/frameworks/base/libs/hwui/ |
D | Texture.h | 44 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 46 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 49 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 52 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 54 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 57 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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D | Texture.cpp | 47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, in setWrapST() argument 54 if (bindTexture) { in setWrapST() 55 mCaches.textureState().bindTexture(renderTarget, mId); in setWrapST() 63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, in setFilterMinMag() argument 70 if (bindTexture) { in setFilterMinMag() 71 mCaches.textureState().bindTexture(renderTarget, mId); in setFilterMinMag() 113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); in upload() 235 mCaches.textureState().bindTexture(mId); in upload()
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D | AssetAtlas.cpp | 82 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, in setWrapST() 84 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); in setWrapST() 87 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, in setFilterMinMag() 89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); in setFilterMinMag()
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D | Layer.h | 223 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 224 texture.setWrap(wrap, bindTexture, force, renderTarget); 227 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 228 texture.setFilter(filter, bindTexture, force, renderTarget); 267 void bindTexture() const;
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D | Dither.cpp | 36 mCaches.textureState().bindTexture(mDitherTexture); in bindDitherTexture() 73 mCaches.textureState().bindTexture(mDitherTexture); in bindDitherTexture()
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D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture() function 60 caches->textureState().bindTexture(texture->id()); in bindTexture() 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); in applyGradient() 250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); in applyBitmap() 350 data.layer->bindTexture(); in applyLayer()
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D | Layer.cpp | 123 bindTexture(); in resize() 181 void Layer::bindTexture() const { in bindTexture() function in android::uirenderer::Layer 183 caches.textureState().bindTexture(renderTarget, texture.mId); in bindTexture()
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D | Readback.cpp | 90 caches.textureState().bindTexture(texture); in copySurfaceInto() 145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId); in copySurfaceInto()
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D | Image.cpp | 40 Caches::getInstance().textureState().bindTexture(mTexture); in Image()
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D | LayerRenderer.cpp | 232 layer->bindTexture(); in createRenderLayer() 302 layer->bindTexture(); in updateTextureLayer() 412 caches.textureState().bindTexture(texture); in copyLayer()
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D | LayerCache.cpp | 112 layer->bindTexture(); in get()
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D | BakedOpRenderer.cpp | 109 mCaches.textureState().bindTexture(buffer->texture.id()); in copyToLayer()
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D | FontRenderer.cpp | 442 caches.textureState().bindTexture(lastTextureId); in checkTextureUpdateForCache()
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D | OpenGLRenderer.cpp | 651 layer->bindTexture(); in createLayer() 690 layer->bindTexture(); in createFboLayer()
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/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { in bindTexture() function in android::uirenderer::TextureState 108 void TextureState::bindTexture(GLenum target, GLuint texture) { in bindTexture() function in android::uirenderer::TextureState 110 bindTexture(texture); in bindTexture()
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D | TextureState.h | 53 void bindTexture(GLuint texture); 60 void bindTexture(GLenum target, GLuint texture);
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D | RenderState.cpp | 307 mCaches->textureState().bindTexture(texture.target, texture.texture->id()); in render()
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/frameworks/rs/ |
D | rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); in freeChildren() 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { in bindTexture() function in Program 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); in rsi_ProgramBindTexture()
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D | rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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D | rsScriptC_LibGL.cpp | 52 pf->bindTexture(rsc, slot, a); in rsrBindTexture()
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D | rsFont.cpp | 480 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get()); in cacheBitmap()
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/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/ |
D | BallsRS.java | 110 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0); in init()
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/frameworks/native/opengl/libagl/ |
D | texture.cpp | 80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); in validate_tmu() 145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); in ogles_lock_textures() 168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); in ogles_unlock_textures() 299 ggl->bindTexture(ggl, &src); in copyPixels() 787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); in drawTexiOES() 1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer in glReadPixels()
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/frameworks/base/rs/java/android/renderscript/ |
D | Program.java | 165 public void bindTexture(Allocation va, int slot) in bindTexture() method in Program
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