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Searched refs:GL_NO_ERROR (Results 1 – 25 of 54) sorted by relevance

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/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
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DSRGB_test.cpp142 ASSERT_EQ(GL_NO_ERROR, glGetError()); in fillTexture()
172 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
176 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
187 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
189 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
192 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
194 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
198 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
200 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
203 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
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DGLTest.cpp108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
181 if (err != GL_NO_ERROR) { in checkPixel()
183 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel()
255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
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DSurfaceTextureFBO.h32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
DSurfaceTextureMultiContextGL_test.cpp176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
DMultiTextureConsumer_test.cpp118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
/frameworks/base/libs/hwui/debug/
Dwrap_gles.cpp32 GLenum status = GL_NO_ERROR; in assertNoGlErrors()
33 GLenum lastError = GL_NO_ERROR; in assertNoGlErrors()
35 while ((status = glGetError()) != GL_NO_ERROR) { in assertNoGlErrors()
59 LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, in assertNoGlErrors()
/frameworks/base/libs/hwui/utils/
DGLUtils.cpp38 GLenum status = GL_NO_ERROR; in dumpGLErrors()
39 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
/frameworks/native/cmds/flatland/
DRenderers.cpp116 if (glGetError() != GL_NO_ERROR) { in drawGradient()
123 if (glGetError() != GL_NO_ERROR) { in drawGradient()
134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
DComposers.cpp95 if (glGetError() != GL_NO_ERROR) { in modBlit()
/frameworks/base/libs/hwui/
DImage.cpp43 GLenum status = GL_NO_ERROR; in Image()
44 while ((status = glGetError()) != GL_NO_ERROR) { in Image()
DReadback.cpp148 GLenum status = GL_NO_ERROR; in copySurfaceInto()
149 while ((status = glGetError()) != GL_NO_ERROR) { in copySurfaceInto()
DLayer.cpp126 if (glGetError() != GL_NO_ERROR) { in resize()
136 if (glGetError() != GL_NO_ERROR) { in resize()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp136 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
195 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
198 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
200 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
203 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
252 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
293 if (err != GL_NO_ERROR) { in checkPixel()
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/frameworks/base/services/core/jni/
Dcom_android_server_AssetAtlasService.cpp155 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
164 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
/frameworks/av/cmds/screenrecord/
DProgram.cpp286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw()
301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
DFrameOutput.cpp140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java44 import static android.opengl.GLES20.GL_NO_ERROR;
294 if (error != GL_NO_ERROR) { in checkGlError()
/frameworks/native/opengl/tests/angeles/
Dapp-linux.cpp108 if (error != GL_NO_ERROR) in checkGLErrors()
/frameworks/base/opengl/java/android/opengl/
DGLU.java37 case GL10.GL_NO_ERROR: in gluErrorString()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DGLToolbox.java175 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/frameworks/base/core/jni/
Dandroid_hardware_camera2_legacy_PerfMeasurement.cpp84 if ((error = glGetError()) != GL_NO_ERROR) { in checkGlError()
/frameworks/native/opengl/libagl/
Dstate.cpp119 if (c->error == GL_NO_ERROR) in _ogles_error()
340 return GL_NO_ERROR; in glGetError()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java218 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()

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