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Searched refs:glGetAttachedShaders (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java905 public static native void glGetAttachedShaders( in glGetAttachedShaders() method in GLES20
916 public static native void glGetAttachedShaders( in glGetAttachedShaders() method in GLES20
/frameworks/base/libs/hwui/debug/
Dwrap_gles.h322 #define glGetAttachedShaders wrap_glGetAttachedShaders macro
Dunwrap_gles.h322 #undef glGetAttachedShaders
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
/frameworks/native/opengl/include/GLES2/
Dgl2.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
/frameworks/native/opengl/include/GLES3/
Dgl3.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
Dgl31.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
Dgl32.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,…
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2471 glGetAttachedShaders( in android_glGetAttachedShaders__II_3II_3II()
2532 glGetAttachedShaders( in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/native/opengl/libs/
Dentries.in303 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shad…
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19748 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
19749 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
/frameworks/base/api/
Dcurrent.txt26258 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
26259 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
Dsystem-current.txt28698 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
28699 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
Dtest-current.txt26327 method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
26328 … method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);