Searched refs:GL_POINTS (Results 1 – 20 of 20) sorted by relevance
407 case GL_POINTS: prim_count = total; break; in dump_stats()1094 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()1100 case GL_POINTS: in validate_arrays()1114 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()1353 case GL_POINTS: in glDrawArrays()1398 case GL_POINTS: in glDrawElements()
188 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; in updateGLPrimitives()
165 int GL_POINTS = 0x0000; field
164 int GL_POINTS = 0x0000;
167 public static final int GL_POINTS = 0x0000; field in GLES10
31 public static final int GL_POINTS = 0x0000; field in GLES20
588 case GL_POINTS: in getBeginMode()
91 #define GL_POINTS 0x0000 macro
167 public static final int GL_POINTS = 0x0000;
31 public static final int GL_POINTS = 0x0000;
56 #define GL_POINTS 0x0000 macro
89 #define GL_POINTS 0x0000 macro
1 GL_ENUM(0x0000,GL_POINTS)
19146 field public static final int GL_POINTS = 0; // 0x020033 field public static final int GL_POINTS = 0; // 0x052068 field public static final int GL_POINTS = 0; // 0x0
25656 field public static final int GL_POINTS = 0; // 0x026543 field public static final int GL_POINTS = 0; // 0x062940 field public static final int GL_POINTS = 0; // 0x0
28096 field public static final int GL_POINTS = 0; // 0x028983 field public static final int GL_POINTS = 0; // 0x066297 field public static final int GL_POINTS = 0; // 0x0
25725 field public static final int GL_POINTS = 0; // 0x026612 field public static final int GL_POINTS = 0; // 0x063020 field public static final int GL_POINTS = 0; // 0x0