Searched refs:glGetAttachedShaders (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
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D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 905 public static native void glGetAttachedShaders( in glGetAttachedShaders() method in GLES20 916 public static native void glGetAttachedShaders( in glGetAttachedShaders() method in GLES20
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/frameworks/base/libs/hwui/debug/ |
D | wrap_gles.h | 322 #define glGetAttachedShaders wrap_glGetAttachedShaders macro
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D | unwrap_gles.h | 322 #undef glGetAttachedShaders
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad… 170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
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D | gl31.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
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D | gl32.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2471 glGetAttachedShaders( in android_glGetAttachedShaders__II_3II_3II() 2532 glGetAttachedShaders( in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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/frameworks/native/opengl/libs/ |
D | entries.in | 303 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19748 method public static void glGetAttachedShaders(int, int, int[], int, int[], int); 19749 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
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/frameworks/base/api/ |
D | current.txt | 26258 method public static void glGetAttachedShaders(int, int, int[], int, int[], int); 26259 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
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D | system-current.txt | 28698 method public static void glGetAttachedShaders(int, int, int[], int, int[], int); 28699 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
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D | test-current.txt | 26327 method public static void glGetAttachedShaders(int, int, int[], int, int[], int); 26328 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
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