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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef RENDERNODE_H
17 #define RENDERNODE_H
18 
19 #include <SkCamera.h>
20 #include <SkMatrix.h>
21 
22 #include <utils/LinearAllocator.h>
23 #include <utils/RefBase.h>
24 #include <utils/String8.h>
25 
26 #include <cutils/compiler.h>
27 
28 #include <androidfw/ResourceTypes.h>
29 
30 #include "AnimatorManager.h"
31 #include "Debug.h"
32 #include "DisplayList.h"
33 #include "Matrix.h"
34 #include "RenderProperties.h"
35 
36 #include <vector>
37 
38 class SkBitmap;
39 class SkPaint;
40 class SkPath;
41 class SkRegion;
42 
43 namespace android {
44 namespace uirenderer {
45 
46 class CanvasState;
47 class DisplayListCanvas;
48 class DisplayListOp;
49 class OpenGLRenderer;
50 class Rect;
51 class SkiaShader;
52 
53 #if HWUI_NEW_OPS
54 class FrameBuilder;
55 class OffscreenBuffer;
56 struct RenderNodeOp;
57 typedef OffscreenBuffer layer_t;
58 typedef RenderNodeOp renderNodeOp_t;
59 #else
60 class Layer;
61 typedef Layer layer_t;
62 typedef DrawRenderNodeOp renderNodeOp_t;
63 #endif
64 
65 class ClipRectOp;
66 class DrawRenderNodeOp;
67 class SaveLayerOp;
68 class SaveOp;
69 class RestoreToCountOp;
70 class TreeInfo;
71 class TreeObserver;
72 
73 namespace proto {
74 class RenderNode;
75 }
76 
77 /**
78  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
79  *
80  * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
81  * functionality is split between DisplayListCanvas (which manages the recording), DisplayList
82  * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
83  * a renderer).
84  *
85  * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
86  * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
87  * attached.
88  */
89 class RenderNode : public VirtualLightRefBase {
90 friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
91 friend class FrameBuilder;
92 public:
93     enum DirtyPropertyMask {
94         GENERIC         = 1 << 1,
95         TRANSLATION_X   = 1 << 2,
96         TRANSLATION_Y   = 1 << 3,
97         TRANSLATION_Z   = 1 << 4,
98         SCALE_X         = 1 << 5,
99         SCALE_Y         = 1 << 6,
100         ROTATION        = 1 << 7,
101         ROTATION_X      = 1 << 8,
102         ROTATION_Y      = 1 << 9,
103         X               = 1 << 10,
104         Y               = 1 << 11,
105         Z               = 1 << 12,
106         ALPHA           = 1 << 13,
107         DISPLAY_LIST    = 1 << 14,
108     };
109 
110     ANDROID_API RenderNode();
111     ANDROID_API virtual ~RenderNode();
112 
113     // See flags defined in DisplayList.java
114     enum ReplayFlag {
115         kReplayFlag_ClipChildren = 0x1
116     };
117 
118     void debugDumpLayers(const char* prefix);
119 
120     ANDROID_API void setStagingDisplayList(DisplayList* newData, TreeObserver* observer);
121 
122     void computeOrdering();
123 
124     void defer(DeferStateStruct& deferStruct, const int level);
125     void replay(ReplayStateStruct& replayStruct, const int level);
126 
127 #if HWUI_NEW_OPS
128     ANDROID_API void output(uint32_t level = 0, const char* label = "Root");
129 #else
130     ANDROID_API void output(uint32_t level = 1);
131 #endif
132     ANDROID_API int getDebugSize();
133     void copyTo(proto::RenderNode* node);
134 
isRenderable()135     bool isRenderable() const {
136         return mDisplayList && !mDisplayList->isEmpty();
137     }
138 
hasProjectionReceiver()139     bool hasProjectionReceiver() const {
140         return mDisplayList && mDisplayList->projectionReceiveIndex >= 0;
141     }
142 
getName()143     const char* getName() const {
144         return mName.string();
145     }
146 
setName(const char * name)147     void setName(const char* name) {
148         if (name) {
149             char* lastPeriod = strrchr(name, '.');
150             if (lastPeriod) {
151                 mName.setTo(lastPeriod + 1);
152             } else {
153                 mName.setTo(name);
154             }
155         }
156     }
157 
getUserContext()158     VirtualLightRefBase* getUserContext() const {
159         return mUserContext.get();
160     }
161 
setUserContext(VirtualLightRefBase * context)162     void setUserContext(VirtualLightRefBase* context) {
163         mUserContext = context;
164     }
165 
isPropertyFieldDirty(DirtyPropertyMask field)166     bool isPropertyFieldDirty(DirtyPropertyMask field) const {
167         return mDirtyPropertyFields & field;
168     }
169 
setPropertyFieldsDirty(uint32_t fields)170     void setPropertyFieldsDirty(uint32_t fields) {
171         mDirtyPropertyFields |= fields;
172     }
173 
properties()174     const RenderProperties& properties() const {
175         return mProperties;
176     }
177 
animatorProperties()178     RenderProperties& animatorProperties() {
179         return mProperties;
180     }
181 
stagingProperties()182     const RenderProperties& stagingProperties() {
183         return mStagingProperties;
184     }
185 
mutateStagingProperties()186     RenderProperties& mutateStagingProperties() {
187         return mStagingProperties;
188     }
189 
getWidth()190     int getWidth() const {
191         return properties().getWidth();
192     }
193 
getHeight()194     int getHeight() const {
195         return properties().getHeight();
196     }
197 
198     ANDROID_API virtual void prepareTree(TreeInfo& info);
199     void destroyHardwareResources(TreeObserver* observer, TreeInfo* info = nullptr);
200 
201     // UI thread only!
202     ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
203     void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
204 
205     // This can only happen during pushStaging()
onAnimatorTargetChanged(BaseRenderNodeAnimator * animator)206     void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
207         mAnimatorManager.onAnimatorTargetChanged(animator);
208     }
209 
animators()210     AnimatorManager& animators() { return mAnimatorManager; }
211 
212     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
213 
nothingToDraw()214     bool nothingToDraw() const {
215         const Outline& outline = properties().getOutline();
216         return mDisplayList == nullptr
217                 || properties().getAlpha() <= 0
218                 || (outline.getShouldClip() && outline.isEmpty())
219                 || properties().getScaleX() == 0
220                 || properties().getScaleY() == 0;
221     }
222 
getDisplayList()223     const DisplayList* getDisplayList() const {
224         return mDisplayList;
225     }
226 #if HWUI_NEW_OPS
getLayer()227     OffscreenBuffer* getLayer() const { return mLayer; }
getLayerHandle()228     OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh...
229 #endif
230 
231     // Note: The position callbacks are relying on the listener using
232     // the frameNumber to appropriately batch/synchronize these transactions.
233     // There is no other filtering/batching to ensure that only the "final"
234     // state called once per frame.
235     class ANDROID_API PositionListener {
236     public:
~PositionListener()237         virtual ~PositionListener() {}
238         // Called when the RenderNode's position changes
239         virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
240         // Called when the RenderNode no longer has a position. As in, it's
241         // no longer being drawn.
242         // Note, tree info might be null
243         virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
244     };
245 
246     // Note this is not thread safe, this needs to be called
247     // before the RenderNode is used for drawing.
248     // RenderNode takes ownership of the pointer
setPositionListener(PositionListener * listener)249     ANDROID_API void setPositionListener(PositionListener* listener) {
250         mPositionListener.reset(listener);
251     }
252 
253     // This is only modified in MODE_FULL, so it can be safely accessed
254     // on the UI thread.
hasParents()255     ANDROID_API bool hasParents() {
256         return mParentCount;
257     }
258 
259 private:
260     typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
261 
findNonNegativeIndex(const std::vector<ZDrawRenderNodeOpPair> & nodes)262     static size_t findNonNegativeIndex(const std::vector<ZDrawRenderNodeOpPair>& nodes) {
263         for (size_t i = 0; i < nodes.size(); i++) {
264             if (nodes[i].key >= 0.0f) return i;
265         }
266         return nodes.size();
267     }
268 
269     enum class ChildrenSelectMode {
270         NegativeZChildren,
271         PositiveZChildren
272     };
273 
274     void computeOrderingImpl(renderNodeOp_t* opState,
275             std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface,
276             const mat4* transformFromProjectionSurface);
277 
278     template <class T>
279     inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
280 
281     void buildZSortedChildList(const DisplayList::Chunk& chunk,
282             std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
283 
284     template<class T>
285     inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
286 
287     template <class T>
288     inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
289             const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
290             OpenGLRenderer& renderer, T& handler);
291 
292     template <class T>
293     inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
294 
295     /**
296      * Issue the RenderNode's operations into a handler, recursing for subtrees through
297      * DrawRenderNodeOp's defer() or replay() methods
298      */
299     template <class T>
300     inline void issueOperations(OpenGLRenderer& renderer, T& handler);
301 
302     class TextContainer {
303     public:
length()304         size_t length() const {
305             return mByteLength;
306         }
307 
text()308         const char* text() const {
309             return (const char*) mText;
310         }
311 
312         size_t mByteLength;
313         const char* mText;
314     };
315 
316 
317     void syncProperties();
318     void syncDisplayList(TreeInfo* info);
319 
320     void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
321     void pushStagingPropertiesChanges(TreeInfo& info);
322     void pushStagingDisplayListChanges(TreeInfo& info);
323     void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
324 #if !HWUI_NEW_OPS
325     void applyLayerPropertiesToLayer(TreeInfo& info);
326 #endif
327     void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
328     void pushLayerUpdate(TreeInfo& info);
329     void deleteDisplayList(TreeObserver* observer, TreeInfo* info = nullptr);
330     void damageSelf(TreeInfo& info);
331 
incParentRefCount()332     void incParentRefCount() { mParentCount++; }
333     void decParentRefCount(TreeObserver* observer, TreeInfo* info = nullptr);
334 
335     String8 mName;
336     sp<VirtualLightRefBase> mUserContext;
337 
338     uint32_t mDirtyPropertyFields;
339     RenderProperties mProperties;
340     RenderProperties mStagingProperties;
341 
342     bool mNeedsDisplayListSync;
343     // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
344     DisplayList* mDisplayList;
345     DisplayList* mStagingDisplayList;
346 
347     friend class AnimatorManager;
348     AnimatorManager mAnimatorManager;
349 
350     // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
351     // being in ~RenderNode() which may happen on any thread.
352     layer_t* mLayer = nullptr;
353 
354     /**
355      * Draw time state - these properties are only set and used during rendering
356      */
357 
358     // for projection surfaces, contains a list of all children items
359     std::vector<renderNodeOp_t*> mProjectedNodes;
360 
361     // How many references our parent(s) have to us. Typically this should alternate
362     // between 2 and 1 (when a staging push happens we inc first then dec)
363     // When this hits 0 we are no longer in the tree, so any hardware resources
364     // (specifically Layers) should be released.
365     // This is *NOT* thread-safe, and should therefore only be tracking
366     // mDisplayList, not mStagingDisplayList.
367     uint32_t mParentCount;
368 
369     std::unique_ptr<PositionListener> mPositionListener;
370 }; // class RenderNode
371 
372 } /* namespace uirenderer */
373 } /* namespace android */
374 
375 #endif /* RENDERNODE_H */
376