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Searched refs:GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES30.java274 public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; field in GLES30
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if274 public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
/frameworks/native/opengl/libs/
Denums.in705 GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
Dgl31.h941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
Dgl32.h941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20600 field public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394; // 0x8a42
/frameworks/base/api/
Dcurrent.txt27112 field public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394; // 0x8a42
Dsystem-current.txt29552 field public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394; // 0x8a42
Dtest-current.txt27181 field public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394; // 0x8a42