/frameworks/base/core/java/android/util/ |
D | Patterns.java | 499 char character = matchingRegion.charAt(i); in digitsAndPlusOnly() local 501 if (character == '+' || Character.isDigit(character)) { in digitsAndPlusOnly() 502 buffer.append(character); in digitsAndPlusOnly()
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/frameworks/native/libs/input/ |
D | KeyCharacterMap.cpp | 236 result = behavior->character; in getCharacter() 277 if (behavior->character) { in getMatch() 279 if (behavior->character == chars[i]) { in getMatch() 280 result = behavior->character; in getMatch() 473 if (behavior->character == ch) { in findKey() 631 char16_t character = parcel->readInt32(); in readFromParcel() local 640 behavior->character = character; in readFromParcel() 673 parcel->writeInt32(behavior->character); in writeToParcel() 707 next(NULL), metaState(0), character(0), fallbackKeyCode(0), replacementKeyCode(0) { in Behavior() 712 metaState(other.metaState), character(other.character), in Behavior() [all …]
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/frameworks/base/core/java/android/net/nsd/ |
D | NsdServiceInfo.java | 196 char character = key.charAt(i); in setAttribute() local 197 if (character < 0x20 || character > 0x7E) { in setAttribute() 199 } else if (character == 0x3D) { in setAttribute()
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/frameworks/minikin/doc/ |
D | hyb_file_format.md | 29 in the trie has an entry in the array, and the character and link fields in the tuple 36 to compare `c == character[s + c]`, and if so, `t = link[s + c]`. 75 character. Note that, in the current implementation, automatic hyphenation is disabled 76 for any word containing an unmapped character.
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/frameworks/base/data/keyboards/ |
D | Generic.kcm | 16 # Generic key character map for full alphabetic US English PC style external keyboards. 19 # Do not edit the generic key character map to support a specific keyboard; instead, create 20 # a new key character map file with the required keyboard configuration.
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D | qwerty.kcm | 16 # Emulator keyboard character map #1. 18 # This file is no longer used as the platform's default keyboard character map.
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D | Vendor_18d1_Product_5018.kcm | 16 # Key character map for Google Pixel C Keyboard
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D | qwerty2.kcm | 16 # Emulator keyboard character map #2.
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D | Virtual.kcm | 16 # Key character map for a built-in generic virtual keyboard primarily used
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PasswordEntryKeyboardHelper.java | 175 private void sendKeyEventsToTarget(int character) { in sendKeyEventsToTarget() argument 178 new char[] { (char) character }); in sendKeyEventsToTarget()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | grant-uri-permission-element.jd | 56 the immediately preceding character.</li> 63 Because '{@code \}' is used as an escape character when the string is read
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D | path-permission-element.jd | 53 the immediately preceding character.</li> 60 Because '<code class="Code prettyprint">\</code>' is used as an escape character when the string is…
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D | data-element.jd | 128 the immediately preceding character.</li> 135 Because '{@code \}' is used as an escape character when the string is read
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D | instrumentation-element.jd | 49 if the first character of the name is a period, it is appended to the package
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D | receiver-element.jd | 121 as a shorthand, if the first character of the name is a period (for example, 164 If the process name begins with a lowercase character, the receiver will run
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D | meta-data-element.jd | 74 — such as "{@code \\n}" and "{@code \\uxxxxx}" for a Unicode character.</td>
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D | service-element.jd | 127 the first character of the name is a period (for example, "{@code .RoomService}"), 179 If the process name begins with a lowercase character, the service will run
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/frameworks/data-binding/compilerCommon/ |
D | XMLParser.g4 | 49 /** ``All text that is not markup constitutes the character data of
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/frameworks/base/docs/html/distribute/engage/ |
D | notifications.jd | 30 when a new limited time character can be won or a discount on an in-app
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/frameworks/native/include/input/ |
D | KeyCharacterMap.h | 158 char16_t character; member
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/frameworks/base/docs/html/distribute/googleplay/families/ |
D | faq.jd | 380 How can users find character pages? 385 the verticals. They can also be accessed from character-specific badges on details 386 pages of character content.
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/frameworks/base/docs/html/distribute/users/ |
D | experiments.jd | 34 use of character art against objects from a game.
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/frameworks/base/docs/html/guide/webapps/ |
D | best-practices.jd | 59 DOCTYPE, be sure to declare the appropriate character encoding for the document (such as
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_promotions.jd | 39 <li>A game could have a special item, such as a character or decoration, 100 the her character receives the lives, consuming the item. She can now redeem
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/frameworks/base/docs/html/guide/topics/ui/controls/ |
D | text.jd | 90 <dd>Normal text keyboard with the @ character.</dd> 92 <dd>Normal text keyboard with the / character.</dd>
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