/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() [all …]
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D | SRGB_test.cpp | 142 ASSERT_EQ(GL_NO_ERROR, glGetError()); in fillTexture() 172 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 176 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 187 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 189 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 192 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 194 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 198 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 200 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 203 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() [all …]
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D | GLTest.cpp | 108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 181 if (err != GL_NO_ERROR) { in checkPixel() 183 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel() 255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() [all …]
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D | SurfaceTextureFBO.h | 32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
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D | SurfaceTextureMultiContextGL_test.cpp | 176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
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D | MultiTextureConsumer_test.cpp | 118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
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/frameworks/base/libs/hwui/debug/ |
D | wrap_gles.cpp | 32 GLenum status = GL_NO_ERROR; in assertNoGlErrors() 33 GLenum lastError = GL_NO_ERROR; in assertNoGlErrors() 35 while ((status = glGetError()) != GL_NO_ERROR) { in assertNoGlErrors() 59 LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, in assertNoGlErrors()
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/frameworks/base/libs/hwui/utils/ |
D | GLUtils.cpp | 38 GLenum status = GL_NO_ERROR; in dumpGLErrors() 39 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 116 if (glGetError() != GL_NO_ERROR) { in drawGradient() 123 if (glGetError() != GL_NO_ERROR) { in drawGradient() 134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
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D | Composers.cpp | 95 if (glGetError() != GL_NO_ERROR) { in modBlit()
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/frameworks/base/libs/hwui/ |
D | Image.cpp | 43 GLenum status = GL_NO_ERROR; in Image() 44 while ((status = glGetError()) != GL_NO_ERROR) { in Image()
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D | Readback.cpp | 148 GLenum status = GL_NO_ERROR; in copySurfaceInto() 149 while ((status = glGetError()) != GL_NO_ERROR) { in copySurfaceInto()
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D | Layer.cpp | 126 if (glGetError() != GL_NO_ERROR) { in resize() 136 if (glGetError() != GL_NO_ERROR) { in resize()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 136 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 195 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 198 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 200 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 203 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 252 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 293 if (err != GL_NO_ERROR) { in checkPixel() [all …]
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/frameworks/base/services/core/jni/ |
D | com_android_server_AssetAtlasService.cpp | 155 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload() 164 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw() 301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
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D | FrameOutput.cpp | 140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 44 import static android.opengl.GLES20.GL_NO_ERROR; 294 if (error != GL_NO_ERROR) { in checkGlError()
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/frameworks/native/opengl/tests/angeles/ |
D | app-linux.cpp | 108 if (error != GL_NO_ERROR) in checkGLErrors()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 37 case GL10.GL_NO_ERROR: in gluErrorString()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 175 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
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/frameworks/base/core/jni/ |
D | android_hardware_camera2_legacy_PerfMeasurement.cpp | 84 if ((error = glGetError()) != GL_NO_ERROR) { in checkGlError()
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/frameworks/native/opengl/libagl/ |
D | state.cpp | 119 if (c->error == GL_NO_ERROR) in _ogles_error() 340 return GL_NO_ERROR; in glGetError()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 218 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
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