dPdx, vec2 dPdy); 12 vec3 P, vec2 dPdx, vec2 dPdy); 14 vec4 P, vec2 dPdx, vec2 dPdy); 30 vec3 P, vec2 dPdx, vec2 dPdy); 32 vec4 P, vec2 dPdx, vec2 dPdy); 36 vec2 P, vec2 dPdx, vec2 dPdy); 38 vec3 P, vec2 dPdx, vec2 dPdy); 40 vec4 P, vec2 dPdx, vec2 dPdy); 43 vec3 P, vec2 dPdx, vec2 dPdy); [all …]
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D | 140.frag | 7 vec4 texture( sampler2D sampler, vec2 P, float bias); 8 ivec4 texture(isampler2D sampler, vec2 P, float bias); 9 uvec4 texture(usampler2D sampler, vec2 P, float bias); 23 vec4 texture( sampler1DArray sampler, vec2 P, float bias); 24 ivec4 texture(isampler1DArray sampler, vec2 P, float bias); 25 uvec4 texture(usampler1DArray sampler, vec2 P, float bias); 34 vec4 textureProj( sampler1D sampler, vec2 P, float bias); 35 ivec4 textureProj(isampler1D sampler, vec2 P, float bias); 36 uvec4 textureProj(usampler1D sampler, vec2 P, float bias); 60 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); [all …]
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D | 130.frag | 8 vec4 texture( sampler2D sampler, vec2 P, float bias); 9 ivec4 texture(isampler2D sampler, vec2 P, float bias); 10 uvec4 texture(usampler2D sampler, vec2 P, float bias); 24 vec4 texture( sampler1DArray sampler, vec2 P, float bias); 25 ivec4 texture(isampler1DArray sampler, vec2 P, float bias); 26 uvec4 texture(usampler1DArray sampler, vec2 P, float bias); 35 vec4 textureProj( sampler1D sampler, vec2 P, float bias); 36 ivec4 textureProj(isampler1D sampler, vec2 P, float bias); 37 uvec4 textureProj(usampler1D sampler, vec2 P, float bias); 61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); [all …]
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D | OES_standard_derivatives.frag | 8 vec2 dFdx(vec2 p); 13 vec2 dFdy(vec2 p); 18 vec2 fwidth(vec2 p);
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | vec2.js | 27 var vec2 = {}; variable 34 vec2.create = function() { 47 vec2.clone = function(a) { 61 vec2.fromValues = function(x, y) { 75 vec2.copy = function(out, a) { 89 vec2.set = function(out, x, y) { function 103 vec2.add = function(out, a, b) { 117 vec2.subtract = function(out, a, b) { 127 vec2.sub = vec2.subtract; 137 vec2.multiply = function(out, a, b) { [all …]
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/ |
D | vec2-spec.js | 22 var vec2 = require("../../src/gl-matrix/vec2.js"); 29 beforeEach(function() { result = vec2.create(); }); 34 beforeEach(function() { result = vec2.clone(vecA); }); 39 beforeEach(function() { result = vec2.fromValues(1, 2); }); 44 beforeEach(function() { result = vec2.copy(out, vecA); }); 50 beforeEach(function() { result = vec2.set(out, 1, 2); }); 57 beforeEach(function() { result = vec2.add(out, vecA, vecB); }); 66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); }); 74 beforeEach(function() { result = vec2.add(vecB, vecA, vecB); }); 83 … it("should have an alias called 'sub'", function() { expect(vec2.sub).toEqual(vec2.subtract); }); [all …]
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/external/mesa3d/src/glsl/builtins/ir/ |
D | smoothstep.ir | 15 (signature vec2 19 (declare (in) vec2 x)) 20 ((declare () vec2 t) 22 (expression vec2 max 23 (expression vec2 min 24 …(expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref ed… 27 …(return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant… 58 (signature vec2 60 (declare (in) vec2 edge0) 61 (declare (in) vec2 edge1) [all …]
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D | asin.ir | 29 (signature vec2 31 (declare (in) vec2 x)) 32 ((return (expression vec2 * 33 (expression vec2 sign (var_ref x)) 34 (expression vec2 - 36 (expression vec2 * 37 (expression vec2 sqrt 38 (expression vec2 - 40 (expression vec2 abs (var_ref x)))) 41 (expression vec2 + [all …]
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D | tanh.ir | 12 (signature vec2 14 (declare (in) vec2 x)) 15 ((return (expression vec2 / 16 (expression vec2 - 17 (expression vec2 exp (var_ref x)) 18 (expression vec2 exp (expression vec2 neg (var_ref x)))) 19 (expression vec2 + 20 (expression vec2 exp (var_ref x)) 21 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
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D | mix.ir | 9 (signature vec2 11 (declare (in) vec2 arg0) 12 (declare (in) vec2 arg1) 13 (declare (in) vec2 arg2)) 14 …urn (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000… 30 (signature vec2 32 (declare (in) vec2 arg0) 33 (declare (in) vec2 arg1) 35 …rn (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000… 59 (signature vec2 [all …]
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D | asinh.ir | 15 (signature vec2 17 (declare (in) vec2 x)) 18 ((return (expression vec2 * 19 (expression vec2 sign (var_ref x)) 20 (expression vec2 log 21 (expression vec2 + 22 (expression vec2 abs (var_ref x)) 23 (expression vec2 sqrt 24 (expression vec2 + 25 (expression vec2 * (var_ref x) (var_ref x))
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D | noise2.ir | 2 (signature vec2 7 (declare () vec2 t) 16 (signature vec2 21 (declare () vec2 t) 30 (signature vec2 32 (declare (in ) vec2 p) 37 (declare () vec2 t) 40 …(assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601… 46 (signature vec2 53 (declare () vec2 t)
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/external/deqp/external/vulkancts/data/vulkan/draw/ |
D | VertexFetchInstanced.vert | 9 vec2 perVertex = vec2(in_position.x, in_position.y); 10 …vec2 perInstance[6] = vec2[6](vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3), vec…
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D | VertexFetchInstancedFirstInstance.vert | 9 vec2 perVertex = vec2(in_position.x, in_position.y); 10 …vec2 perInstance[6] = vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), v…
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/external/deqp/data/gles2/shaders/ |
D | conversions.test | 212 … vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5… 224 out0 = vec2(in0); 410 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) |… 422 out0 = vec2(in0); 608 output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; 620 out0 = vec2(in0); 809 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 831 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 853 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 1417 vec2 in0 = vec2(0.0, 0.5); [all …]
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/external/deqp/data/gles31/shaders/ |
D | implicit_conversions.test | 60 …output vec2 out0 = [ vec2(3.0, 4.0) | vec2(2.0, 3.0) | vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(6.0,… 71 out0 = in0 + vec2(1.0, 2.0); 214 …output vec2 out0 = [ vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(5.0, 6.0) | vec2(8.0, 9.0) | vec2(12.0… 225 out0 = in0 + vec2(1.0, 2.0); 302 output vec2 out0 = [ vec2(2.0, 4.0) | vec2(3.0, 3.0) | vec2(4.0, 9.0) ]; 313 out0 = in0 + vec2(1.0, 2.0); 324 output vec2 out0 = [ vec2(3.0, 5.0) | vec2(5.0, 8.0) | vec2(2.0, 15.0) ]; 335 out0 = in0 + vec2(1.0, 2.0); 504 …output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, -1.0) | vec2(0.0, -1.0) | vec2(2.0, 1.0) | vec2(4.… 515 out0 = in0 - vec2(1.0, 2.0); [all …]
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/external/clang/test/Sema/ |
D | ext_vector_components.c | 11 float2 vec2, vec2_2; in test() local 17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}} in test() 18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}} in test() 22 vec2 = vec4.s01; // legal, shorten in test() 23 vec2 = vec4.S01; // legal, shorten in test() 26 f = vec2.x; // legal, shorten in test() 32 vec2.x = f; in test() 33 …vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}} in test() 34 vec2.yx = vec2_2.xy; in test()
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/external/libvpx/libvpx/vpx_dsp/mips/ |
D | vpx_convolve8_avg_horiz_msa.c | 58 v8i16 filt, vec0, vec1, vec2, vec3; in common_hz_8t_and_aver_dst_4x8_msa() local 80 filt0, filt1, filt2, filt3, vec2, vec3); in common_hz_8t_and_aver_dst_4x8_msa() 81 SRARI_H4_SH(vec0, vec1, vec2, vec3, FILTER_BITS); in common_hz_8t_and_aver_dst_4x8_msa() 82 SAT_SH4_SH(vec0, vec1, vec2, vec3, 7); in common_hz_8t_and_aver_dst_4x8_msa() 83 PCKEV_B4_UB(vec0, vec0, vec1, vec1, vec2, vec2, vec3, vec3, res0, res1, res2, in common_hz_8t_and_aver_dst_4x8_msa() 155 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_16w_msa() local 177 VSHF_B4_SH(src2, src2, mask0, mask1, mask2, mask3, vec2, vec6, vec10, in common_hz_8t_and_aver_dst_16w_msa() 181 DOTP_SB4_SH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec0, vec1, in common_hz_8t_and_aver_dst_16w_msa() 182 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa() 186 vec2, vec3); in common_hz_8t_and_aver_dst_16w_msa() [all …]
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/external/vulkan-validation-layers/libs/glm/detail/ |
D | dummy.cpp | 89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) in func() 107 std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); 108 glm::vec2 const PositionDataF32[VertexCount] = 110 glm::vec2(-1.0f,-1.0f), 111 glm::vec2( 1.0f,-1.0f), 112 glm::vec2( 1.0f, 1.0f), 113 glm::vec2(-1.0f, 1.0f) 119 glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))), 120 glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))), 121 glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))), [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | conversions.test | 399 … vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5… 412 out0 = vec2(in0); 615 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) |… 628 out0 = vec2(in0); 831 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(2.0, 2.0) | vec2(3.0, 3.0) | vec2(8.0, 8.0) | vec2(9.0, 9.0) |… 844 out0 = vec2(in0); 1047 output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; 1060 out0 = vec2(in0); 1554 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 1578 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… [all …]
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