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Searched refs:GLConsumer (Results 1 – 25 of 32) sorted by relevance

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/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp80 const sp<GLConsumer>& surfaceTexture) in SurfaceTexture_setSurfaceTexture()
82 GLConsumer* const p = in SurfaceTexture_setSurfaceTexture()
83 (GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture); in SurfaceTexture_setSurfaceTexture()
108 jobject thiz, sp<GLConsumer::FrameAvailableListener> listener) in SurfaceTexture_setFrameAvailableListener()
110 GLConsumer::FrameAvailableListener* const p = in SurfaceTexture_setFrameAvailableListener()
111 (GLConsumer::FrameAvailableListener*) in SurfaceTexture_setFrameAvailableListener()
122 sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) { in SurfaceTexture_getSurfaceTexture()
123 return (GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture); in SurfaceTexture_getSurfaceTexture()
131 sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz)); in android_SurfaceTexture_getNativeWindow()
144 class JNISurfaceTextureContext : public GLConsumer::FrameAvailableListener
[all …]
/frameworks/native/libs/gui/
DGLConsumer.cpp105 Mutex GLConsumer::sStaticInitLock;
106 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
152 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() function in android::GLConsumer
180 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() function in android::GLConsumer
208 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) in setDefaultBufferSize()
220 status_t GLConsumer::updateTexImage() { in updateTexImage()
268 status_t GLConsumer::releaseTexImage() { in releaseTexImage()
341 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { in getDebugTexImageBuffer()
367 status_t GLConsumer::acquireBufferLocked(BufferItem *item, in acquireBufferLocked()
386 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked()
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DAndroid.mk55 GLConsumer.cpp \
/frameworks/native/libs/gui/tests/
DSurfaceTextureGL.h31 class GLConsumer; variable
42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL, in SetUp()
65 sp<GLConsumer> mST;
DTextureRenderer.h26 class GLConsumer; variable
30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
37 sp<GLConsumer> mST;
DMultiTextureConsumer_test.cpp40 mGlConsumer = new GLConsumer(consumer, TEX_ID, in SetUp()
41 GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp()
63 sp<GLConsumer> mGlConsumer;
DSurfaceTextureClient_test.cpp53 mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true, in SetUp()
117 sp<GLConsumer> mST;
303 sp<GLConsumer> st(mST); in TEST_F()
522 sp<GLConsumer> mST; in TEST_F()
538 MyThread(const sp<GLConsumer>& mST) in TEST_F()
763 sp<GLConsumer> st(new GLConsumer(consumer, i, in SetUp()
764 GLConsumer::TEXTURE_EXTERNAL, true, false)); in SetUp()
DFrameWaiter.h24 class FrameWaiter : public GLConsumer::FrameAvailableListener {
DTextureRenderer.cpp31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.h29 class SurfaceFlingerConsumer : public GLConsumer {
39 : GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false), in SurfaceFlingerConsumer()
DSurfaceFlingerConsumer.cpp121 status_t result = GLConsumer::acquireBufferLocked(item, presentWhen, in acquireBufferLocked()
195 GLConsumer::setReleaseFence(fence); in setReleaseFence()
226 GLConsumer::setReleaseFence(fence); in setReleaseFence()
/frameworks/native/cmds/flatland/
DGLHelper.h55 sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
72 sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
83 sp<GLConsumer> mDummyGLConsumer;
DComposers.cpp125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { in compose() argument
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
DGLHelper.cpp153 sp<GLConsumer>* glConsumer, EGLSurface* surface, in createSurfaceTexture()
203 sp<GLConsumer>* glConsumer, EGLSurface* surface) { in createNamedSurfaceTexture()
207 sp<GLConsumer> glc = new GLConsumer(consumer, name, in createNamedSurfaceTexture()
DFlatland.h52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
/frameworks/base/include/android_runtime/
Dandroid_graphics_SurfaceTexture.h26 class GLConsumer; variable
33 extern sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
/frameworks/av/cmds/screenrecord/
DFrameOutput.h31 class FrameOutput : public GLConsumer::FrameAvailableListener {
82 sp<GLConsumer> mGlConsumer;
DOverlay.h38 class Overlay : public GLConsumer::FrameAvailableListener, Thread {
131 sp<GLConsumer> mGlConsumer;
/frameworks/base/libs/hwui/
DDeferredLayerUpdater.h61 ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) { in setSurfaceTexture()
104 sp<GLConsumer> mSurfaceTexture;
/frameworks/native/include/gui/
DGLConsumer.h54 class GLConsumer : public ConsumerBase {
85 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.h35 class GLConsumer; variable
243 sp<GLConsumer> surfaceTexture_;
Dgl_env.cpp168 surfaceTexture_ = new GLConsumer(consumer, 0, GLConsumer::TEXTURE_EXTERNAL, in InitWithNewContext()
/frameworks/av/services/camera/libcameraservice/
DCameraFlashlight.h168 sp<GLConsumer> mSurfaceTexture;
221 sp<GLConsumer> mSurfaceTexture;
DCameraFlashlight.cpp385 mSurfaceTexture = new GLConsumer(mConsumer, 0, GLConsumer::TEXTURE_EXTERNAL, in initializeSurface()
819 mSurfaceTexture = new GLConsumer(mConsumer, 0, GLConsumer::TEXTURE_EXTERNAL, in initializePreviewWindow()
/frameworks/base/core/jni/
Dandroid_view_HardwareLayer.cpp72 sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface)); in android_view_HardwareLayer_setSurfaceTexture()

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