Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 1 – 21 of 21) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | common.cpp | 270 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | GLES20Header.java-if | 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10Ext.cpp | 296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES31Ext.cpp | 295 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES32.cpp | 294 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES11.cpp | 296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES10.cpp | 296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES31.cpp | 294 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES11Ext.cpp | 296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES30.cpp | 296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES20.cpp | 296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; field in GLES20
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 410 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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D | gl31.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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D | gl32.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20023 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
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/frameworks/base/api/ |
D | current.txt | 26533 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
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D | system-current.txt | 28973 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
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D | test-current.txt | 26602 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
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