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Searched refs:functorsNeedLayer (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DRenderProperties.h170 bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer in prepareForFunctorPresence() local
181 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); in prepareForFunctorPresence()
185 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; in prepareForFunctorPresence()
DRenderNode.cpp235 bool functorsNeedLayer = Properties::debugOverdraw; in prepareTree() local
237 prepareTreeImpl(info, functorsNeedLayer); in prepareTree()
396 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { in pushLayerUpdate() argument
414 willHaveFunctor, functorsNeedLayer); in pushLayerUpdate()
512 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { in pushLayerUpdate() argument
524 …bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; in pushLayerUpdate()
527 bool childFunctorsNeedLayer = functorsNeedLayer in pushLayerUpdate()
DRenderNode.h320 void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
323 void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);