/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 80 const sp<GLConsumer>& surfaceTexture) in SurfaceTexture_setSurfaceTexture() 82 GLConsumer* const p = in SurfaceTexture_setSurfaceTexture() 83 (GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture); in SurfaceTexture_setSurfaceTexture() 108 jobject thiz, sp<GLConsumer::FrameAvailableListener> listener) in SurfaceTexture_setFrameAvailableListener() 110 GLConsumer::FrameAvailableListener* const p = in SurfaceTexture_setFrameAvailableListener() 111 (GLConsumer::FrameAvailableListener*) in SurfaceTexture_setFrameAvailableListener() 122 sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) { in SurfaceTexture_getSurfaceTexture() 123 return (GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture); in SurfaceTexture_getSurfaceTexture() 131 sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz)); in android_SurfaceTexture_getNativeWindow() 144 class JNISurfaceTextureContext : public GLConsumer::FrameAvailableListener [all …]
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 105 Mutex GLConsumer::sStaticInitLock; 106 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer; 152 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() function in android::GLConsumer 180 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() function in android::GLConsumer 208 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) in setDefaultBufferSize() 220 status_t GLConsumer::updateTexImage() { in updateTexImage() 268 status_t GLConsumer::releaseTexImage() { in releaseTexImage() 341 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { in getDebugTexImageBuffer() 367 status_t GLConsumer::acquireBufferLocked(BufferItem *item, in acquireBufferLocked() 386 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked() [all …]
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D | Android.mk | 55 GLConsumer.cpp \
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGL.h | 31 class GLConsumer; variable 42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL, in SetUp() 65 sp<GLConsumer> mST;
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D | TextureRenderer.h | 26 class GLConsumer; variable 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st); 37 sp<GLConsumer> mST;
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D | MultiTextureConsumer_test.cpp | 40 mGlConsumer = new GLConsumer(consumer, TEX_ID, in SetUp() 41 GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp() 63 sp<GLConsumer> mGlConsumer;
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D | SurfaceTextureClient_test.cpp | 53 mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true, in SetUp() 117 sp<GLConsumer> mST; 303 sp<GLConsumer> st(mST); in TEST_F() 522 sp<GLConsumer> mST; in TEST_F() 538 MyThread(const sp<GLConsumer>& mST) in TEST_F() 763 sp<GLConsumer> st(new GLConsumer(consumer, i, in SetUp() 764 GLConsumer::TEXTURE_EXTERNAL, true, false)); in SetUp()
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D | FrameWaiter.h | 24 class FrameWaiter : public GLConsumer::FrameAvailableListener {
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D | TextureRenderer.cpp | 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerConsumer.h | 29 class SurfaceFlingerConsumer : public GLConsumer { 39 : GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false), in SurfaceFlingerConsumer()
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D | SurfaceFlingerConsumer.cpp | 121 status_t result = GLConsumer::acquireBufferLocked(item, presentWhen, in acquireBufferLocked() 195 GLConsumer::setReleaseFence(fence); in setReleaseFence() 226 GLConsumer::setReleaseFence(fence); in setReleaseFence()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.h | 55 sp<GLConsumer>* surfaceTexture, EGLSurface* surface, 72 sp<GLConsumer>* surfaceTexture, EGLSurface* surface); 83 sp<GLConsumer> mDummyGLConsumer;
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D | Composers.cpp | 125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { in compose() argument 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() 244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
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D | GLHelper.cpp | 153 sp<GLConsumer>* glConsumer, EGLSurface* surface, in createSurfaceTexture() 203 sp<GLConsumer>* glConsumer, EGLSurface* surface) { in createNamedSurfaceTexture() 207 sp<GLConsumer> glc = new GLConsumer(consumer, name, in createNamedSurfaceTexture()
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D | Flatland.h | 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
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/frameworks/base/include/android_runtime/ |
D | android_graphics_SurfaceTexture.h | 26 class GLConsumer; variable 33 extern sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
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/frameworks/av/cmds/screenrecord/ |
D | FrameOutput.h | 31 class FrameOutput : public GLConsumer::FrameAvailableListener { 82 sp<GLConsumer> mGlConsumer;
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D | Overlay.h | 38 class Overlay : public GLConsumer::FrameAvailableListener, Thread { 131 sp<GLConsumer> mGlConsumer;
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/frameworks/base/libs/hwui/ |
D | DeferredLayerUpdater.h | 61 ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) { in setSurfaceTexture() 104 sp<GLConsumer> mSurfaceTexture;
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/frameworks/native/include/gui/ |
D | GLConsumer.h | 54 class GLConsumer : public ConsumerBase { 85 GLConsumer(const sp<IGraphicBufferConsumer>& bq, 89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.h | 35 class GLConsumer; variable 243 sp<GLConsumer> surfaceTexture_;
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D | gl_env.cpp | 168 surfaceTexture_ = new GLConsumer(consumer, 0, GLConsumer::TEXTURE_EXTERNAL, in InitWithNewContext()
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/frameworks/av/services/camera/libcameraservice/ |
D | CameraFlashlight.h | 168 sp<GLConsumer> mSurfaceTexture; 221 sp<GLConsumer> mSurfaceTexture;
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D | CameraFlashlight.cpp | 385 mSurfaceTexture = new GLConsumer(mConsumer, 0, GLConsumer::TEXTURE_EXTERNAL, in initializeSurface() 819 mSurfaceTexture = new GLConsumer(mConsumer, 0, GLConsumer::TEXTURE_EXTERNAL, in initializePreviewWindow()
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/frameworks/base/core/jni/ |
D | android_view_HardwareLayer.cpp | 72 sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface)); in android_view_HardwareLayer_setSurfaceTexture()
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