Searched refs:GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 – 16 of 16) sorted by relevance
46 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); in TextureState()
128 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
385 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); in rsdGLInit()
168 public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; field in GLES20
578 return GLES20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS; in maxTextureUnits()
584 return GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1; in MaxTextureUnits()
168 public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
226 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
354 GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
20000 field public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661; // 0x8b4d
26510 field public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661; // 0x8b4d
28950 field public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661; // 0x8b4d
26579 field public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661; // 0x8b4d