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Searched refs:GL_ACTIVE_UNIFORM_BLOCKS (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES30.java262 public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field in GLES30
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if262 public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
/frameworks/native/opengl/libs/
Denums.in693 GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl31.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dgl32.h929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20336 field public static final int GL_ACTIVE_UNIFORM_BLOCKS = 35382; // 0x8a36
/frameworks/base/api/
Dcurrent.txt26848 field public static final int GL_ACTIVE_UNIFORM_BLOCKS = 35382; // 0x8a36
Dsystem-current.txt29288 field public static final int GL_ACTIVE_UNIFORM_BLOCKS = 35382; // 0x8a36
Dtest-current.txt26917 field public static final int GL_ACTIVE_UNIFORM_BLOCKS = 35382; // 0x8a36