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Searched refs:glDetachShader (Results 1 – 18 of 18) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp50 glDetachShader(programId, vertexId); in Program()
51 glDetachShader(programId, fragmentId); in Program()
/frameworks/base/libs/hwui/
DProgram.cpp87 glDetachShader(mProgramId, mVertexShader); in ~Program()
88 glDetachShader(mProgramId, mFragmentShader); in ~Program()
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec38 void glDetachShader ( GLuint program, GLuint shader )
/frameworks/base/libs/hwui/debug/
Dnullgles.cpp199 void glDetachShader(GLuint program, GLuint shader) {} in glDetachShader() function
Dwrap_gles.h186 #define glDetachShader wrap_glDetachShader macro
Dunwrap_gles.h186 #undef glDetachShader
/frameworks/base/opengl/java/android/opengl/
DGLES20.java652 public static native void glDetachShader( in glDetachShader() method in GLES20
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
113 CALL_GL_API(glDetachShader, program, shader);
/frameworks/native/opengl/include/GLES2/
Dgl2.h565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/frameworks/native/opengl/include/GLES3/
Dgl3.h565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
Dgl31.h565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
Dgl32.h565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/frameworks/native/opengl/libs/
Dentries.in167 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp1255 glDetachShader( in android_glDetachShader__II()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19720 method public static void glDetachShader(int, int);
/frameworks/base/api/
Dcurrent.txt26230 method public static void glDetachShader(int, int);
Dsystem-current.txt28670 method public static void glDetachShader(int, int);
Dtest-current.txt26299 method public static void glDetachShader(int, int);