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1 #ifndef __gl3_h_
2 #define __gl3_h_ 1
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*
9 ** Copyright (c) 2013-2015 The Khronos Group Inc.
10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 /*
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 **   http://www.opengl.org/registry/
35 **
36 ** Khronos $Revision: 32120 $ on $Date: 2015-10-15 04:27:13 -0700 (Thu, 15 Oct 2015) $
37 */
38 
39 #include <GLES3/gl3platform.h>
40 
41 #ifndef GL_APIENTRYP
42 #define GL_APIENTRYP GL_APIENTRY*
43 #endif
44 
45 #if !defined(GL_GLES_PROTOTYPES)
46 #define GL_GLES_PROTOTYPES 1
47 #endif
48 
49 /* Generated on date 20151015 */
50 
51 /* Generated C header for:
52  * API: gles2
53  * Profile: common
54  * Versions considered: 2\.[0-9]|3\.0
55  * Versions emitted: .*
56  * Default extensions included: None
57  * Additional extensions included: _nomatch_^
58  * Extensions removed: _nomatch_^
59  */
60 
61 #ifndef GL_ES_VERSION_2_0
62 #define GL_ES_VERSION_2_0 1
63 #include <KHR/khrplatform.h>
64 typedef khronos_int8_t GLbyte;
65 typedef khronos_float_t GLclampf;
66 typedef khronos_int32_t GLfixed;
67 typedef short GLshort;
68 typedef unsigned short GLushort;
69 typedef void GLvoid;
70 typedef struct __GLsync *GLsync;
71 typedef khronos_int64_t GLint64;
72 typedef khronos_uint64_t GLuint64;
73 typedef unsigned int GLenum;
74 typedef unsigned int GLuint;
75 typedef char GLchar;
76 typedef khronos_float_t GLfloat;
77 typedef khronos_ssize_t GLsizeiptr;
78 typedef khronos_intptr_t GLintptr;
79 typedef unsigned int GLbitfield;
80 typedef int GLint;
81 typedef unsigned char GLboolean;
82 typedef int GLsizei;
83 typedef khronos_uint8_t GLubyte;
84 #define GL_DEPTH_BUFFER_BIT               0x00000100
85 #define GL_STENCIL_BUFFER_BIT             0x00000400
86 #define GL_COLOR_BUFFER_BIT               0x00004000
87 #define GL_FALSE                          0
88 #define GL_TRUE                           1
89 #define GL_POINTS                         0x0000
90 #define GL_LINES                          0x0001
91 #define GL_LINE_LOOP                      0x0002
92 #define GL_LINE_STRIP                     0x0003
93 #define GL_TRIANGLES                      0x0004
94 #define GL_TRIANGLE_STRIP                 0x0005
95 #define GL_TRIANGLE_FAN                   0x0006
96 #define GL_ZERO                           0
97 #define GL_ONE                            1
98 #define GL_SRC_COLOR                      0x0300
99 #define GL_ONE_MINUS_SRC_COLOR            0x0301
100 #define GL_SRC_ALPHA                      0x0302
101 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
102 #define GL_DST_ALPHA                      0x0304
103 #define GL_ONE_MINUS_DST_ALPHA            0x0305
104 #define GL_DST_COLOR                      0x0306
105 #define GL_ONE_MINUS_DST_COLOR            0x0307
106 #define GL_SRC_ALPHA_SATURATE             0x0308
107 #define GL_FUNC_ADD                       0x8006
108 #define GL_BLEND_EQUATION                 0x8009
109 #define GL_BLEND_EQUATION_RGB             0x8009
110 #define GL_BLEND_EQUATION_ALPHA           0x883D
111 #define GL_FUNC_SUBTRACT                  0x800A
112 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
113 #define GL_BLEND_DST_RGB                  0x80C8
114 #define GL_BLEND_SRC_RGB                  0x80C9
115 #define GL_BLEND_DST_ALPHA                0x80CA
116 #define GL_BLEND_SRC_ALPHA                0x80CB
117 #define GL_CONSTANT_COLOR                 0x8001
118 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
119 #define GL_CONSTANT_ALPHA                 0x8003
120 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
121 #define GL_BLEND_COLOR                    0x8005
122 #define GL_ARRAY_BUFFER                   0x8892
123 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
124 #define GL_ARRAY_BUFFER_BINDING           0x8894
125 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
126 #define GL_STREAM_DRAW                    0x88E0
127 #define GL_STATIC_DRAW                    0x88E4
128 #define GL_DYNAMIC_DRAW                   0x88E8
129 #define GL_BUFFER_SIZE                    0x8764
130 #define GL_BUFFER_USAGE                   0x8765
131 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
132 #define GL_FRONT                          0x0404
133 #define GL_BACK                           0x0405
134 #define GL_FRONT_AND_BACK                 0x0408
135 #define GL_TEXTURE_2D                     0x0DE1
136 #define GL_CULL_FACE                      0x0B44
137 #define GL_BLEND                          0x0BE2
138 #define GL_DITHER                         0x0BD0
139 #define GL_STENCIL_TEST                   0x0B90
140 #define GL_DEPTH_TEST                     0x0B71
141 #define GL_SCISSOR_TEST                   0x0C11
142 #define GL_POLYGON_OFFSET_FILL            0x8037
143 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
144 #define GL_SAMPLE_COVERAGE                0x80A0
145 #define GL_NO_ERROR                       0
146 #define GL_INVALID_ENUM                   0x0500
147 #define GL_INVALID_VALUE                  0x0501
148 #define GL_INVALID_OPERATION              0x0502
149 #define GL_OUT_OF_MEMORY                  0x0505
150 #define GL_CW                             0x0900
151 #define GL_CCW                            0x0901
152 #define GL_LINE_WIDTH                     0x0B21
153 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
154 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
155 #define GL_CULL_FACE_MODE                 0x0B45
156 #define GL_FRONT_FACE                     0x0B46
157 #define GL_DEPTH_RANGE                    0x0B70
158 #define GL_DEPTH_WRITEMASK                0x0B72
159 #define GL_DEPTH_CLEAR_VALUE              0x0B73
160 #define GL_DEPTH_FUNC                     0x0B74
161 #define GL_STENCIL_CLEAR_VALUE            0x0B91
162 #define GL_STENCIL_FUNC                   0x0B92
163 #define GL_STENCIL_FAIL                   0x0B94
164 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
165 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
166 #define GL_STENCIL_REF                    0x0B97
167 #define GL_STENCIL_VALUE_MASK             0x0B93
168 #define GL_STENCIL_WRITEMASK              0x0B98
169 #define GL_STENCIL_BACK_FUNC              0x8800
170 #define GL_STENCIL_BACK_FAIL              0x8801
171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
172 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
173 #define GL_STENCIL_BACK_REF               0x8CA3
174 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
175 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
176 #define GL_VIEWPORT                       0x0BA2
177 #define GL_SCISSOR_BOX                    0x0C10
178 #define GL_COLOR_CLEAR_VALUE              0x0C22
179 #define GL_COLOR_WRITEMASK                0x0C23
180 #define GL_UNPACK_ALIGNMENT               0x0CF5
181 #define GL_PACK_ALIGNMENT                 0x0D05
182 #define GL_MAX_TEXTURE_SIZE               0x0D33
183 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
184 #define GL_SUBPIXEL_BITS                  0x0D50
185 #define GL_RED_BITS                       0x0D52
186 #define GL_GREEN_BITS                     0x0D53
187 #define GL_BLUE_BITS                      0x0D54
188 #define GL_ALPHA_BITS                     0x0D55
189 #define GL_DEPTH_BITS                     0x0D56
190 #define GL_STENCIL_BITS                   0x0D57
191 #define GL_POLYGON_OFFSET_UNITS           0x2A00
192 #define GL_POLYGON_OFFSET_FACTOR          0x8038
193 #define GL_TEXTURE_BINDING_2D             0x8069
194 #define GL_SAMPLE_BUFFERS                 0x80A8
195 #define GL_SAMPLES                        0x80A9
196 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
197 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
199 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
200 #define GL_DONT_CARE                      0x1100
201 #define GL_FASTEST                        0x1101
202 #define GL_NICEST                         0x1102
203 #define GL_GENERATE_MIPMAP_HINT           0x8192
204 #define GL_BYTE                           0x1400
205 #define GL_UNSIGNED_BYTE                  0x1401
206 #define GL_SHORT                          0x1402
207 #define GL_UNSIGNED_SHORT                 0x1403
208 #define GL_INT                            0x1404
209 #define GL_UNSIGNED_INT                   0x1405
210 #define GL_FLOAT                          0x1406
211 #define GL_FIXED                          0x140C
212 #define GL_DEPTH_COMPONENT                0x1902
213 #define GL_ALPHA                          0x1906
214 #define GL_RGB                            0x1907
215 #define GL_RGBA                           0x1908
216 #define GL_LUMINANCE                      0x1909
217 #define GL_LUMINANCE_ALPHA                0x190A
218 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
219 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
220 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
221 #define GL_FRAGMENT_SHADER                0x8B30
222 #define GL_VERTEX_SHADER                  0x8B31
223 #define GL_MAX_VERTEX_ATTRIBS             0x8869
224 #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
225 #define GL_MAX_VARYING_VECTORS            0x8DFC
226 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
227 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
228 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
229 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
230 #define GL_SHADER_TYPE                    0x8B4F
231 #define GL_DELETE_STATUS                  0x8B80
232 #define GL_LINK_STATUS                    0x8B82
233 #define GL_VALIDATE_STATUS                0x8B83
234 #define GL_ATTACHED_SHADERS               0x8B85
235 #define GL_ACTIVE_UNIFORMS                0x8B86
236 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
237 #define GL_ACTIVE_ATTRIBUTES              0x8B89
238 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
239 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
240 #define GL_CURRENT_PROGRAM                0x8B8D
241 #define GL_NEVER                          0x0200
242 #define GL_LESS                           0x0201
243 #define GL_EQUAL                          0x0202
244 #define GL_LEQUAL                         0x0203
245 #define GL_GREATER                        0x0204
246 #define GL_NOTEQUAL                       0x0205
247 #define GL_GEQUAL                         0x0206
248 #define GL_ALWAYS                         0x0207
249 #define GL_KEEP                           0x1E00
250 #define GL_REPLACE                        0x1E01
251 #define GL_INCR                           0x1E02
252 #define GL_DECR                           0x1E03
253 #define GL_INVERT                         0x150A
254 #define GL_INCR_WRAP                      0x8507
255 #define GL_DECR_WRAP                      0x8508
256 #define GL_VENDOR                         0x1F00
257 #define GL_RENDERER                       0x1F01
258 #define GL_VERSION                        0x1F02
259 #define GL_EXTENSIONS                     0x1F03
260 #define GL_NEAREST                        0x2600
261 #define GL_LINEAR                         0x2601
262 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
263 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
264 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
265 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
266 #define GL_TEXTURE_MAG_FILTER             0x2800
267 #define GL_TEXTURE_MIN_FILTER             0x2801
268 #define GL_TEXTURE_WRAP_S                 0x2802
269 #define GL_TEXTURE_WRAP_T                 0x2803
270 #define GL_TEXTURE                        0x1702
271 #define GL_TEXTURE_CUBE_MAP               0x8513
272 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
277 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
278 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
279 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
280 #define GL_TEXTURE0                       0x84C0
281 #define GL_TEXTURE1                       0x84C1
282 #define GL_TEXTURE2                       0x84C2
283 #define GL_TEXTURE3                       0x84C3
284 #define GL_TEXTURE4                       0x84C4
285 #define GL_TEXTURE5                       0x84C5
286 #define GL_TEXTURE6                       0x84C6
287 #define GL_TEXTURE7                       0x84C7
288 #define GL_TEXTURE8                       0x84C8
289 #define GL_TEXTURE9                       0x84C9
290 #define GL_TEXTURE10                      0x84CA
291 #define GL_TEXTURE11                      0x84CB
292 #define GL_TEXTURE12                      0x84CC
293 #define GL_TEXTURE13                      0x84CD
294 #define GL_TEXTURE14                      0x84CE
295 #define GL_TEXTURE15                      0x84CF
296 #define GL_TEXTURE16                      0x84D0
297 #define GL_TEXTURE17                      0x84D1
298 #define GL_TEXTURE18                      0x84D2
299 #define GL_TEXTURE19                      0x84D3
300 #define GL_TEXTURE20                      0x84D4
301 #define GL_TEXTURE21                      0x84D5
302 #define GL_TEXTURE22                      0x84D6
303 #define GL_TEXTURE23                      0x84D7
304 #define GL_TEXTURE24                      0x84D8
305 #define GL_TEXTURE25                      0x84D9
306 #define GL_TEXTURE26                      0x84DA
307 #define GL_TEXTURE27                      0x84DB
308 #define GL_TEXTURE28                      0x84DC
309 #define GL_TEXTURE29                      0x84DD
310 #define GL_TEXTURE30                      0x84DE
311 #define GL_TEXTURE31                      0x84DF
312 #define GL_ACTIVE_TEXTURE                 0x84E0
313 #define GL_REPEAT                         0x2901
314 #define GL_CLAMP_TO_EDGE                  0x812F
315 #define GL_MIRRORED_REPEAT                0x8370
316 #define GL_FLOAT_VEC2                     0x8B50
317 #define GL_FLOAT_VEC3                     0x8B51
318 #define GL_FLOAT_VEC4                     0x8B52
319 #define GL_INT_VEC2                       0x8B53
320 #define GL_INT_VEC3                       0x8B54
321 #define GL_INT_VEC4                       0x8B55
322 #define GL_BOOL                           0x8B56
323 #define GL_BOOL_VEC2                      0x8B57
324 #define GL_BOOL_VEC3                      0x8B58
325 #define GL_BOOL_VEC4                      0x8B59
326 #define GL_FLOAT_MAT2                     0x8B5A
327 #define GL_FLOAT_MAT3                     0x8B5B
328 #define GL_FLOAT_MAT4                     0x8B5C
329 #define GL_SAMPLER_2D                     0x8B5E
330 #define GL_SAMPLER_CUBE                   0x8B60
331 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
332 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
333 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
334 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
335 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
336 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
337 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
338 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
339 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
340 #define GL_COMPILE_STATUS                 0x8B81
341 #define GL_INFO_LOG_LENGTH                0x8B84
342 #define GL_SHADER_SOURCE_LENGTH           0x8B88
343 #define GL_SHADER_COMPILER                0x8DFA
344 #define GL_SHADER_BINARY_FORMATS          0x8DF8
345 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
346 #define GL_LOW_FLOAT                      0x8DF0
347 #define GL_MEDIUM_FLOAT                   0x8DF1
348 #define GL_HIGH_FLOAT                     0x8DF2
349 #define GL_LOW_INT                        0x8DF3
350 #define GL_MEDIUM_INT                     0x8DF4
351 #define GL_HIGH_INT                       0x8DF5
352 #define GL_FRAMEBUFFER                    0x8D40
353 #define GL_RENDERBUFFER                   0x8D41
354 #define GL_RGBA4                          0x8056
355 #define GL_RGB5_A1                        0x8057
356 #define GL_RGB565                         0x8D62
357 #define GL_DEPTH_COMPONENT16              0x81A5
358 #define GL_STENCIL_INDEX8                 0x8D48
359 #define GL_RENDERBUFFER_WIDTH             0x8D42
360 #define GL_RENDERBUFFER_HEIGHT            0x8D43
361 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
362 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
363 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
364 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
365 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
366 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
367 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
368 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
369 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
370 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
371 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
372 #define GL_COLOR_ATTACHMENT0              0x8CE0
373 #define GL_DEPTH_ATTACHMENT               0x8D00
374 #define GL_STENCIL_ATTACHMENT             0x8D20
375 #define GL_NONE                           0
376 #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
377 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
378 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
379 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
380 #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
381 #define GL_FRAMEBUFFER_BINDING            0x8CA6
382 #define GL_RENDERBUFFER_BINDING           0x8CA7
383 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
384 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
385 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
388 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
390 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
391 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
392 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
393 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
394 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
395 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
396 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
397 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
398 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
399 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
400 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
401 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
402 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
403 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
404 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
406 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
407 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
408 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
409 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
410 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
411 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
412 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
413 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
414 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
415 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
416 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
418 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
419 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
420 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
421 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
423 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
424 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
425 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
426 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
427 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
428 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
429 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
430 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
431 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
432 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
433 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
434 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
435 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
436 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
437 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
438 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
439 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
440 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
442 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
443 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
444 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
445 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
446 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
447 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
448 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
449 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
450 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
454 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
456 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
457 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
458 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
459 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
460 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
461 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
462 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
463 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
464 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
465 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
466 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
467 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
468 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
469 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
470 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
472 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
473 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
474 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
475 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
476 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
477 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
478 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
479 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
480 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
481 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
484 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
485 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
486 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
487 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
488 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
489 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
490 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
491 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
492 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
493 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
494 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
495 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
496 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
497 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
498 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
499 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
500 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
501 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
502 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
503 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
504 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
505 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
506 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
507 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
508 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
509 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
510 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
511 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
512 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
514 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
515 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
516 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
517 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
518 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
519 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
520 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
521 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
522 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
523 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
524 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
525 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
526 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
527 #if GL_GLES_PROTOTYPES
528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
538 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
539 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
540 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
541 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
542 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
543 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
544 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
545 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
546 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
547 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
548 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
549 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
550 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
551 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
552 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
553 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
554 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
555 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
556 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
557 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
558 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
559 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
560 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
561 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
562 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
563 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
564 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
566 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
567 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
568 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
569 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
570 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
571 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
572 GL_APICALL void GL_APIENTRY glFinish (void);
573 GL_APICALL void GL_APIENTRY glFlush (void);
574 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
575 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
576 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
577 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
578 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
579 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
580 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
581 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
582 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
583 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
585 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
586 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
587 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
588 GL_APICALL GLenum GL_APIENTRY glGetError (void);
589 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
590 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
591 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
592 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
593 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
594 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
595 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
596 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
598 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
599 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
600 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
601 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
602 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
603 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
604 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
605 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
606 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
607 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
608 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
609 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
610 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
611 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
612 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
613 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
614 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
615 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
616 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
617 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
618 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
619 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
620 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
621 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
622 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
623 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
624 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
626 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
627 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
628 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
629 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
630 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
631 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
632 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
633 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
634 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
635 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
636 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
637 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
638 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
640 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
641 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
642 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
643 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
644 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
645 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
646 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
647 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
648 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
649 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
650 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
651 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
652 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
654 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
655 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
657 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
658 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
659 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
660 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
661 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
662 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
663 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
664 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
665 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
666 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
667 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
668 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
669 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
670 #endif
671 #endif /* GL_ES_VERSION_2_0 */
672 
673 #ifndef GL_ES_VERSION_3_0
674 #define GL_ES_VERSION_3_0 1
675 typedef unsigned short GLhalf;
676 #define GL_READ_BUFFER                    0x0C02
677 #define GL_UNPACK_ROW_LENGTH              0x0CF2
678 #define GL_UNPACK_SKIP_ROWS               0x0CF3
679 #define GL_UNPACK_SKIP_PIXELS             0x0CF4
680 #define GL_PACK_ROW_LENGTH                0x0D02
681 #define GL_PACK_SKIP_ROWS                 0x0D03
682 #define GL_PACK_SKIP_PIXELS               0x0D04
683 #define GL_COLOR                          0x1800
684 #define GL_DEPTH                          0x1801
685 #define GL_STENCIL                        0x1802
686 #define GL_RED                            0x1903
687 #define GL_RGB8                           0x8051
688 #define GL_RGBA8                          0x8058
689 #define GL_RGB10_A2                       0x8059
690 #define GL_TEXTURE_BINDING_3D             0x806A
691 #define GL_UNPACK_SKIP_IMAGES             0x806D
692 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
693 #define GL_TEXTURE_3D                     0x806F
694 #define GL_TEXTURE_WRAP_R                 0x8072
695 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
696 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
697 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
698 #define GL_MAX_ELEMENTS_INDICES           0x80E9
699 #define GL_TEXTURE_MIN_LOD                0x813A
700 #define GL_TEXTURE_MAX_LOD                0x813B
701 #define GL_TEXTURE_BASE_LEVEL             0x813C
702 #define GL_TEXTURE_MAX_LEVEL              0x813D
703 #define GL_MIN                            0x8007
704 #define GL_MAX                            0x8008
705 #define GL_DEPTH_COMPONENT24              0x81A6
706 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
707 #define GL_TEXTURE_COMPARE_MODE           0x884C
708 #define GL_TEXTURE_COMPARE_FUNC           0x884D
709 #define GL_CURRENT_QUERY                  0x8865
710 #define GL_QUERY_RESULT                   0x8866
711 #define GL_QUERY_RESULT_AVAILABLE         0x8867
712 #define GL_BUFFER_MAPPED                  0x88BC
713 #define GL_BUFFER_MAP_POINTER             0x88BD
714 #define GL_STREAM_READ                    0x88E1
715 #define GL_STREAM_COPY                    0x88E2
716 #define GL_STATIC_READ                    0x88E5
717 #define GL_STATIC_COPY                    0x88E6
718 #define GL_DYNAMIC_READ                   0x88E9
719 #define GL_DYNAMIC_COPY                   0x88EA
720 #define GL_MAX_DRAW_BUFFERS               0x8824
721 #define GL_DRAW_BUFFER0                   0x8825
722 #define GL_DRAW_BUFFER1                   0x8826
723 #define GL_DRAW_BUFFER2                   0x8827
724 #define GL_DRAW_BUFFER3                   0x8828
725 #define GL_DRAW_BUFFER4                   0x8829
726 #define GL_DRAW_BUFFER5                   0x882A
727 #define GL_DRAW_BUFFER6                   0x882B
728 #define GL_DRAW_BUFFER7                   0x882C
729 #define GL_DRAW_BUFFER8                   0x882D
730 #define GL_DRAW_BUFFER9                   0x882E
731 #define GL_DRAW_BUFFER10                  0x882F
732 #define GL_DRAW_BUFFER11                  0x8830
733 #define GL_DRAW_BUFFER12                  0x8831
734 #define GL_DRAW_BUFFER13                  0x8832
735 #define GL_DRAW_BUFFER14                  0x8833
736 #define GL_DRAW_BUFFER15                  0x8834
737 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
738 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
739 #define GL_SAMPLER_3D                     0x8B5F
740 #define GL_SAMPLER_2D_SHADOW              0x8B62
741 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
742 #define GL_PIXEL_PACK_BUFFER              0x88EB
743 #define GL_PIXEL_UNPACK_BUFFER            0x88EC
744 #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
745 #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
746 #define GL_FLOAT_MAT2x3                   0x8B65
747 #define GL_FLOAT_MAT2x4                   0x8B66
748 #define GL_FLOAT_MAT3x2                   0x8B67
749 #define GL_FLOAT_MAT3x4                   0x8B68
750 #define GL_FLOAT_MAT4x2                   0x8B69
751 #define GL_FLOAT_MAT4x3                   0x8B6A
752 #define GL_SRGB                           0x8C40
753 #define GL_SRGB8                          0x8C41
754 #define GL_SRGB8_ALPHA8                   0x8C43
755 #define GL_COMPARE_REF_TO_TEXTURE         0x884E
756 #define GL_MAJOR_VERSION                  0x821B
757 #define GL_MINOR_VERSION                  0x821C
758 #define GL_NUM_EXTENSIONS                 0x821D
759 #define GL_RGBA32F                        0x8814
760 #define GL_RGB32F                         0x8815
761 #define GL_RGBA16F                        0x881A
762 #define GL_RGB16F                         0x881B
763 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
764 #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
765 #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
766 #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
767 #define GL_MAX_VARYING_COMPONENTS         0x8B4B
768 #define GL_TEXTURE_2D_ARRAY               0x8C1A
769 #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
770 #define GL_R11F_G11F_B10F                 0x8C3A
771 #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
772 #define GL_RGB9_E5                        0x8C3D
773 #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
774 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
775 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
776 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
777 #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
778 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
779 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
780 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
781 #define GL_RASTERIZER_DISCARD             0x8C89
782 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
783 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
784 #define GL_INTERLEAVED_ATTRIBS            0x8C8C
785 #define GL_SEPARATE_ATTRIBS               0x8C8D
786 #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
787 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
788 #define GL_RGBA32UI                       0x8D70
789 #define GL_RGB32UI                        0x8D71
790 #define GL_RGBA16UI                       0x8D76
791 #define GL_RGB16UI                        0x8D77
792 #define GL_RGBA8UI                        0x8D7C
793 #define GL_RGB8UI                         0x8D7D
794 #define GL_RGBA32I                        0x8D82
795 #define GL_RGB32I                         0x8D83
796 #define GL_RGBA16I                        0x8D88
797 #define GL_RGB16I                         0x8D89
798 #define GL_RGBA8I                         0x8D8E
799 #define GL_RGB8I                          0x8D8F
800 #define GL_RED_INTEGER                    0x8D94
801 #define GL_RGB_INTEGER                    0x8D98
802 #define GL_RGBA_INTEGER                   0x8D99
803 #define GL_SAMPLER_2D_ARRAY               0x8DC1
804 #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
805 #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
806 #define GL_UNSIGNED_INT_VEC2              0x8DC6
807 #define GL_UNSIGNED_INT_VEC3              0x8DC7
808 #define GL_UNSIGNED_INT_VEC4              0x8DC8
809 #define GL_INT_SAMPLER_2D                 0x8DCA
810 #define GL_INT_SAMPLER_3D                 0x8DCB
811 #define GL_INT_SAMPLER_CUBE               0x8DCC
812 #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
813 #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
814 #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
815 #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
816 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
817 #define GL_BUFFER_ACCESS_FLAGS            0x911F
818 #define GL_BUFFER_MAP_LENGTH              0x9120
819 #define GL_BUFFER_MAP_OFFSET              0x9121
820 #define GL_DEPTH_COMPONENT32F             0x8CAC
821 #define GL_DEPTH32F_STENCIL8              0x8CAD
822 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
823 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
824 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
825 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
826 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
827 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
828 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
829 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
830 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
831 #define GL_FRAMEBUFFER_DEFAULT            0x8218
832 #define GL_FRAMEBUFFER_UNDEFINED          0x8219
833 #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
834 #define GL_DEPTH_STENCIL                  0x84F9
835 #define GL_UNSIGNED_INT_24_8              0x84FA
836 #define GL_DEPTH24_STENCIL8               0x88F0
837 #define GL_UNSIGNED_NORMALIZED            0x8C17
838 #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
839 #define GL_READ_FRAMEBUFFER               0x8CA8
840 #define GL_DRAW_FRAMEBUFFER               0x8CA9
841 #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
842 #define GL_RENDERBUFFER_SAMPLES           0x8CAB
843 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
844 #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
845 #define GL_COLOR_ATTACHMENT1              0x8CE1
846 #define GL_COLOR_ATTACHMENT2              0x8CE2
847 #define GL_COLOR_ATTACHMENT3              0x8CE3
848 #define GL_COLOR_ATTACHMENT4              0x8CE4
849 #define GL_COLOR_ATTACHMENT5              0x8CE5
850 #define GL_COLOR_ATTACHMENT6              0x8CE6
851 #define GL_COLOR_ATTACHMENT7              0x8CE7
852 #define GL_COLOR_ATTACHMENT8              0x8CE8
853 #define GL_COLOR_ATTACHMENT9              0x8CE9
854 #define GL_COLOR_ATTACHMENT10             0x8CEA
855 #define GL_COLOR_ATTACHMENT11             0x8CEB
856 #define GL_COLOR_ATTACHMENT12             0x8CEC
857 #define GL_COLOR_ATTACHMENT13             0x8CED
858 #define GL_COLOR_ATTACHMENT14             0x8CEE
859 #define GL_COLOR_ATTACHMENT15             0x8CEF
860 #define GL_COLOR_ATTACHMENT16             0x8CF0
861 #define GL_COLOR_ATTACHMENT17             0x8CF1
862 #define GL_COLOR_ATTACHMENT18             0x8CF2
863 #define GL_COLOR_ATTACHMENT19             0x8CF3
864 #define GL_COLOR_ATTACHMENT20             0x8CF4
865 #define GL_COLOR_ATTACHMENT21             0x8CF5
866 #define GL_COLOR_ATTACHMENT22             0x8CF6
867 #define GL_COLOR_ATTACHMENT23             0x8CF7
868 #define GL_COLOR_ATTACHMENT24             0x8CF8
869 #define GL_COLOR_ATTACHMENT25             0x8CF9
870 #define GL_COLOR_ATTACHMENT26             0x8CFA
871 #define GL_COLOR_ATTACHMENT27             0x8CFB
872 #define GL_COLOR_ATTACHMENT28             0x8CFC
873 #define GL_COLOR_ATTACHMENT29             0x8CFD
874 #define GL_COLOR_ATTACHMENT30             0x8CFE
875 #define GL_COLOR_ATTACHMENT31             0x8CFF
876 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
877 #define GL_MAX_SAMPLES                    0x8D57
878 #define GL_HALF_FLOAT                     0x140B
879 #define GL_MAP_READ_BIT                   0x0001
880 #define GL_MAP_WRITE_BIT                  0x0002
881 #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
882 #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
883 #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
884 #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
885 #define GL_RG                             0x8227
886 #define GL_RG_INTEGER                     0x8228
887 #define GL_R8                             0x8229
888 #define GL_RG8                            0x822B
889 #define GL_R16F                           0x822D
890 #define GL_R32F                           0x822E
891 #define GL_RG16F                          0x822F
892 #define GL_RG32F                          0x8230
893 #define GL_R8I                            0x8231
894 #define GL_R8UI                           0x8232
895 #define GL_R16I                           0x8233
896 #define GL_R16UI                          0x8234
897 #define GL_R32I                           0x8235
898 #define GL_R32UI                          0x8236
899 #define GL_RG8I                           0x8237
900 #define GL_RG8UI                          0x8238
901 #define GL_RG16I                          0x8239
902 #define GL_RG16UI                         0x823A
903 #define GL_RG32I                          0x823B
904 #define GL_RG32UI                         0x823C
905 #define GL_VERTEX_ARRAY_BINDING           0x85B5
906 #define GL_R8_SNORM                       0x8F94
907 #define GL_RG8_SNORM                      0x8F95
908 #define GL_RGB8_SNORM                     0x8F96
909 #define GL_RGBA8_SNORM                    0x8F97
910 #define GL_SIGNED_NORMALIZED              0x8F9C
911 #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
912 #define GL_COPY_READ_BUFFER               0x8F36
913 #define GL_COPY_WRITE_BUFFER              0x8F37
914 #define GL_COPY_READ_BUFFER_BINDING       0x8F36
915 #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
916 #define GL_UNIFORM_BUFFER                 0x8A11
917 #define GL_UNIFORM_BUFFER_BINDING         0x8A28
918 #define GL_UNIFORM_BUFFER_START           0x8A29
919 #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
920 #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
921 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
922 #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
923 #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
924 #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
926 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
927 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
928 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
929 #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
930 #define GL_UNIFORM_TYPE                   0x8A37
931 #define GL_UNIFORM_SIZE                   0x8A38
932 #define GL_UNIFORM_NAME_LENGTH            0x8A39
933 #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
934 #define GL_UNIFORM_OFFSET                 0x8A3B
935 #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
936 #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
937 #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
938 #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
939 #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
940 #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
942 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
943 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
945 #define GL_INVALID_INDEX                  0xFFFFFFFFu
946 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
947 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
948 #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
949 #define GL_OBJECT_TYPE                    0x9112
950 #define GL_SYNC_CONDITION                 0x9113
951 #define GL_SYNC_STATUS                    0x9114
952 #define GL_SYNC_FLAGS                     0x9115
953 #define GL_SYNC_FENCE                     0x9116
954 #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
955 #define GL_UNSIGNALED                     0x9118
956 #define GL_SIGNALED                       0x9119
957 #define GL_ALREADY_SIGNALED               0x911A
958 #define GL_TIMEOUT_EXPIRED                0x911B
959 #define GL_CONDITION_SATISFIED            0x911C
960 #define GL_WAIT_FAILED                    0x911D
961 #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
962 #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
963 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
964 #define GL_ANY_SAMPLES_PASSED             0x8C2F
965 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
966 #define GL_SAMPLER_BINDING                0x8919
967 #define GL_RGB10_A2UI                     0x906F
968 #define GL_TEXTURE_SWIZZLE_R              0x8E42
969 #define GL_TEXTURE_SWIZZLE_G              0x8E43
970 #define GL_TEXTURE_SWIZZLE_B              0x8E44
971 #define GL_TEXTURE_SWIZZLE_A              0x8E45
972 #define GL_GREEN                          0x1904
973 #define GL_BLUE                           0x1905
974 #define GL_INT_2_10_10_10_REV             0x8D9F
975 #define GL_TRANSFORM_FEEDBACK             0x8E22
976 #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
977 #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
978 #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
979 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
980 #define GL_PROGRAM_BINARY_LENGTH          0x8741
981 #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
982 #define GL_PROGRAM_BINARY_FORMATS         0x87FF
983 #define GL_COMPRESSED_R11_EAC             0x9270
984 #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
985 #define GL_COMPRESSED_RG11_EAC            0x9272
986 #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
987 #define GL_COMPRESSED_RGB8_ETC2           0x9274
988 #define GL_COMPRESSED_SRGB8_ETC2          0x9275
989 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
990 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
991 #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
992 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
993 #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
994 #define GL_MAX_ELEMENT_INDEX              0x8D6B
995 #define GL_NUM_SAMPLE_COUNTS              0x9380
996 #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
997 typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
998 typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
999 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1000 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1001 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1002 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1003 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1004 typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
1005 typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1006 typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1007 typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1008 typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1009 typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1010 typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1011 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1012 typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1013 typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1014 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1015 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1016 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1017 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1018 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1019 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1020 typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1021 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1022 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1023 typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1024 typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1025 typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1026 typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1027 typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1028 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1029 typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1030 typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1031 typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1032 typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1033 typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1034 typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1035 typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1036 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1037 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1038 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1039 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1040 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1041 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1042 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1043 typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1044 typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1045 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1046 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1047 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1048 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1049 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1050 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1051 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1052 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1053 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1054 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1055 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1056 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1057 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1058 typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1059 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1060 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1061 typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1062 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1063 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1064 typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1065 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1066 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1067 typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1068 typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1069 typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1070 typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1071 typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1072 typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1073 typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1074 typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1075 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1078 typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1079 typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1080 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1081 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1082 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1083 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1084 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1085 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1086 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1087 typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1088 typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1089 typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1090 typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1091 typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1092 typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1093 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1094 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1095 typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1096 typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1097 typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1098 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1099 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1100 typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1101 #if GL_GLES_PROTOTYPES
1102 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1103 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1104 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1105 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1106 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1107 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1108 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1109 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1110 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1111 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1112 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1113 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1114 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1115 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1116 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1117 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1118 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1119 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1120 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1121 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1122 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1123 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1124 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1125 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1126 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1127 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1128 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1129 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1130 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1131 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1132 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1133 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1134 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1135 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1136 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1137 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1138 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1139 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1140 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1141 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1142 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1143 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1144 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1145 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1146 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1147 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1148 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1149 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1150 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1151 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1152 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1153 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1154 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1155 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1156 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1157 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1158 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1159 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1160 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1161 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1162 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1163 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1164 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1165 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1166 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1167 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1168 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1169 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1170 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1171 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1172 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1173 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1174 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1175 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1176 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1177 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1178 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1179 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1180 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1183 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1184 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1185 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1186 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1187 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1188 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1189 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1190 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1191 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1192 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1193 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1194 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1195 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1196 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1197 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1198 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1199 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1200 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1201 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1202 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1203 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1204 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1205 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1206 #endif
1207 #endif /* GL_ES_VERSION_3_0 */
1208 
1209 #ifdef __cplusplus
1210 }
1211 #endif
1212 
1213 #endif
1214